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Map107_Mer'Kresh.xml
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<?xml version="1.0" encoding="utf-8"?>
<zone name="Mer'Kresh" id="107">
<node id="1" name="Carillon, Garden" note="Premium Portal|Portal" color="#FF00FF">
<description>A barrier of hostas and ferns set between the flagstones and a fountain is wide enough to block visitors tempted to leave the path but narrow enough that with a favorable breeze someone could toss a few crackers into the water. Speckled carp swim lazily in the fountain, some weave among the lily pad stems and some nudge against the curved bowl as if looking for a crumb of bread. A thicket of forsythia grows between the path and the carillon.</description>
<position x="40" y="300" z="0" />
<arc exit="north" move="north" destination="2" />
<arc exit="west" move="west" destination="8" />
<arc exit="go" move="go meeting portal" destination="315" />
</node>
<node id="2" name="Carillon, Garden">
<description>Curving from the south, the flagstone path continues its tour around the Carillon, still visible as it rises above the trees lining the inner side of the path. A small herd of metal oxen grazes among stands of ornamental grass. Garlands, each woven of vines, bits of paper, and flowers have been placed around the necks of the sculpture.</description>
<position x="40" y="280" z="0" />
<arc exit="north" move="north" destination="3" />
<arc exit="south" move="south" destination="1" />
</node>
<node id="3" name="Carillon, Garden">
<description>Soft cooing floats from a dovecote sitting on the outer side of the path, and periodically a curious bird pokes its head out to gaze at the passersby. Light glints off the breeze-rippled surface of a shallow reflecting pool. At the end across from the dovecote is a bronze statue of a woman kneeling as she sets a toy ship into the pool. The carillon is visible to the southwest.</description>
<position x="40" y="120" z="0" />
<arc exit="south" move="south" destination="2" />
<arc exit="west" move="west" destination="4" />
</node>
<node id="4" name="Carillon, Garden">
<description>Several black basalt slabs surrounding a sphere sculpted from lava sit near the inner edge of the path. A flame flickers from atop the ball, an eternal reminder of the fire warming the heart of M'Riss. A curved bench rests on the outer edge of the flagstones, providing a clear view of the carillon rising in the distance behind the garden's stone sentinels.</description>
<position x="20" y="120" z="0" />
<arc exit="east" move="east" destination="3" />
<arc exit="west" move="west" destination="5" />
</node>
<node id="5" name="Carillon, Garden">
<description>Tree roots burrowing under the path have caused several of the flagstones to buckle. A tulip and iris border fails to brighten the drab-colored mosaic set outside the path. Untrellised, straggling wysteria dot the area between the path and the carillon, their slender switches lashing in even the slightest breeze as though a gale were blowing through them.</description>
<position x="0" y="120" z="0" />
<arc exit="east" move="east" destination="4" />
<arc exit="south" move="south" destination="6" />
</node>
<node id="6" name="Carillon, Garden">
<description>Bamboo chimes dangle from the branches of a grove of rosewood trees that separates the path from the carillon. Lilies ring the trunks of the rosewoods and between them, a vibrant carpet of crocus paints a sea of color. On the opposite side of the path, a bed of tiny, multi-hued shells holds a large bronze chime and a statue of a sitting jackal. Dull basalt stepping stones skirt the shells and disappear into a stand of mimosa.</description>
<position x="0" y="280" z="0" />
<arc exit="north" move="north" destination="5" />
<arc exit="south" move="south" destination="7" />
<arc exit="go" move="go stepping stones" destination="303" />
</node>
<node id="7" name="Carillon, Garden">
<description>A small footbridge spanning an ornamental brook interrupts the winding flow of the flagstone path. Roses mingling with honeysuckle climb the bridge's posts and stretch across its handrails. Tangled vines grow along the banks of the stream and knee-high shrub parterres filled with flowers border the path. As the path curves, the carillon can be seen rising to the north east.</description>
<position x="0" y="300" z="0" />
<arc exit="north" move="north" destination="6" />
<arc exit="east" move="east" destination="8" />
<arc exit="go" move="go footbridge" destination="347" />
</node>
<node id="8" name="Carillon, Garden">
