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Hi! I was actually looking at something like this recently and unsure of what a useful Debug implementation would look like for TriMesh. I will try and take a look at this with the information you suggested and get back to you. :)
This would be useful to quickly validate if a TriMesh looks as expected (and to allow derives on types containing trimeshes).
The naive derived Debug impl is obviously unhelpful. Instead, perhaps report:
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