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GBADoom.pro
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GBADoom.pro
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QT += gui widgets
CONFIG += c++11 console
CONFIG -= app_bundle
CONFIG += force_debug_info
# The following define makes your compiler emit warnings if you use
# any Qt feature that has been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
DEFINES += RANGECHECK
DEFINES += _CRT_SECURE_NO_WARNINGS
win32-g++: DEFINES += GBA
# You can also make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
INCLUDEPATH += "include"
INCLUDEPATH += "C:\devkitPro\libgba\include"
SOURCES += \
source/am_map.c \
source/d_client.c \
source/d_items.c \
source/d_main.c \
source/doom_iwad.c \
source/f_finale.c \
source/f_wipe.c \
source/g_game.c \
source/global_data.c \
source/hu_lib.c \
source/hu_stuff.c \
source/i_audio.c \
source/i_main.c \
source/i_system.c \
source/i_system_e32.cpp \
source/i_system_gba.cpp \
source/i_video.c \
source/info.c \
source/lprintf.c \
source/m_bbox.c \
source/m_cheat.c \
source/m_menu.c \
source/m_random.c \
source/m_recip.c \
source/p_ceilng.c \
source/p_doors.c \
source/p_enemy.c \
source/p_floor.c \
source/p_genlin.c \
source/p_inter.c \
source/p_lights.c \
source/p_map.c \
source/p_maputl.c \
source/p_mobj.c \
source/p_plats.c \
source/p_pspr.c \
source/p_setup.c \
source/p_sight.c \
source/p_spec.c \
source/p_switch.c \
source/p_telept.c \
source/p_tick.c \
source/p_user.c \
source/r_data.c \
source/r_draw.c \
source/r_hotpath.iwram.c \
source/r_main.c \
source/r_patch.c \
source/r_plane.c \
source/r_things.c \
source/s_sound.c \
source/sounds.c \
source/st_gfx.c \
source/st_lib.c \
source/st_stuff.c \
source/tables.c \
source/v_video.c \
source/version.c \
source/w_wad.c \
source/wi_stuff.c \
source/z_bmalloc.c \
source/z_zone.c
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
HEADERS += \
include/am_map.h \
include/config.h \
include/d_englsh.h \
include/d_event.h \
include/d_items.h \
include/d_main.h \
include/d_net.h \
include/d_player.h \
include/d_think.h \
include/d_ticcmd.h \
include/doom_iwad.h \
include/doomdata.h \
include/doomdef.h \
include/doomstat.h \
include/doomtype.h \
include/dstrings.h \
include/f_finale.h \
include/f_wipe.h \
include/g_game.h \
include/gba_functions.h \
include/global_data.h \
include/global_init.h \
include/hu_lib.h \
include/hu_stuff.h \
include/i_main.h \
include/i_network.h \
include/i_sound.h \
include/i_system.h \
include/i_system_e32.h \
include/i_system_win.h \
include/i_video.h \
include/info.h \
include/lprintf.h \
include/m_bbox.h \
include/m_cheat.h \
include/m_fixed.h \
include/m_menu.h \
include/m_misc.h \
include/m_random.h \
include/m_recip.h \
include/m_swap.h \
include/p_enemy.h \
include/p_inter.h \
include/p_map.h \
include/p_maputl.h \
include/p_mobj.h \
include/p_pspr.h \
include/p_setup.h \
include/p_spec.h \
include/p_tick.h \
include/p_user.h \
include/protocol.h \
include/r_data.h \
include/r_defs.h \
include/r_draw.h \
include/r_main.h \
include/r_patch.h \
include/r_plane.h \
include/r_segs.h \
include/r_sky.h \
include/r_state.h \
include/r_things.h \
include/s_sound.h \
include/sounds.h \
include/st_gfx.h \
include/st_lib.h \
include/st_stuff.h \
include/tables.h \
include/v_video.h \
include/version.h \
include/w_wad.h \
include/wi_stuff.h \
include/z_bmalloc.h \
include/z_zone.h
DISTFILES += \
Makefile \
source/fixeddiv.s
win32-msvc* {
# LIBS += $$PWD/codeprophet.lib
# QMAKE_CXXFLAGS += /GH /Gh
# QMAKE_CFLAGS += /GH /Gh
# QMAKE_CFLAGS += /fsanitize=address
# QMAKE_CXXFLAGS += /fsanitize=address
}