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Temporary solution to allow concert disconnect from MUE on workload stopping:
Include "Kismet/KismetSystemLibrary.h" and add UKismetSystemLibrary::ExecuteConsoleCommand(Module->m_World, TEXT("Concert.Disconnect"), nullptr); to void FRenderStreamSyncFrameData::QuitNow() const in SyncFrameData.cpp
Either broadcast the end play so that people can choose what happens on end play, or send a concert disconnect when the workload ends.
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