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First, thanks for this library. It's awesome and it's solved so many problems for me.
Is it possible to have the unlit areas be anything other than black? In my game, I want them to be "foggy", and the spotlight from the player should cut through that fog to reveal the play area. (I'd probably eventually want to render that fog with a shader).
I originally thought that using a non-black AmbientColor would work but that also changes the color of the lit areas, which I don't want.
The text was updated successfully, but these errors were encountered:
First, thanks for this library. It's awesome and it's solved so many problems for me.
Is it possible to have the unlit areas be anything other than black? In my game, I want them to be "foggy", and the spotlight from the player should cut through that fog to reveal the play area. (I'd probably eventually want to render that fog with a shader).
I originally thought that using a non-black AmbientColor would work but that also changes the color of the lit areas, which I don't want.
The text was updated successfully, but these errors were encountered: