From e86167752a485d9c36b613a7f8863c6aae8c2d3c Mon Sep 17 00:00:00 2001 From: dluisnothere <43430369+dluisnothere@users.noreply.github.com> Date: Sun, 9 Oct 2022 17:19:01 -0400 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 02224cb..71b4173 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,7 @@ In 3D rendering, Pathtracing is a technique that generates realistic looking sce For this pathtracer, we parallelize operations by Rays (AKA Path Segments), and made sure to sync all threads before moving on to the next parallel operation. -Overall, this project is a continuation of learning how to write CUDA kernel functions, optimize performance by adding memory coalescence, and very simple acceleration structures. The second part of the project introduced me to using TinyObjLoader, CudaTextureObjects, and various rendering techniques to get specific types of images: +Overall, this project is a continuation of learning how to write CUDA kernel functions, optimize performance by adding memory coalescence, and very simple acceleration structures. The second part of the project introduced me to using TinyObjLoader, CudaTextureObjects, and various rendering techniques to get specific visual effects. ![](img/main.png)