<description>Each of the dark flagstones paving the Carillon path has been carefully shaped for fit and appearance, which, along with the meticulous care of the plants, lends a formal grace to the gardens. A low border of phlox edges the pathway as it continues north toward the Carillon. Bright hued flowers to the east and west beckon visitors with their color and aroma.</description>
<position x="20" y="300" z="0" />
<arc exit="north" move="north" destination="9" />
<arc exit="east" move="east" destination="1" />
<arc exit="west" move="west" destination="7" />
<arc exit="go" move="go sculpted archway" destination="16" />
</node>
<node id="9" name="Carillon, Entrance" note="Carillon">
<description>Night fails to darken the sparkle of the quartz flecks of the Carillon's sandy granite exterior, and a glow from within lights the stained glass windows. Only the bells, normally visible through the arches beneath the roof during the day, are hidden in shadow.</description>
<description>Towering above the city, the Carillon tolls the sailor's watch and serves as a look-out for those who wait for a mariner's return. Centered on the innermost disk, this slender obelisk is home to those who seek comfort and counsel. Flecks of quartz in the sandy granite exterior sparkle in the light, and stained glass windows, like a jeweled belt, encircle the building midway to the top. Atop, bells hang in the open arches supporting the roof.</description>
<position x="20" y="280" z="0" />
<arc exit="south" move="south" destination="8" />
<arc exit="go" move="go carved archway" destination="10" />
</node>
<node id="10" name="Carillon, Main Hall">
<description>Light from the glow of burning votive candles banked around the room rises upwards to illuminate the massive stained glass windows set high in the carillon. Thick, angular lines form a complex, intersecting pattern which nearly spans the length and breadth of the pale marble floor. A staircase zig-zags upward above the doorway toward the belltower.</description>
<description>Beams of jewel-toned light shine down from the stained glass windows, drowning the glow of burning votive candles banked around the room. Thick, angular lines form a complex, intersecting pattern on the marble floor and colors streaming from the windows cast puddles of color. A staircase zig-zags upward above the doorway toward the belltower.</description>
<position x="20" y="260" z="0" />
<arc exit="up" move="up" destination="11" />
<arc exit="go" move="go carved archway" hidden="True" destination="9" />
</node>
<node id="11" name="Carillon, Stairs">
<description>A slender handrail and low ledge on the outside of the narrow stairs are all that prevent someone from plummeting to the marble floor below. A gilded framed landscape adds a splash of color to the sand-toned wall. There is a small landing at the top of the staircase, just wide enough to turn to climb the next flight.</description>
<position x="20" y="240" z="0" />
<arc exit="up" move="up" destination="12" />
<arc exit="down" move="down" destination="10" />
</node>
<node id="12" name="Carillon, Stairs">
<description>A slender handrail and low ledge on the outer edge of the narrow stairs are all that prevent someone from plummeting to the marble floor below. More steep than the last flight, the stairs cling precariously to the carillon wall. There is a small landing at the top of the staircase, just wide enough to turn to climb to the next flight. From this height, the lines on the floor resolve clearly into a mariner's compass.</description>
<position x="20" y="220" z="0" />
<arc exit="up" move="up" destination="13" />
<arc exit="down" move="down" destination="11" />
</node>
<node id="13" name="Carillon, Stairs">
<description>A slender handrail and low ledge on the outside of the narrow stairs are all that prevent someone from plummeting to the marble floor below. There is a small landing at the top of the steep staircase, just wide enough to turn to climb to the next flight. Midway, one of the treads has become loose and wobbly.</description>
<position x="20" y="200" z="0" />
<arc exit="up" move="up" destination="14" />
<arc exit="down" move="down" destination="12" />
</node>
<node id="14" name="Carillon, Stairs">
<description>A slender handrail and low ledge on the outer edge of the narrow stairs are all that prevent someone from plummeting to the marble floor below. The angle of the staircase pitches more sharply between the landings than the previous flight. A tapestry, the linen frayed and wool faded with time, hangs on the stairwell wall.</description>
<position x="20" y="180" z="0" />
<arc exit="up" move="up" destination="15" />
<arc exit="down" move="down" destination="13" />
</node>
<node id="15" name="Carillon, Stairs">
