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XCBuildConfiguration.cs
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using UnityEngine;
using System.Collections;
namespace UnityEditor.XCodeEditor
{
public class XCBuildConfiguration : PBXObject
{
protected const string BUILDSETTINGS_KEY = "buildSettings";
protected const string HEADER_SEARCH_PATHS_KEY = "HEADER_SEARCH_PATHS";
protected const string LIBRARY_SEARCH_PATHS_KEY = "LIBRARY_SEARCH_PATHS";
protected const string FRAMEWORK_SEARCH_PATHS_KEY = "FRAMEWORK_SEARCH_PATHS";
protected const string OTHER_C_FLAGS_KEY = "OTHER_CFLAGS";
public XCBuildConfiguration( string guid, PBXDictionary dictionary ) : base( guid, dictionary )
{
internalNewlines = true;
}
public PBXDictionary buildSettings {
get {
if( ContainsKey( BUILDSETTINGS_KEY ) )
return (PBXDictionary)_data[BUILDSETTINGS_KEY];
return null;
}
}
protected bool AddSearchPaths( string path, string key, bool recursive = true )
{
PBXList paths = new PBXList();
paths.Add( path );
return AddSearchPaths( paths, key, recursive );
}
protected bool AddSearchPaths( PBXList paths, string key, bool recursive = true )
{
bool modified = false;
if( !ContainsKey( BUILDSETTINGS_KEY ) )
this.Add( BUILDSETTINGS_KEY, new PBXDictionary() );
foreach( string path in paths ) {
string currentPath = path;
if( recursive && !path.EndsWith( "/**" ) )
currentPath += "**";
if( !((PBXDictionary)_data[BUILDSETTINGS_KEY]).ContainsKey( key ) ) {
((PBXDictionary)_data[BUILDSETTINGS_KEY]).Add( key, new PBXList() );
}
else if( ((PBXDictionary)_data[BUILDSETTINGS_KEY])[key] is string ) {
PBXList list = new PBXList();
list.Add( ((PBXDictionary)_data[BUILDSETTINGS_KEY])[key] );
((PBXDictionary)_data[BUILDSETTINGS_KEY])[key] = list;
}
if( !((PBXList)((PBXDictionary)_data[BUILDSETTINGS_KEY])[key]).Contains( currentPath ) ) {
((PBXList)((PBXDictionary)_data[BUILDSETTINGS_KEY])[key]).Add( currentPath );
modified = true;
}
}
return modified;
}
public bool AddHeaderSearchPaths( PBXList paths, bool recursive = true )
{
return this.AddSearchPaths( paths, HEADER_SEARCH_PATHS_KEY, recursive );
}
public bool AddLibrarySearchPaths( PBXList paths, bool recursive = true )
{
return this.AddSearchPaths( paths, LIBRARY_SEARCH_PATHS_KEY, recursive );
}
public bool AddFrameworkSearchPaths( PBXList paths, bool recursive = true )
{
return this.AddSearchPaths( paths, FRAMEWORK_SEARCH_PATHS_KEY, recursive );
}
public bool AddOtherCFlags( string flag )
{
Debug.Log( "INIZIO 1" );
PBXList flags = new PBXList();
flags.Add( flag );
return AddOtherCFlags( flags );
}
public bool AddOtherCFlags( PBXList flags )
{
Debug.Log( "INIZIO 2" );
bool modified = false;
if( !ContainsKey( BUILDSETTINGS_KEY ) )
this.Add( BUILDSETTINGS_KEY, new PBXDictionary() );
foreach( string flag in flags ) {
if( !((PBXDictionary)_data[BUILDSETTINGS_KEY]).ContainsKey( OTHER_C_FLAGS_KEY ) ) {
((PBXDictionary)_data[BUILDSETTINGS_KEY]).Add( OTHER_C_FLAGS_KEY, new PBXList() );
}
else if ( ((PBXDictionary)_data[BUILDSETTINGS_KEY])[ OTHER_C_FLAGS_KEY ] is string ) {
string tempString = (string)((PBXDictionary)_data[BUILDSETTINGS_KEY])[OTHER_C_FLAGS_KEY];
((PBXDictionary)_data[BUILDSETTINGS_KEY])[ OTHER_C_FLAGS_KEY ] = new PBXList();
((PBXList)((PBXDictionary)_data[BUILDSETTINGS_KEY])[OTHER_C_FLAGS_KEY]).Add( tempString );
}
if( !((PBXList)((PBXDictionary)_data[BUILDSETTINGS_KEY])[OTHER_C_FLAGS_KEY]).Contains( flag ) ) {
((PBXList)((PBXDictionary)_data[BUILDSETTINGS_KEY])[OTHER_C_FLAGS_KEY]).Add( flag );
modified = true;
}
}
return modified;
}
}
}