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with_probability.go
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/
with_probability.go
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package random
import (
"math/rand"
"time"
)
// GetRandomWithProbabilities returns random item
// from slice of any data type with given probalities
func GetRandomWithProbabilities(items []interface{}, probabilities []float64) interface{} {
var (
probability float64
sumProbabilities float64
item interface{}
i int
)
for _, value := range probabilities {
sumProbabilities += value
}
for i, item = range items {
probability = probabilities[i]
if randomFloat64(sumProbabilities) <= probability {
break
}
}
return item
}
// GetRandomStructWithProbabilities returns random item
// from slice of structures with given probabilities
func GetRandomStructWithProbabilities(items []interface{ GetProbability() float64 }) interface{} {
var (
sumProbabilities float64
result interface{}
)
for _, v := range items {
sumProbabilities += v.GetProbability()
}
for _, item := range items {
result = item
if randomFloat64(sumProbabilities) <= item.GetProbability() {
break
}
}
return result
}
// GetRandomMapItemWithProbabilities returns random item
// from a map where values are probabilities
func GetRandomMapItemWithProbabilities(items map[string]float64) string {
var (
sumProbabilities float64
result string
)
for _, v := range items {
sumProbabilities += v
}
for k, v := range items {
if randomFloat64(sumProbabilities) <= v {
result = k
break
}
}
if result == "" {
result = GetRandomMapItemWithProbabilities(items)
}
return result
}
// GetRandomMapItemWithPrecent returns random item
// from a map where values are drop percentages
func GetRandomMapItemWithPrecent(items map[string]float64) string {
var result string
for k, v := range items {
if randomFloat64(100) <= v {
result = k
break
}
}
if result == "" {
result = GetRandomMapItemWithPrecent(items)
}
return result
}
// Random float64 number in given max
func randomFloat64(max float64) float64 {
rand.Seed(time.Now().UnixNano())
return rand.Float64() * max
}