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eq.h
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eq.h
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//--------------------------------------------------------------------------------------
// File: eq.h
//--------------------------------------------------------------------------------------
#ifndef __EQ3BAND__
#define __EQ3BAND__
namespace EQ_VMATH
{
using namespace VMATH;
// ------------
//| Structures |
// ------------
typedef struct
{
// Filter #1 (Low band)
Vec4 lf; // Frequency
Vec4 f1p0; // Poles ...
Vec4 f1p1;
Vec4 f1p2;
Vec4 f1p3;
// Filter #2 (High band)
Vec4 hf; // Frequency
Vec4 f2p0; // Poles ...
Vec4 f2p1;
Vec4 f2p2;
Vec4 f2p3;
// Sample history buffer
Vec4 sdm1; // Sample data minus 1
Vec4 sdm2; // 2
Vec4 sdm3; // 3
// Gain Controls
Vec4 lg; // low gain
Vec4 mg; // mid gain
Vec4 hg; // high gain
} EQSTATE;
// ---------
//| Exports |
// ---------
extern void init_3band_state(EQSTATE* es, int lowfreq, int highfreq, int mixfreq);
extern Vec4 do_3band(EQSTATE* es, Vec4& sample);
}
namespace EQ_VCLASS
{
using namespace VCLASS;
// ------------
//| Structures |
// ------------
typedef struct
{
// Filter #1 (Low band)
Vec4 lf; // Frequency
Vec4 f1p0; // Poles ...
Vec4 f1p1;
Vec4 f1p2;
Vec4 f1p3;
// Filter #2 (High band)
Vec4 hf; // Frequency
Vec4 f2p0; // Poles ...
Vec4 f2p1;
Vec4 f2p2;
Vec4 f2p3;
// Sample history buffer
Vec4 sdm1; // Sample data minus 1
Vec4 sdm2; // 2
Vec4 sdm3; // 3
// Gain Controls
Vec4 lg; // low gain
Vec4 mg; // mid gain
Vec4 hg; // high gain
} EQSTATE;
// ---------
//| Exports |
// ---------
extern void init_3band_state(EQSTATE* es, int lowfreq, int highfreq, int mixfreq);
extern Vec4 do_3band(EQSTATE* es, Vec4& sample);
}
namespace EQ_VCLASS_TYPEDEF
{
using namespace VCLASS_TYPEDEF;
// ------------
//| Structures |
// ------------
typedef struct
{
// Filter #1 (Low band)
Vec4 lf; // Frequency
Vec4 f1p0; // Poles ...
Vec4 f1p1;
Vec4 f1p2;
Vec4 f1p3;
// Filter #2 (High band)
Vec4 hf; // Frequency
Vec4 f2p0; // Poles ...
Vec4 f2p1;
Vec4 f2p2;
Vec4 f2p3;
// Sample history buffer
Vec4 sdm1; // Sample data minus 1
Vec4 sdm2; // 2
Vec4 sdm3; // 3
// Gain Controls
Vec4 lg; // low gain
Vec4 mg; // mid gain
Vec4 hg; // high gain
} EQSTATE;
// ---------
//| Exports |
// ---------
extern void init_3band_state(EQSTATE* es, int lowfreq, int highfreq, int mixfreq);
extern Vec4 do_3band(EQSTATE* es, Vec4& sample);
}
namespace EQ_VCLASS_SIMDTYPE
{
using namespace VCLASS_SIMDTYPE;
// ------------
//| Structures |
// ------------
typedef struct
{
// Filter #1 (Low band)
Vec4 lf; // Frequency
Vec4 f1p0; // Poles ...
Vec4 f1p1;
Vec4 f1p2;
Vec4 f1p3;
// Filter #2 (High band)
Vec4 hf; // Frequency
Vec4 f2p0; // Poles ...
Vec4 f2p1;
Vec4 f2p2;
Vec4 f2p3;
// Sample history buffer
Vec4 sdm1; // Sample data minus 1
Vec4 sdm2; // 2
Vec4 sdm3; // 3
// Gain Controls
Vec4 lg; // low gain
Vec4 mg; // mid gain
Vec4 hg; // high gain
} EQSTATE;
// ---------
//| Exports |
// ---------
extern void init_3band_state(EQSTATE* es, int lowfreq, int highfreq, int mixfreq);
extern Vec4 do_3band(EQSTATE* es, Vec4& sample);
}
#endif // #ifndef __EQ3BAND__