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Fails to dump Metroid Prime: Trilogy Content #5

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CuriousTommy opened this issue Apr 28, 2016 · 6 comments
Open

Fails to dump Metroid Prime: Trilogy Content #5

CuriousTommy opened this issue Apr 28, 2016 · 6 comments

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@CuriousTommy
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CuriousTommy commented Apr 28, 2016

I have a spoofed Wii U version 5.3.2. When using the recent version of DDD (which as of the time of this typed message is v0.3_RC3), it fails to dump the contents of the Metroid Prime: Trilogy game. I actually already brought this up on the GBATemp website, but I did not try to latest version.

I am using Linux (Arch Linux to be exact) to store the dumps of the game.

./titledumper /vol/content Metroid/
Title Dumper by Dimok
Waiting for WiiU connection...
Client connected
Create path: Metroid/vol/content
Create path: Metroid/vol/content/assets
Create path: Metroid/vol/content/assets/shaders
Create path: Metroid/vol/content/assets/shaders/cafe
Open file: Metroid/vol/content/assets/shaders/cafe/banner.gsh
Failed to open: Metroid/vol/content/assets/shaders/cafe/banner.gsh
pFile == NULL on close
Open file: Metroid/vol/content/assets/shaders/cafe/fade.gsh
Failed to open: Metroid/vol/content/assets/shaders/cafe/fade.gsh
pFile == NULL on close
Open file: Metroid/vol/content/hif_000000.nfs
Failed to open: Metroid/vol/content/hif_000000.nfs

I am hoping that it would be possible to dump Wii Virtual Console Games with this software.

Edit: It also seems to crash the console.

@dimok789
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This seems to me like an issue on the host side. Maybe you dump to some folder you dont have permissions to write to? Do you also use the latest host application? Maybe try to compile it yourself.

Actually I think its actually an issue with the dump path. Try "./Metroid/" instead of "Metroid/".

@CuriousTommy
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Actually I think its actually an issue with the dump path. Try "./Metroid/" instead of "Metroid/".

It worked! But now I have another issue. It seems to freeze when it tries to download hif_000000.nfs

./titledumper /vol/content ./Metroid/
Title Dumper by Dimok
Waiting for WiiU connection...
Client 0 connected
Create path: ./Metroid/vol/content
Create path: ./Metroid/vol/content/assets
Create path: ./Metroid/vol/content/assets/shaders
Create path: ./Metroid/vol/content/assets/shaders/cafe
Open file: ./Metroid/vol/content/assets/shaders/cafe/banner.gsh
Read file 0 kb loaded with 0.000 kb/s
Open file: ./Metroid/vol/content/assets/shaders/cafe/fade.gsh
Read file 0 kb loaded with 0.000 kb/s
Open file: ./Metroid/vol/content/hif_000000.nfs

Note: I was able download the banner.gsh and the fade.gsh without issues.
When I quit the terminal app ([CTRL] + [C]), the Wii U seems to be frozen on the loading screen, forcing me to hold the power button.

This time, I tried this with the latest git version of the titledumper.

@dimok789
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Ok. Weird access issues on content are unsual. Is the disc scretch free?
I don't have the game and can't test it myself. I would need your help debugging the problem. But this remote debugging is really time consuming. I will need to see when I find the time for it.

@CuriousTommy
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Ok. Weird access issues on content are unsual. Is the disc scretch free?

It an Eshop game (You can only get it on the eshop store). To be exact, it's a Wii Virtual Console game.

I don't have the game and can't test it myself. I would need your help debugging the problem.

While I have zero expereince on debugging stuff. I can defintely try to help. The only problem is that I only have access to my Wii U once a week, so that may be a problem.

But this remote debugging is really time consuming. I will need to see when I find the time for it.

Whenever you have the time, I will be glad to help!

@dimok789
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dimok789 commented May 5, 2016

Ok it seems that this game goes directly into vWii mode which is why the dump does not work I think. I will see if I find a workaround for that.

@JaceCear
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@dimok789 Did you come up with a workaround for vWii games already, or haven't you tinkered with it much? :)

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