<description>A slender handrail and low ledge on the outside of the narrow stairs are all that prevent someone from plummeting to the marble floor below. At this point the staircase is nearly vertical as it scales the inside of the tapering tower. At the summit of the ladder-like stairs is a small landing leading to a door.</description>
<position x="20" y="160" z="0" />
<arc exit="down" move="down" destination="14" />
<arc exit="go" move="go small door" destination="193" />
</node>
<node id="16" name="Mer'Kresh, Ship Circle">
<description>Lavishly detailed carvings grace the archway leading to the Carillon and its gardens. The normal throng of people has thinned to a few evening strollers, intent upon the city's pleasures instead of its business.</description>
<description>Lavishly detailed carvings grace the archway leading to the sole haven from the city's press of people -- the Carillon and its gardens. Here on the cobbled street, throngs of people intent upon their business shoulder past, yet some glance wistfully towards the arch and up toward the magnificent bell tower.</description>
<position x="20" y="320" z="0" />
<arc exit="east" move="east" destination="30" />
<arc exit="south" move="south" destination="17" />
<arc exit="west" move="west" destination="60" />
<arc exit="go" move="go stone archway" destination="8" />
</node>
<node id="17" name="Mer'Kresh, Shell Circle">
<description>Tendrils of spider vines cascade from the rooftop garden and down the front of a tall building dominating its neighbors. Trailing greenery nearly obscures the arched windows and polished basalt facade. Perhaps discouraged by the pointy-eared mastiff patrolling the small fenced yard, few people choose to visit this dark edifice.</description>
<position x="20" y="360" z="0" />
<arc exit="north" move="north" destination="16" />
<arc exit="east" move="east" destination="20" />
<arc exit="west" move="west" destination="70" />
<arc exit="go" move="go bronze gate" destination="18" />
</node>
<node id="18" name="Caress-of-the-Moons Manor, Front Yard">
<description>High above, a colorful awning peeks out from the edge of the rooftop between hanging strings of spider vines that cascade down the manor's walls. At regular intervals along the upper ledges, stone gargoyles leer downward with mouths gaping open, some of their number wrapped in cloaks of vines. Far closer to the ground, an ironwood door allows entry into the building.</description>
<position x="20" y="380" z="0" />
<arc exit="south" move="south" destination="19" />
<arc exit="go" move="go bronze gate" hidden="True" destination="17" />
<arc exit="go" move="go ironwood door" destination="302" />
</node>
<node id="19" name="Caress-of-the-Moons Manor, Side Yard">
<description>Brown and red bricks set into the basalt of the manor outline each of the arched windows and emphasize the building's rich opulence. Spider vines struggle across some of the sills, winding down toward the ground from their source on the rooftop. Additional victims of the strangling vines are the gargoyles of varied design that stare from the heights into the gurgling canal.</description>
<position x="20" y="400" z="0" />
<arc exit="north" move="north" destination="18" />
<arc exit="climb" move="climb spider vine" destination="298" />
</node>
<node id="20" name="Mer'Kresh, Shell Circle">
<description>Gaps between the buildings provide a glimpse of the canal water slapping against the foundation of the middle ring. While all the stores enjoy a brisk business, the clear focus belongs to a shop sporting a startlingly purple door inlaid with quartz chunks. The road's arc serves as a buffer between the Warrior Mage guild to the northeast, and Caress-of-the-Moons Manor to the west.</description>
<position x="120" y="360" z="0" />
<arc exit="northeast" move="northeast" destination="21" />
<arc exit="west" move="west" destination="17" />
</node>
<node id="21" name="Mer'Kresh, Dajere Bridge">
<description>The outer and inner canals meet in a clash of currents at the Dajere Bridge. Stone pelicans stand atop the side railings while their living models roost between. The roadways are mostly untraveled this time of day, and few barge captains will risk the tricky turn from one canal into the other during darkness.</description>
<description>The outer and inner canals meet in a clash of currents at the Dajere Bridge. Stone pelicans stand atop the side railings while their living models wheel freely among the bridge's stone pilings. Largely unnoticed by people scurrying on the roadways above, barges laden with cargo negotiate the tricky turn from one canal into the other.</description>
<position x="140" y="340" z="0" />
<arc exit="northeast" move="northeast" destination="26" />
<arc exit="southeast" move="southeast" destination="22" />
