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This repository has been archived by the owner on Dec 21, 2023. It is now read-only.
Hi, I'm investigating Maui and Maui.Graphics to see if it would work on a upcoming project for a Windows/Mac app, and I'm trying to figure out how to turn some raw pixel data in a byte array (RGBA format, but I could change that if necessary) into some concrete class that implements IImage so I can draw it as part of my IDrawable implementation that's attached to a GraphicsView control. I just can't seem to figure out the link between what I assume is the concrete class of Microsoft.Maui.Graphics.Win2D.W2DImage, and how I'm supposed to create one of those from my application code. Can anyone point me in the right direction? Thanks!
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Hi, I'm investigating Maui and Maui.Graphics to see if it would work on a upcoming project for a Windows/Mac app, and I'm trying to figure out how to turn some raw pixel data in a byte array (RGBA format, but I could change that if necessary) into some concrete class that implements IImage so I can draw it as part of my IDrawable implementation that's attached to a GraphicsView control. I just can't seem to figure out the link between what I assume is the concrete class of Microsoft.Maui.Graphics.Win2D.W2DImage, and how I'm supposed to create one of those from my application code. Can anyone point me in the right direction? Thanks!
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