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fastMath.hpp
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fastMath.hpp
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#ifndef OPENPOSE_UTILITIES_MATH_HPP
#define OPENPOSE_UTILITIES_MATH_HPP
namespace op
{
// Use op::round/max/min for basic types (int, char, long, float, double, etc). Never with classes! std:: alternatives uses 'const T&' instead of 'const T' as argument.
// E.g. std::round is really slow (~300 ms vs ~10 ms when I individually apply it to each element of a whole image array (e.g. in floatPtrToUCharCvMat)
// Round functions
// Signed
template<typename T>
inline char charRound(const T a)
{
return char(a+0.5f);
}
template<typename T>
inline signed char sCharRound(const T a)
{
return (signed char)(a+0.5f);
}
template<typename T>
inline int intRound(const T a)
{
return int(a+0.5f);
}
template<typename T>
inline long longRound(const T a)
{
return long(a+0.5f);
}
template<typename T>
inline long long longLongRound(const T a)
{
return (long long)(a+0.5f);
}
// Unsigned
template<typename T>
inline unsigned char uCharRound(const T a)
{
return (unsigned char)(a+0.5f);
}
template<typename T>
inline unsigned int uIntRound(const T a)
{
return (unsigned int)(a+0.5f);
}
template<typename T>
inline unsigned long ulongRound(const T a)
{
return (unsigned long)(a+0.5f);
}
template<typename T>
inline unsigned long long uLongLongRound(const T a)
{
return (unsigned long long)(a+0.5f);
}
// Max/min functions
template<typename T>
inline T fastMax(const T a, const T b)
{
return (a > b ? a : b);
}
template<typename T>
inline T fastMin(const T a, const T b)
{
return (a < b ? a : b);
}
template<class T>
inline T fastTruncate(T value, T min = 0, T max = 1)
{
return fastMin(max, fastMax(min, value));
}
}
#endif // OPENPOSE_UTILITIES_MATH_HPP