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Suddenly the player controller very choppy, getting stuck randomly on the ground, even though it's not moving.
I tried making a "Ground" and "Player" group and disable contact forces via SolverGroups without success.
I think this is a regression, as this setup used to work in previous versions. The only issue back then was that the character controller could get stuck on walls, but not on the ground.
The text was updated successfully, but these errors were encountered:
There has been a few changes to ground detection and small tweaks to collision detection upstream, which are probably at the root cause, but if #625 offers a satisfying fix, I'm putting this on my low priority list. I'm still interested in more details if anyone looks into it :)
I'm using the same setup as the 3d character controller example I made with one difference:
The ground cube has a
Rigidbody::KinematicPositionBased
component (line 74).commands.spawn(( Transform::from_xyz(0.0, -ground_height, 0.0), Collider::cuboid(ground_size, ground_height, ground_size), + RigidBody::KinematicPositionBased, ));
Suddenly the player controller very choppy, getting stuck randomly on the ground, even though it's not moving.
I tried making a "Ground" and "Player" group and disable contact forces via
SolverGroups
without success.I think this is a regression, as this setup used to work in previous versions. The only issue back then was that the character controller could get stuck on walls, but not on the ground.
The text was updated successfully, but these errors were encountered: