Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Corrupt /code files when not using full path name for game path #16

Open
Yardape8000 opened this issue May 8, 2016 · 4 comments
Open

Comments

@Yardape8000
Copy link
Contributor

There is a problem with the latest titledumper 4.
If you do not use a full path for the game folder, it corrupts the \code folder and you get the dreaded 160-2203 error when running in loadiine.

eg. "titledumper /vol ./gameName" works, but "titledumper /vol gameName" corrupts.

meta, save, content, aoc and the fake .xmls are all generated correctly with either format.
All other files in \code are corrupt when you do not use "./"
The corruption follows a pattern. The 8 bytes at xxxFF0:07 - 0F are all bad.
eg 0FF0:07-0F; 1FF0:07-0F; 2FF0:07-0F etc

Sometimes a few extra bytes may be correct. eg corruption starts at 0FF0:0B-0F; 1FF0:0B-0F; 2FF0:0B-0F

@Yardape8000
Copy link
Contributor Author

BTW, how do you compile titledumper? seems to want sh/gcc.

@mariogamer2
Copy link

You are on what OS?

@Yardape8000
Copy link
Contributor Author

Win 7 64bit

@mikahjc
Copy link
Contributor

mikahjc commented May 17, 2016

titledumper can be compiled through CodeBlocks. Get the version with MinGW, open titledumper/titledumper.cbp with it and click build. I tried building it with MinGW before, but it was easier with the IDE.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants