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low mAP for DOTA #83

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mmoghadam11 opened this issue Aug 21, 2021 · 4 comments
Open

low mAP for DOTA #83

mmoghadam11 opened this issue Aug 21, 2021 · 4 comments

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@mmoghadam11
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i upload the nms resaults and get this:

mAP: 0.3745174540144275
ap of each class: plane:0.5300541025955471, baseball-diamond:0.27181818181818185, bridge:0.43130126717635453, ground-track-field:0.14171122994652408, small-vehicle:0.24575509050331162, large-vehicle:0.25701370866991136, ship:0.7015457849808598, tennis-court:0.5453346126169345, basketball-court:0.3152847152847153, storage-tank:0.09090909090909091, soccer-ball-field:0.18932806324110674, roundabout:0.1655011655011655, harbor:0.6844767188033766, swimming-pool:0.6143607552420431, helicopter:0.4333673229272884

why its not equal your mAP that told in the paper(thats in order 60-70 in pdf)??? and why its too low???
how can i get more detail( something like pr & recall plot)???
where i can get more .pth files??? i tried to train the other configs but it takes too more time and colab put me out ):
could you give me your checkpoints???pls

@bishalnstu
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Hey, were you able to get the mAP without pushing to the server?

@dingjiansw101
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@mmoghadam11 Can you share me more details? So that I can help you.

@Lanxin1011
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I guess this phenomenon might attribute to the different evaluation metric of DOTA and COCO? Since in COCO metric, the accuracy of each class is evaluated with mAP(iou_thr = [0.5, 0.05, 0.95]), however in DOTA metric, the accuracy of each class is evaluated with AP50(iou_thr = 0.5).

@j93hahn
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j93hahn commented Jul 26, 2024

I agree, I have the same issue. The results you have in the paper are not reproducible. Please update the pretrained models or provide more details on what the exact commands you used were to get those numbers

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