<arc exit="southwest" move="southwest" destination="20" />
</node>
<node id="22" name="Mer'Kresh, Dajere Bridge">
<description>Unlike the other bridges, Dajere Bridge is unique in the way it crosses the canals. Except for where it connects with both Gull Circle and Shell Circle, the bridge is free-standing, supported only by scalloped basalt columns rising from the canals. Enough space is left between the pilings to allow barges and gondolas free passage beneath the bridge, as well as plenty of room for the daring seagull or pelican to swoop after a meal.</description>
<position x="160" y="360" z="0" />
<arc exit="southeast" move="southeast" destination="23" />
<arc exit="northwest" move="northwest" destination="21" />
</node>
<node id="23" name="Mer'Kresh, Dajere Bridge" note="Dajere Bridge">
<description>High above the waters of the canal, stone pelicans march in neat rows along the top of the railings. A few gaze upward at the sky, as though wishing to rejoin their living companions, while others gaze longingly at the canal. Many are marred, scratched by carts from uncaring delivery folk or rocks from vandalistic children.</description>
<position x="180" y="380" z="0" />
<arc exit="southeast" move="southeast" destination="24" />
<arc exit="northwest" move="northwest" destination="22" />
</node>
<node id="24" name="Mer'Kresh, Dajere Bridge">
<description>The roofs of warehouses along the wharves are visible just over the intervening lines of homes and shops. Nestled in the seedier section of town, the wharf warehouses are filled with goods from smaller docks along the canal, which in turn are fed by the barges that cautiously manuever across the water. If one were to stay here for several hours, the entire process of loading and unloading could be easily seen from this section of the bridge.</description>
<position x="200" y="400" z="0" />
<arc exit="southeast" move="southeast" destination="25" />
<arc exit="northwest" move="northwest" destination="23" />
</node>
<node id="25" name="Mer'Kresh, Dajere Bridge">
<description>A parade of sculpted pelicans marches down the side railings of Dajere Bridge, repeated symbols of the bridge's namesake. Though this is the closest bridge to the wharves and the arriving ships from other lands, many townsfolk and travelers prefer to walk a fair distance northwards to make use of Tamris Bridge, choosing a stroll through the seedier section of Mer'Kresh to the perils of construction on southern Gull Circle.</description>
<position x="240" y="440" z="0" />
<arc exit="northeast" move="northeast" destination="73" />
<arc exit="northwest" move="northwest" destination="24" />
<arc exit="climb" move="climb construction barricade" destination="31" />
</node>
<node id="26" name="Mer'Kresh, Shell Circle">
<description>Four minarets jut from the corners of a single-storied white marble building. Although no fence protects the structure, the surrounding buildings seem to shrink away from the acrid scent of naphtha mingled with incense and salt water. Continuing its broad curve, the road's southwest sweep angles toward the Dajere Bridge.</description>
<position x="160" y="320" z="0" />
<arc exit="north" move="north" destination="27" />
<arc exit="southwest" move="southwest" destination="21" />
<arc exit="go" move="go white building" destination="233" />
</node>
<node id="27" name="Mer'Kresh, Shell Circle">
<description>Banners touting the current special exhibits flutter between the Mer'Kresh Museum's carved granite columns. A fountain set at the top of the entrance sends a stream of water down a shallow channel cut in the middle of the stairway. Students and visitors have deserted the museum steps, but the gulls remain -- roosting or splashing in the fountain, vigilant for food in a generous or careless hand.</description>
<description>Banners touting the current special exhibits flutter between the Mer'Kresh Museum's carved granite columns. A fountain set at the top of the entrance sends a stream of water down a shallow channel cut in the middle of the stairway. Students comparing lecture notes crowd the broad steps, and small children harass the gulls begging an honest meal from anyone eating.</description>
<position x="160" y="200" z="0" />
<arc exit="north" move="north" destination="69" />
<arc exit="south" move="south" destination="26" />
<arc exit="west" move="west" destination="28" />
</node>
<node id="28" name="Mer'Kresh, Ship Circle">
<description>Pelts, strings of teeth, and various animal parts hang from the entrance awning to a cramped-looking store. Squeezed between taller neighbors, high narrow windows in the building's upper stories emphasize the structure's slender facade. A faint chant from the north mixes with the clip-clop of dray animals hauling goods through the city.</description>
