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I know you don't plan on officially supporting UE5 until it's released by Epic, but it would be good to get the ball rolling and share issues with the current early access releases.
the MD5 hashing in RenderStream.Build.cs appears to be missing an assembly reference
Commented it out for now.
d3 tries to launch UE4Editor.exe instead of UE5's UnrealEditor.exe
I worked around it by renaming the executable, but hopefully d3 can be updated to support the new executable name.
The text was updated successfully, but these errors were encountered:
The issue launching the correct editor executable appears to be a lack of support for custom launch paths defined in target files.
Logged internally as DSOF-18037 and should go out in r19.2.
You are the best. Thanks for the plugin. This plugin works without any problems. rx1 machines are between 40-50fps in default scenes. in uhd resolution. @alt-
I know you don't plan on officially supporting UE5 until it's released by Epic, but it would be good to get the ball rolling and share issues with the current early access releases.
I created a branch and release at https://github.com/alt-/RenderStream-UE/ but ran into some issues:
Commented it out for now.
I worked around it by renaming the executable, but hopefully d3 can be updated to support the new executable name.
The text was updated successfully, but these errors were encountered: