From 4a221acb62669fb488065e92d84adf694b1dc164 Mon Sep 17 00:00:00 2001 From: dluisnothere <43430369+dluisnothere@users.noreply.github.com> Date: Sun, 9 Oct 2022 23:16:15 -0400 Subject: [PATCH] Update README.md --- README.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 5b8c131a..cb8d749e 100644 --- a/README.md +++ b/README.md @@ -150,12 +150,16 @@ My hypothesis is that since the scene is closed, all rays will hit something on **Material Sorting Performance** - +![](img/matSort.png) **First Bounce Caching** +![](img/cacheComparison.png) + **Bounding Box for OBJ** +![](img/boundbox.png) + ## Bloopers! :) Too much antialiasing: me without my contacts