From c3b2ba27406fcf545e0e03966192cd51a0d12e76 Mon Sep 17 00:00:00 2001 From: dluisnothere <43430369+dluisnothere@users.noreply.github.com> Date: Sun, 9 Oct 2022 17:06:47 -0400 Subject: [PATCH] Update README.md --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 96db431..06b37e7 100644 --- a/README.md +++ b/README.md @@ -68,7 +68,9 @@ My implementation for refractive materials comes from [Physically Based Renderin This is the result of my refraction implementation: -![](img/Refractive.png) +_View 1_ | _View 2_ +:-------------------------:|:-------------------------: +![](img/Refractive.png) | ![](img/cornell.2022-09-28_22-10-45z.5000samp.png) ### Depth of Field