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[Math][Matrix] Support both LookAtRh and LookAtLH or, at least, add the coordinate system in comments or in readme #2286

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guiguibubu opened this issue Sep 26, 2024 · 3 comments
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enhancement New feature or request
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@guiguibubu
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Summary of feature

Add support for both coordinate system for LookAt matrix. Like it is in Stride 3D Engine
https://github.com/stride3d/stride/blob/master/sources/core/Stride.Core.Mathematics/Matrix.cs

Or add some comments on the LookAt function to explicitely write the coordinate system. Or/And add it in the readme of the project

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Does this have a proposal?

Check the documentation/proposals folder. If it doesn't have one, you may need to create one if you're making massive breaking changes.

@Perksey
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Perksey commented Oct 16, 2024

Looks like this proposal has defined this, should be implemented with 3.0 generic maths.

@guiguibubu
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Thanks for the answer !
Is there a branch to help the dev of this proposal ?
I close the issue.

@Perksey
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Perksey commented Oct 17, 2024

I’ll keep this open until implemented

@Perksey Perksey reopened this Oct 17, 2024
@Perksey Perksey added this to the 2.X milestone Oct 31, 2024
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