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BUILD.md

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Building

The repository contains everything required to compile and build the examples on Windows, Linux and Android using a C++ compiler that supports C++11. All required dependencies are included.

Windows

Use the provided CMakeLists.txt with CMake to generate a build configuration for your favorite IDE or compiler, e.g.:

cmake -G "Visual Studio 16 2019" -A x64

Linux

Use the provided CMakeLists.txt with CMake to generate a build configuration for your favorite IDE or compiler.

  • XCB: Default WSI (if no cmake option is specified)
  • Wayland: Use cmake option USE_WAYLAND_WSI (-DUSE_WAYLAND_WSI=ON)
  • DirectFB: Use cmake option USE_DIRECTFB_WSI (-DUSE_DIRECTFB_WSI=ON)
  • DirectToDisplay: Use cmake option USE_D2D_WSI (-DUSE_D2D_WSI=ON)

Building on Android is done using the Gradle Build Tool:

cd android
./gradlew assembleDebug

This will download gradle locally, build all samples and output the apks to android\examples\bin.

On Windows execute gradlew.bat assembleDebug.

If you want to build and install on a connected device or emulator image, run gradle installDebug instead.

Building for iOS and macOS is done using the examples Xcode project found in the xcode directory. These examples use the MoltenVK Vulkan driver to provide Vulkan support on iOS and macOS, and require an iOS or macOS device that supports Metal. Please see the MoltenVK Examples readme for more info on acquiring MoltenVK and building and deploying the examples on iOS and macOS.

MacOS

Use the provided CMakeLists.txt with CMake to generate a build configuration for your favorite IDE or compiler, e.g.:

cmake -G "Xcode"