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Handle all card logic #9
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I thought about this a bit more over the weekend, and came up with a few ideas for how to do this. Not sure if any of these will pan out, but they're things to think about
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For the mvp, the plan is to have the players deal with most of the logic of the cards in the deck. For 1.0, ideally all of the cards in the horde deck would handle themselves, and the players would only need to do things manually if they play something from their decks that affects the horde's board.
The way I foresee this working is having a function defined for each card, that gets triggered at each possible trigger point, and it will dispatch events depending on what it does.
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