diff --git a/README.md b/README.md index 96db4317..06b37e76 100644 --- a/README.md +++ b/README.md @@ -68,7 +68,9 @@ My implementation for refractive materials comes from [Physically Based Renderin This is the result of my refraction implementation: -![](img/Refractive.png) +_View 1_ | _View 2_ +:-------------------------:|:-------------------------: +![](img/Refractive.png) | ![](img/cornell.2022-09-28_22-10-45z.5000samp.png) ### Depth of Field