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Update README.md
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dluisnothere authored Oct 9, 2022
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Expand Up @@ -16,9 +16,7 @@ For this pathtracer, we parallelize operations by Rays (AKA Path Segments), and

Overall, this project is a continuation of learning how to write CUDA kernel functions, optimize performance by adding memory coalescence, and very simple acceleration structures. The second part of the project introduced me to using TinyObjLoader, CudaTextureObjects, and various rendering techniques to get specific visual effects.

![](img/main.png)

![](img/mainAntialiasing.png)
![](img/main2.png)

1. [Core Features](https://github.com/dluisnothere/Project3-CUDA-Path-Tracer#core-features):
* Simple Diffuse, Specular, and Imperfect Specular BSDF shading
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