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NEWS
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SuperTux 0.1.3 (09 July 05)
=====================
* a second Bonus Island containing 28 levels
* support for custom worldmaps
* gameplay changes:
-increased Tux' invincible time after being hit
-added ability to jump off badguys (hold the jump key after hitting a badguy)
* changed default jump key to space, default window mode to fullscreen
* a few bug fixes in code and level design
* minor additions to music and graphics
SuperTux 0.1.2 (24 August 04)
=====================
* a brand new island containing 22 contributed and "official" levels!
* a "new" enemy: The Fish
* some new music and graphics
* additions to level-/worldmap format and gameplay:
-support for autoscrolling levels
-map-messages, one-way roads and teleporters
-kicked ice blocks destroy wooden crates and open "?"-boxes
* minor bug fixes
SuperTux 0.1.1 (11 May 04)
=====================
* new handwritten font
* endseq bugs squished
* built-in level editor
* support for g++-2.95
* various bug fixes
SuperTux 0.1.0 (3 May 04)
==========================
* completly new graphics
* a basic storyline
* new enemies
* new music
* a worldmap
* 26 fully playable levels
* configurable joystick and keyboard support
* new s-expr based file-format
* converter script for old levels (levelconverter-0.0.6_0.0.7.py)
* switched completly to C++
* automagic detection of the datafile location, no more requirement
to run 'make install'
* Win32 port
* config file support
SuperTux 0.0.6 (16 Mar 04)
===========================
* Game Save/Load.
* New Collision detection.
* Graphical Level Editor.
* OpenGL mode.
* Bugfixes (Timer related and many others).
* 2 new levels (Tux in Sky and Mondo).
# EOF #