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Printer.cs
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Printer.cs
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using System;
using System.Diagnostics;
using System.Text;
using UnityEngine;
using Debug = UnityEngine.Debug;
#if UNITY_EDITOR || DEVELOPMENT_BUILD
using UnityEditor;
#endif
#if UNITY_EDITOR
using UnityEditor.Callbacks;
using System.Reflection;
using System.Text.RegularExpressions;
#endif
namespace dkstlzu.Utility
{
public enum LogLevel
{
Default,
Warning,
Error,
}
public enum LogInterval
{
Default,
Individual,
Frame,
// Group,
}
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public static class Printer
{
#if UNITY_EDITOR || DEVELOPMENT_BUILD
class FramePrinter : ILateUpdatable
{
private StringBuilder _builder;
public LogLevel MaximumLogLevel = LogLevel.Default;
private bool _addedThisFrame = false;
public FramePrinter()
{
_builder = new StringBuilder();
}
public void Add(object message, string customTag = null, LogLevel level = LogLevel.Default)
{
_addedThisFrame = true;
switch (level)
{
case LogLevel.Warning:
_builder.Append("<color=yellow>");
break;
case LogLevel.Error:
_builder.Append("<color=red>");
break;
}
_builder.Append(BracketTag(customTag));
_builder.Append(message);
switch (level)
{
case LogLevel.Warning:
case LogLevel.Error:
_builder.Append("</color>");
break;
}
_builder.AppendLine();
MaximumLogLevel = (LogLevel)Mathf.Max((int)MaximumLogLevel, (int)level);
}
public void ManualLateUpdate(float delta)
{
if (!_addedThisFrame || _builder.Length == 0)
{
return;
}
try
{
switch (MaximumLogLevel)
{
default:
case LogLevel.Default:
Debug.Log(_builder);
break;
case LogLevel.Warning:
Debug.LogWarning(_builder);
break;
case LogLevel.Error:
Debug.LogError(_builder);
break;
}
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
finally
{
_addedThisFrame = false;
_builder.Clear();
_builder.AppendLine($"FramePrint {Time.frameCount}");
MaximumLogLevel = LogLevel.Default;
}
}
}
private static FramePrinter _framePrinter;
#endif
public static string DefaultTag = Application.productName;
private static LogInterval _defaultLogInterval = LogInterval.Individual;
public static LogInterval DefaultLogInterval
{
get => _defaultLogInterval;
set
{
if (value == default)
{
return;
}
_defaultLogInterval = value;
#if UNITY_EDITOR
EditorPrefs.SetInt("PrinterLogInterval", (int)_defaultLogInterval);
#endif
}
}
private static int _currentPriority;
public static int CurrentPriority
{
get => _currentPriority;
set
{
_currentPriority = value;
#if UNITY_EDITOR
EditorPrefs.SetInt("PrinterPriority", _currentPriority);
#endif
}
}
#if UNITY_EDITOR || DEVELOPMENT_BUILD
private static StringBuilder S_stringBuilder;
static Printer()
{
S_stringBuilder = new StringBuilder();
#if UNITY_EDITOR
_currentPriority = EditorPrefs.GetInt("PrinterPriority", 0);
_defaultLogInterval = (LogInterval)EditorPrefs.GetInt("PrinterLogInterval", 0);
#endif
}
#endif
[Conditional("UNITY_EDITOR"), Conditional("DEVELOPMENT_BUILD")]
public static void Print(object message, string customTag = null, LogLevel logLevel = LogLevel.Default, int priority = 0, LogInterval logInterval = LogInterval.Default)
{
#if UNITY_EDITOR || DEVELOPMENT_BUILD
if (priority < CurrentPriority) return;
LogInterval per = logInterval;
if (logInterval == LogInterval.Default)
{
per = DefaultLogInterval;
}
if (per == LogInterval.Individual)
{
print(message, customTag, logLevel);
}
else if (per == LogInterval.Frame)
{
if (!EditorApplication.isPlaying)
{
Debug.LogError($"Printer.Print() with ConsolePer.Frame only supports Play Mode.");
print(message, customTag, logLevel);
return;
}
if (_framePrinter == null)
{
_framePrinter = new FramePrinter();
UpdateManager.GetOrCreate().AddUpdatable(_framePrinter);
}
_framePrinter.Add(message, customTag, logLevel);
}
#endif
}
private static void print(object message, string customTag = null, LogLevel logLevel = LogLevel.Default)
{
S_stringBuilder.Clear();
S_stringBuilder.Append(BracketTag(customTag));
S_stringBuilder.Append(message);
S_stringBuilder.AppendLine();
try
{
switch (logLevel)
{
default:
case LogLevel.Default:
Debug.Log(S_stringBuilder);
break;
case LogLevel.Warning:
Debug.LogWarning(S_stringBuilder);
break;
case LogLevel.Error:
Debug.LogError(S_stringBuilder);
break;
}
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
}
public static string BracketTag(string customTag = null)
{
string tag = customTag ?? DefaultTag;
return $"[{tag}] : ";
}
#if UNITY_EDITOR
[OnOpenAsset(1)]
private static bool OnOpenDebugLog(int instance, int line)
{
string name = EditorUtility.InstanceIDToObject(instance).name;
if (!name.Equals(nameof(Printer))) return false;
// 에디터 콘솔 윈도우의 인스턴스를 찾는다.
var assembly = Assembly.GetAssembly(typeof(EditorWindow));
if(assembly == null) return false;
var consoleWindowType = assembly.GetType("UnityEditor.ConsoleWindow");
if (consoleWindowType == null) return false;
var consoleWindowField = consoleWindowType.GetField("ms_ConsoleWindow", BindingFlags.Static | BindingFlags.NonPublic);
if (consoleWindowField == null) return false;
var consoleWindowInstance = consoleWindowField.GetValue(null);
if (consoleWindowInstance == null) return false;
if (consoleWindowInstance != (object)EditorWindow.focusedWindow) return false;
// 콘솔 윈도우 인스턴스의 활성화된 텍스트를 찾는다.
var activeTextField = consoleWindowType.GetField("m_ActiveText", BindingFlags.Instance | BindingFlags.NonPublic);
if (activeTextField == null) return false;
string activeTextValue = activeTextField.GetValue(consoleWindowInstance).ToString();
if (string.IsNullOrEmpty(activeTextValue)) return false;
// 디버그 로그를 호출한 파일 경로를 찾아 편집기로 연다.
Match match = Regex.Match(activeTextValue, @"\(at (.+)\)");
if (match.Success)
{
match = match.NextMatch(); // stack trace의 첫번째를 건너뛴다.
}
if (match.Success)
{
string path = match.Groups[1].Value;
var split = path.Split(':');
string filePath = split[0];
int lineNum = Convert.ToInt32(split[1]);
string dataPath = UnityEngine.Application.dataPath.Substring(0, UnityEngine.Application.dataPath.LastIndexOf("Assets"));
UnityEditorInternal.InternalEditorUtility.OpenFileAtLineExternal(dataPath + filePath, lineNum);
return true;
}
return false;
}
#endif
}
}