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Clock.lua
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Clock.lua
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local _, sm = ...
sm.clock = {}
local mod = sm.clock
local L = sm.L
local media = LibStub("LibSharedMedia-3.0")
local options = {
type = "group",
name = L["Clock"],
args = {
xOffset = {
type = "range",
name = L["Horizontal Position"],
order = 1,
max = 2000,
softMax = 250,
min = -2000,
softMin = -250,
step = 1,
bigStep = 5,
get = function() return mod.db.xOffset end,
set = function(info, v) mod.db.xOffset = v mod:UpdateLayout() end
},
yOffset = {
type = "range",
name = L["Vertical Position"],
order = 2,
max = 2000,
softMax = 250,
min = -2000,
softMin = -250,
step = 1,
bigStep = 5,
get = function() return mod.db.yOffset end,
set = function(info, v) mod.db.yOffset = v mod:UpdateLayout() end
},
spacer1 = {
order = 3,
type = "description",
name = " ",
width = "full",
},
fontSize = {
type = "range",
name = L["Font Size"],
order = 4,
min = 4,
max = 30,
step = 1,
bigStep = 1,
get = function() return mod.db.fontsize or select(2, TimeManagerClockTicker:GetFont()) end,
set = function(info, v)
mod.db.fontsize = v
mod:UpdateLayout()
end
},
font = {
type = "select",
name = L["Font"],
order = 5,
values = media:List("font"),
itemControl = "DDI-Font",
get = function()
for i, v in next, media:List("font") do
if v == mod.db.font then return i end
end
end,
set = function(_, value)
local list = media:List("font")
local font = list[value]
mod.db.font = font
mod:UpdateLayout()
end,
},
spacer2 = {
order = 6,
type = "description",
name = " ",
width = "full",
},
fontColor = {
type = "color",
name = L["Font Color"],
order = 7,
hasAlpha = true,
get = function()
if mod.db.fontColor.r then
return mod.db.fontColor.r, mod.db.fontColor.g, mod.db.fontColor.b, mod.db.fontColor.a
else
return TimeManagerClockTicker:GetTextColor()
end
end,
set = function(info, r, g, b, a)
mod.db.fontColor.r, mod.db.fontColor.g, mod.db.fontColor.b, mod.db.fontColor.a = r, g, b, a
mod:UpdateLayout()
end
},
bgColor = {
type = "color",
name = L["Background Color"],
order = 8,
hasAlpha = true,
get = function()
return mod.db.bgColor.r, mod.db.bgColor.g, mod.db.bgColor.b, mod.db.bgColor.a
end,
set = function(info, r, g, b, a)
mod.db.bgColor.r, mod.db.bgColor.g, mod.db.bgColor.b, mod.db.bgColor.a = r, g, b, a
mod:UpdateLayout()
end
},
borderColor = {
type = "color",
name = L["Border Color"],
order = 9,
hasAlpha = true,
get = function()
return mod.db.borderColor.r, mod.db.borderColor.g, mod.db.borderColor.b, mod.db.borderColor.a
end,
set = function(info, r, g, b, a)
mod.db.borderColor.r, mod.db.borderColor.g, mod.db.borderColor.b, mod.db.borderColor.a = r, g, b, a
mod:UpdateLayout()
end
},
fade = {
type = "multiselect",
name = function()
if sm.buttons.db.controlVisibility then
return L["Show %s:"]:format(L["Clock"])
else
return L["Show %s:"]:format(L["Clock"]) .. " |cFF0276FD" .. L["(Requires button visibility control in the Buttons menu)"] .. "|r"
end
end,
order = 10,
values = {
["always"] = L["Always"],
["never"] = L["Never"],
["hover"] = L["On Hover"],
},
get = function(info, v)
return (sm.buttons.db.visibilitySettings.TimeManagerClockButton or "hover") == v
end,
set = function(info, v)
sm.buttons.db.visibilitySettings.TimeManagerClockButton = v
TimeManagerClockButton:SetParent(Minimap) -- Activate the hooksecurefunc we defined in Buttons.lua -- sm.buttons:ChangeFrameVisibility(TimeManagerClockButton, v)
end,
disabled = function()
return not sm.buttons.db.controlVisibility
end,
}
}
}
function mod:OnInitialize(profile)
if type(profile.clock) ~= "table" then
profile.clock = {
xOffset = 0,
yOffset = 0,
bgColor = {r = 0, g = 0, b = 0, a = 1},
borderColor = {r = 0, g = 0, b = 0, a = 1},
fontColor = {},
font = media:GetDefault("font"),
}
end
self.db = profile.clock
end
-- Some objects are no longer being called directly using ":" to work around issues with other addons
-- messing with these Blizzard-created widgets (addon conflicts)
function mod:OnEnable()
sm.core:RegisterModuleOptions("Clock", options, L["Clock"])
sm.core.font.ClearAllPoints(TimeManagerClockTicker)
sm.core.font.SetAllPoints(TimeManagerClockTicker)
if MiniMapMailFrame then
local border = sm.core.button.GetRegions(TimeManagerClockButton)
border:Hide() -- Hide the clock border
end
Mixin(TimeManagerClockButton, BackdropTemplateMixin)
TimeManagerClockButton:SetBackdrop(sm.backdrop)
sm.core.button.SetClampedToScreen(TimeManagerClockButton, true)
sm.core.button.SetClampRectInsets(TimeManagerClockButton, 4,-4,-4,4) -- Allow kissing the edge of the screen when hiding the backdrop border (size 4)
sm.core.button.Show(TimeManagerClockButton)
do
local TimeManagerClockButton = TimeManagerClockButton -- Safety
hooksecurefunc(TimeManagerClockButton, "Hide", function()
sm.core.button.Show(TimeManagerClockButton)
end)
hooksecurefunc(TimeManagerClockButton, "SetPoint", function()
sm.core.button.ClearAllPoints(TimeManagerClockButton)
sm.core.button.SetPoint(TimeManagerClockButton, "TOP", Minimap, "BOTTOM", mod.db.xOffset, mod.db.yOffset)
end)
end
self:UpdateLayout()
end
function mod:OnLoadingScreenOver()
self:UpdateLayout()
end
function mod:UpdateLayout()
sm.core.button.ClearAllPoints(TimeManagerClockButton)
sm.core.button.SetPoint(TimeManagerClockButton, "TOP", Minimap, "BOTTOM", mod.db.xOffset, mod.db.yOffset)
TimeManagerClockButton:SetBackdropColor(mod.db.bgColor.r, mod.db.bgColor.g, mod.db.bgColor.b, mod.db.bgColor.a)
TimeManagerClockButton:SetBackdropBorderColor(mod.db.borderColor.r, mod.db.borderColor.g, mod.db.borderColor.b, mod.db.borderColor.a)
local a, b, c = GameFontHighlightSmall:GetFont()
sm.core.font.SetFont(TimeManagerClockTicker, mod.db.font and media:Fetch("font", mod.db.font) or a, mod.db.fontsize or b, c)
if mod.db.fontColor.r then
sm.core.font.SetTextColor(TimeManagerClockTicker, mod.db.fontColor.r, mod.db.fontColor.g, mod.db.fontColor.b, mod.db.fontColor.a)
end
sm.core.font.SetText(TimeManagerClockTicker, "44:44")
sm.core.button.SetWidth(TimeManagerClockButton, sm.core.font.GetUnboundedStringWidth(TimeManagerClockTicker) + 12)
sm.core.button.SetHeight(TimeManagerClockButton, sm.core.font.GetStringHeight(TimeManagerClockTicker) + 10)
end