<position x="100" y="200" z="0" />
<arc exit="north" move="north" destination="53" />
<arc exit="east" move="east" destination="27" />
<arc exit="south" move="south" destination="29" />
<arc exit="go" move="go store" destination="242" />
</node>
<node id="29" name="Mer'Kresh, Ship Circle">
<description>Clutter fills the front window of a small shop -- old clothing, tarnished armor, once-treasures now unwanted or perhaps stolen. Shoppers pause to look in the windows, and occasionally someone ducks into the door with a bundle underarm, later emerging packageless. The cobbled street continues to curve north, a worn red course separating the Carillon wall from the line of tightly packed buildings opposite.</description>
<position x="100" y="280" z="0" />
<arc exit="north" move="north" destination="28" />
<arc exit="southwest" move="southwest" destination="30" />
<arc exit="go" move="go pawn shop" destination="243" />
</node>
<node id="30" name="Mer'Kresh, Ship Circle">
<description>The soft light glowing from the library's windows is disturbed by people moving among the bookshelves, and casts flickering shadows on the Carillon garden wall. Two stone dolphins flanking the broad library steps shelter a brood of sleeping pigeons.</description>
<description>Recent patches of soft grey stucco mottle the Carillon garden wall. Nearby, threads of people weave into knots, then unravel, as quick words of business or perhaps simple greetings are exchanged. Two stone dolphins flank the broad library steps where they watch over lounging drunks and patrons pursuing diversion.</description>
<position x="60" y="320" z="0" />
<arc exit="northeast" move="northeast" destination="29" />
<arc exit="west" move="west" destination="16" />
<arc exit="go" move="go library steps" destination="244" />
</node>
<node id="31" name="Mer'Kresh, Gull Circle" note="South Barricade" color="#C0C0C0">
<description>Except for a handful of simple tools such as shovels and hammers, there are few signs of a construction in progress. The cobblestones are in place, and the edges of the street are lined with stone guardrails. Only the lack of buildings betrays what work is needed, but meanwhile the empty spaces reveal an unobstructed view of the ocean.</description>
<position x="220" y="460" z="0" />
<arc exit="southwest" move="southwest" destination="32" />
<arc exit="climb" move="climb construction barricade" destination="25" />
</node>
<node id="32" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>Soldiers of the construction world, wheelbarrows line the edge of the road in tight rows. Most of them wear the grey and white scars that a load full of stones would leave behind, while others are marked by reddish flakes of rust from exposure to the salty sea air. For now, the burden they've carried is gone, and rest they will until they are called upon again.</description>
<position x="200" y="480" z="0" />
<arc exit="northeast" move="northeast" destination="31" />
<arc exit="southwest" move="southwest" destination="33" />
</node>
<node id="33" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>A covering of dirt and pebbles partly masks the cobblestones. Aside from a good sweeping, this section of the construction area looks in complete readiness to be opened. Westwards, the gaping maws of open pits and unfinished street surfaces tells a different story, while southwards only the eternal rising and falling of the ocean's waves awaits.</description>
<position x="180" y="500" z="0" />
<arc exit="northeast" move="northeast" destination="32" />
<arc exit="southwest" move="southwest" destination="34" />
</node>
<node id="34" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>Planks and temporary fences become border guards as Gull Circle curves along its path. Each of the guardians vigilantly watch over one of several open gaps in the street, protecting both the workers from a fall and the pits from unwelcome additions to their contents. A clearly defined line cuts across the road where the cobblestones stop and the underlying ridge stones are revealed.</description>
<position x="160" y="520" z="0" />
<arc exit="northeast" move="northeast" destination="33" />
<arc exit="west" move="west" destination="35" />
</node>
<node id="35" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>The sounds of waves crashing down upon the stones on either side of the road is as regular as a heartbeat, pounding out a steady and noisy rhythm that drowns even the sounds of the ever present sea winds. Though they can not be heard clearly, the winds make their presence known by whipping at whatever loose objects they find. Far to the south of this nearby combination of sky and surf, the hazy line of the horizon lay.</description>
