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dsp1.h
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dsp1.h
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/*******************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson ([email protected]) and
Jerremy Koot ([email protected])
(c) Copyright 2001 - 2004 John Weidman ([email protected])
(c) Copyright 2002 - 2004 Brad Jorsch ([email protected]),
funkyass ([email protected]),
Joel Yliluoma (http://iki.fi/bisqwit/)
Kris Bleakley ([email protected]),
Matthew Kendora,
Nach ([email protected]),
Peter Bortas ([email protected]) and
zones ([email protected])
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 zsKnight ([email protected]),
_Demo_ ([email protected]), and Nach
C4 C++ code
(c) Copyright 2003 Brad Jorsch
DSP-1 emulator code
(c) Copyright 1998 - 2004 Ivar ([email protected]), _Demo_, Gary Henderson,
John Weidman, neviksti ([email protected]),
Kris Bleakley, Andreas Naive
DSP-2 emulator code
(c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
Lord Nightmare ([email protected]
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight, pagefault ([email protected]) and
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight, John Weidman, and Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive and John Weidman
S-RTC C emulator code
(c) Copyright 2001 John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt ([email protected])
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and distribute Snes9x in both binary and
source form, for non-commercial purposes, is hereby granted without fee,
providing that this license information and copyright notice appear with
all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes
charging money for Snes9x or software derived from Snes9x.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*******************************************************************************/
#ifndef _DSP1_H_
#define _DSP1_H_
extern void (*SetDSP)(uint8, uint16);
extern uint8 (*GetDSP)(uint16);
void DSP1SetByte(uint8 byte, uint16 address);
uint8 DSP1GetByte(uint16 address);
void DSP2SetByte(uint8 byte, uint16 address);
uint8 DSP2GetByte(uint16 address);
void DSP3SetByte(uint8 byte, uint16 address);
uint8 DSP3GetByte(uint16 address);
void DSP3_Reset();
void DSP4SetByte(uint8 byte, uint16 address);
uint8 DSP4GetByte(uint16 address);
struct SDSP1 {
uint8 version;
bool8 waiting4command;
bool8 first_parameter;
uint8 command;
uint32 in_count;
uint32 in_index;
uint32 out_count;
uint32 out_index;
uint8 parameters [512];
uint8 output [512];
};
START_EXTERN_C
void S9xResetDSP1 ();
uint8 S9xGetDSP (uint16 Address);
void S9xSetDSP (uint8 Byte, uint16 Address);
extern struct SDSP1 DSP1;
END_EXTERN_C
#endif