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SoundManager.cs
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SoundManager.cs
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using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using Random = UnityEngine.Random;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace dkstlzu.Utility
{
[Serializable]
public class RandomAudioClip
{
public AudioClip[] Clips;
public AudioClip Get()
{
if (Clips == null || Clips.Length == 0)
{
return null;
}
return Clips[Random.Range(0, Clips.Length)];
}
}
public class SoundManager : Singleton<SoundManager>
{
[SerializeField]
private BehaviourObjectPool<AudioSource> _audioSourcePool;
[SerializeField]
private GameObjectPool<AudioSource> _movableAudioSourcePool;
public AnimationCurve AudioSourceSpatialCurve;
[Serializable]
public class BGMInfo
{
#if UNITY_EDITOR
public SceneAsset Scene;
#endif
public string SceneName;
public AudioClip BGMClip;
}
public AudioSource BackGroundAudioSource;
public List<BGMInfo> BGMInfoList;
public bool IsPaused;
public bool IsMuted;
public List<AudioSource> PlayingAudioSourceList;
[Serializable]
public class ClipInfo
{
public string Name;
public AudioClip Clip;
}
// Odin을 기본으로 사용한다는 가정을 하기 어려워 간단한 형태로 대체합니다.
public List<ClipInfo> PreloadedClipList;
public Dictionary<string, AudioClip> ClipDict = new Dictionary<string, AudioClip>();
public Dictionary<string, AudioSource> AudioSourceDict = new Dictionary<string, AudioSource>();
void Awake()
{
BackGroundAudioSourceSetting();
SetPreloadedClips();
_audioSourcePool.Init((audioSource) =>
{
audioSource.playOnAwake = false;
audioSource.loop = false;
audioSource.spatialBlend = 0;
});
_movableAudioSourcePool.Init((audioSource) =>
{
audioSource.playOnAwake = false;
audioSource.loop = false;
audioSource.spatialBlend = 1;
audioSource.rolloffMode = AudioRolloffMode.Custom;
audioSource.minDistance = 10;
audioSource.maxDistance = 100;
audioSource.SetCustomCurve(AudioSourceCurveType.CustomRolloff, AudioSourceSpatialCurve);
});
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= BGMSetOnSceneLoaded;
}
void BackGroundAudioSourceSetting()
{
if (BackGroundAudioSource == null)
{
BackGroundAudioSource = gameObject.AddComponent<AudioSource>();
}
BackGroundAudioSource.loop = true;
SceneManager.sceneLoaded += BGMSetOnSceneLoaded;
}
private void BGMSetOnSceneLoaded(Scene scene, LoadSceneMode mode)
{
foreach (var bgmInfo in BGMInfoList)
{
if (bgmInfo.SceneName == scene.name)
{
BackGroundAudioSource.clip = bgmInfo.BGMClip;
BackGroundAudioSource.Play();
return;
}
}
}
void SetPreloadedClips()
{
foreach (ClipInfo clipInfo in PreloadedClipList)
{
if (clipInfo == null || clipInfo.Name == string.Empty || clipInfo.Clip == null)
{
continue;
}
ClipDict.Add(clipInfo.Name, clipInfo.Clip);
}
}
/// <summary>
/// Play Preloaded Clip with name
/// </summary>
public void Play(string clipName) => Play(clipName, 1, false);
/// <summary>
/// Play Preloaded Clip with name
/// </summary>
public void Play(string clipName, bool loop) => Play(clipName, 1, loop);
/// <summary>
/// Play Preloaded Clip with name
/// </summary>
public void Play(string clipName, float volume) => Play(clipName, volume, false);
/// <summary>
/// Play Preloaded Clip with name
/// </summary>
public void Play(string clipName, float volume, bool loop)
{
if (!ClipDict.ContainsKey(clipName))
{
return;
}
PlayOnWorld(ClipDict[clipName], volume, loop);
}
public void Play(string audioSourceName, AudioClip clip, float volume, bool loop)
{
if (!AudioSourceDict.ContainsKey(audioSourceName))
{
AddAudioSource(audioSourceName);
}
AudioSourceDict[audioSourceName].clip = clip;
AudioSourceDict[audioSourceName].volume = volume;
AudioSourceDict[audioSourceName].loop = loop;
AudioSourceDict[audioSourceName].Play();
}
private void AddAudioSource(string audioSourceName)
{
AudioSource source = gameObject.AddComponent<AudioSource>();
source.transform.SetParent(transform);
AudioSourceDict.Add(audioSourceName, source);
}
private void RemoveAudioSource(string audioSourceName)
{
Destroy(AudioSourceDict[audioSourceName]);
AudioSourceDict.Remove(audioSourceName);
}
public void PlayAt(AudioClip clip, Vector3 position, bool loop = false)
{
AudioSource source = _movableAudioSourcePool.Get();
if (source == null)
{
Printer.Print("All Movable Audio Source is being used");
return;
}
source.transform.position = position;
source.clip = clip;
source.loop = loop;
source.Play();
PlayingAudioSourceList.Add(source);
StartCoroutine(ReturnMovableSound(source));
if (!loop)
{
StartCoroutine(ReturnMovableSound(source));
}
}
/// <summary>
/// Play sound at relative position
/// </summary>
public void PlayOnTransform(AudioClip clip, Transform on, bool loop = false, Vector3 relativePos = default)
{
AudioSource source = _movableAudioSourcePool.Get();
if (source == null)
{
Printer.Print("All Movable Audio Source is being used");
return;
}
source.transform.SetParent(on);
source.transform.localPosition = relativePos;
source.loop = loop;
source.clip = clip;
source.Play();
PlayingAudioSourceList.Add(source);
if (!loop)
{
StartCoroutine(ReturnMovableSound(source));
}
}
public void PlayOnWorld(AudioClip clip, float volume = 1, bool loop = false)
{
AudioSource source = _audioSourcePool.Get();
if (source == null)
{
Printer.Print("All World Audio Source is being used");
return;
}
source.clip = clip;
source.volume = volume;
source.spatialBlend = 0;
source.loop = loop;
source.Play();
if (IsPaused) source.Pause();
source.mute = IsMuted;
PlayingAudioSourceList.Add(source);
if (!loop)
{
StartCoroutine(ReturnSound(source));
}
}
public void PauseAll()
{
foreach (var source in PlayingAudioSourceList)
{
source.Pause();
}
IsPaused = true;
}
public void UnPauseAll()
{
foreach (var source in PlayingAudioSourceList)
{
source.UnPause();
}
IsPaused = false;
}
public void MuteAll()
{
foreach (var source in PlayingAudioSourceList)
{
source.mute = true;
}
IsMuted = true;
}
public void UnMuteAll()
{
foreach (var source in PlayingAudioSourceList)
{
source.mute = false;
}
IsMuted = false;
}
private IEnumerator DestroySound(AudioSource source)
{
yield return new WaitForSeconds(source.clip.length);
PlayingAudioSourceList.Remove(source);
Destroy(source.gameObject);
}
private IEnumerator ReturnSound(AudioSource source)
{
yield return new WaitForSeconds(source.clip.length);
PlayingAudioSourceList.Remove(source);
_audioSourcePool.Return(source);
}
private IEnumerator ReturnMovableSound(AudioSource source)
{
yield return new WaitForSeconds(source.clip.length);
if (source != null)
{
source.transform.SetParent(transform);
_movableAudioSourcePool.Return(source);
}
PlayingAudioSourceList.Remove(source);
}
}
}