<position x="80" y="520" z="0" />
<arc exit="east" move="east" destination="34" />
<arc exit="west" move="west" destination="36" />
</node>
<node id="36" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>The backs of the buildings and homes of Pearl Circle look across the canal at the construction in progress along Gull Circle. Many of the structures are reinforced with stone and wood, and few have low windows despite the fact that a thief would have to risk drowning to manage a break-in. Odd marks along the walls appear to be some form of damage, but a closer examination -- difficult to do from here -- would be necessary to be sure.</description>
<position x="20" y="520" z="0" />
<arc exit="east" move="east" destination="35" />
<arc exit="west" move="west" destination="37" />
</node>
<node id="37" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>A fair distance to the northwest, the arching form of Zirelga Bridge rises easily from behind the nearby stacks of brick and stone that litter the unfinished street. One end of the bridge disappears behind the buildings across the canal while the other abruptly stops as it juts out over Gull Circle. Duplicating the function of the bridge in a small scale, a thick wooden board stretches across one of the pits that are so common along this section of the road.</description>
<position x="-40" y="520" z="0" />
<arc exit="east" move="east" destination="36" />
<arc exit="go" move="go wooden board" destination="38" />
</node>
<node id="38" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>Looking more like a letter in Gamgweth than a street, the road splits into two halves that straddle a rubble- and water-filled pit. The walls of the pit reveal the layered construction of Mer'Kresh: the cobblestones rest on a bed of crushed stone that in turn overlays a mass of rubble and broken rock.</description>
<position x="-220" y="520" z="0" />
<arc exit="northwest" move="northwest" destination="39" />
<arc exit="go" move="go wooden board" destination="37" />
</node>
<node id="39" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>The remains of a seagull lie dead-center in the road, torn to shreds by some predator. Around the kill, the stones are jagged and cracked, as through something massive collided into them from above. Wide and open, the sky is unobstructed by buildings or other structures, lending no credence to the concept that the murderer of the gull came from on high.</description>
<position x="-240" y="500" z="0" />
<arc exit="southeast" move="southeast" destination="38" />
<arc exit="northwest" move="northwest" destination="153" />
</node>
<node id="40" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>The foul stench of uncovered garbage rises from a wide hole in the surface of the road, overwhelming the salty sea breeze. A circle of gull feathers surrounds the refuse-filled pit, left behind when their previous owners swooped in for a quick meal. Along one side, a wooden plank has been fastened down to keep the hole from swallowing runaway wheelbarrows.</description>
<position x="-281" y="460" z="0" />
<arc exit="southeast" move="southeast" destination="153" />
<arc exit="northwest" move="northwest" destination="41" />
<arc exit="climb" move="climb bridge support" />
</node>
<node id="41" name="Mer'Kresh, Zirelga Bridge" color="#C0C0C0">
<description>A dented wheelbarrow lies beneath the unfinished lip of Zirelga Bridge, its handles cracked and its contents long gone. At this stage of construction, the bridge is little more than a glorified dumping ramp, used by workers to unload their hauls of garbage. A stone block, halfway up the support of the bridge, channels the dumped rubbish to one side. From there, the debris is carried off to fill in holes along the road.</description>
<position x="-300" y="440" z="0" />
<arc exit="southeast" move="southeast" destination="40" />
<arc exit="northwest" move="northwest" destination="42" />
<arc exit="climb" move="climb stone block" destination="184" />
</node>
<node id="42" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>The swirling and foaming waters of the ocean churn against the black basalt exposed from beneath the road as a sudden transition takes place. The rock and wooden framework of a construction in progress yields to the intermittent placement of dark stones rising from the sea. The rectangular walls are representatives of the first stages of ring-building, and are designed to be platforms to support both workers and the later layers of stones.</description>
