-
Notifications
You must be signed in to change notification settings - Fork 0
/
Singleton.cs
184 lines (153 loc) · 4.88 KB
/
Singleton.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
using JetBrains.Annotations;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Assertions;
namespace dkstlzu.Utility
{
public static class Singleton
{
private static GameObject _singletonGameObject;
public static GameObject SingletonGameObject
{
get
{
if (!_singletonGameObject)
{
_singletonGameObject = new GameObject("Singleton GameObject");
}
return _singletonGameObject;
}
}
private static Dictionary<Type, object> _dict = new Dictionary<Type, object>();
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
static void RuntimeInit()
{
_dict.Clear();
}
public static T Get<T>(bool withOutNullNotify = false) where T : class
{
Type targetType = typeof(T);
if (_dict.TryGetValue(targetType, out object result))
{
return result as T;
}
else
{
if (!withOutNullNotify)
{
Printer.Print($"{typeof(T)} singleton is not registered yet");
}
return null;
}
}
public static object Get(Type type)
{
if (_dict.TryGetValue(type, out object result))
{
return result;
}
else
{
Printer.Print($"{type.FullName} singleton is not registered yet");
return null;
}
}
public static T GetOrCreate<T>() where T : class, new()
{
Type targetType = typeof(T);
if (!_dict.ContainsKey(targetType))
{
_dict.Add(targetType, new T());
}
return _dict[targetType] as T;
}
public static void RegisterSingleton(object obj)
{
Type targetType = obj.GetType();
Assert.IsFalse(_dict.ContainsKey(targetType), "Singleton Instance is already constructed");
_dict.Add(targetType, obj);
}
}
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
{
private static T _instance;
public static T GetOrNull
{
get
{
if (!_instance)
{
_instance = FindObjectOfType<T>();
}
return _instance;
}
}
public static T GetOrCreate()
{
if (!_instance)
{
_instance = FindObjectOfType<T>();
}
if (_instance)
{
return _instance;
}
if (!_instance)
{
_instance = Singleton.SingletonGameObject.AddComponent<T>();
}
return _instance;
}
public static T GetOrCreateDontDestroyOnLoad()
{
if (!_instance)
{
var go = new GameObject($"{typeof(T)} Singleton");
DontDestroyOnLoad(go);
_instance = go.AddComponent<T>();
}
return _instance;
}
}
public class ScriptableSingleton<T> : ScriptableObject where T : ScriptableObject
{
private const string RESOURCES_FOLDER_NAME = "Resources";
public const string FOLDER_NAME = "Scriptables";
public static string ResourcesPath => Path.Combine(FOLDER_NAME, typeof(T).Name);
private static T _instance;
public static T GetOrNull
{
get
{
if (!_instance)
{
_instance = Resources.Load<T>(ResourcesPath);
}
return _instance;
}
}
public static T GetOrCreate()
{
_instance = GetOrNull;
if (!_instance)
{
_instance = CreateInstance<T>();
#if UNITY_EDITOR
string folderPath = Path.Combine(Application.dataPath, RESOURCES_FOLDER_NAME, FOLDER_NAME);
if (!Directory.Exists(folderPath))
{
Directory.CreateDirectory(folderPath);
UnityEditor.AssetDatabase.Refresh();
}
string path = Path.Combine("Assets", RESOURCES_FOLDER_NAME, $"{ResourcesPath}.asset");
UnityEditor.AssetDatabase.CreateAsset(_instance, path);
UnityEditor.AssetDatabase.SaveAssets();
UnityEditor.AssetDatabase.Refresh();
#endif
}
return _instance;
}
}
}