<position x="-320" y="420" z="0" />
<arc exit="southeast" move="southeast" destination="41" />
<arc exit="northwest" move="northwest" destination="43" />
</node>
<node id="43" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>Here, the road is nothing more than the top of several closely packed stone walls. Shiny from the sea waters washing over them, the largest of the walls flank either side of where the finished road will be, and the spaces between will eventually be filled with rubble, rock and garbage. The western most wall is severed from this section of the road by a water-filled channel, so any travel to the north must take place across the surface of the eastern one.</description>
<position x="-340" y="400" z="0" />
<arc exit="southeast" move="southeast" destination="42" />
<arc exit="northwest" move="northwest" destination="44" />
</node>
<node id="44" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>A huge bulge curves out of the wall, filled with gently rocking sea water. The dark pool of water gurgles with every thrust of the waves, but the walls of its confinement keep it mainly separate from the freedom of the wide ocean. One large stone, reinforced with wooden supports, sits directly across from the bulge on the other side of the channel that guts the middle of the road.</description>
<position x="-360" y="380" z="0" />
<arc exit="southeast" move="southeast" destination="43" />
<arc exit="northwest" move="northwest" destination="45" />
</node>
<node id="45" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>Beyond the mirrored twin of this road atop the walls, the ocean heaves, white-caps dancing atop its shifting surface. Swept away by the tides, bits of driftwood bob in the currents, occasionally rapping against the sides of the stones in the walls before being pulled away and back into Eluned's caress.</description>
<position x="-380" y="360" z="0" />
<arc exit="north" move="north" destination="46" />
<arc exit="southeast" move="southeast" destination="44" />
</node>
<node id="46" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>Jagged basalt clamors in the surf around the bases of the stone walls, wet and sharp. Northwards, room to walk is virtually non-existent, replaced by the chaotic piles of the black stones. Above the rocky clutter, a wooden walkway allows workers to continue with their tasks in relative safety. Here and south, only the flat tops of the water barrier is available to stand upon.</description>
<position x="-380" y="276" z="0" />
<arc exit="south" move="south" destination="45" />
<arc exit="climb" move="climb wooden steps" destination="47" />
</node>
<node id="47" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>A temporary pier of scaffolding mounts the walls and tapering dikes to provide workers with sure footing. Hanging from one of the support beams, a bucket sways in the wind, its contents clattering as it moves. Just beneath the planking of the makeshift walkway, the explosive sound of the ocean washing over the jumbled stones shakes the wood, and sends the bucket into yet another shifting motion.</description>
<position x="-380" y="212" z="0" />
<arc exit="north" move="north" destination="48" />
<arc exit="climb" move="climb wooden steps" destination="46" />
</node>
<node id="48" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>Most of the pilings and posts that support the wooden walkway lean askew, pushed off kilter by the movement of the heavy and keen-edged boulders underneath. The boards, glossy and green from the constant dampness, shudder under the slightest weight or the most gentle push of the wind. Whenever a particularly potent wave slams into the barrier, some unseen part of the walkway growls angrily as it shakes and repositions itself.</description>
<position x="-380" y="148" z="0" />
<arc exit="north" move="north" destination="49" />
<arc exit="south" move="south" destination="47" />
</node>
<node id="49" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>Abruptly stopping over a mound of pointed basalt, the walkway lacks any safety features such as guardrails or warning signs. One heavy black stone in particular is a favorite spot for the waves to dash, if only because its great size presents such a good target. Just poking from the surface of the waves, another series of black basalt curves in mimicry, shielding this one from the worst of the ocean's assault.</description>
<position x="-380" y="104" z="0" />
<arc exit="south" move="south" destination="48" />
<arc exit="go" move="go black stone" destination="50" />
</node>
<node id="50" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>Only slightly more stable than its twin to the west, this heap of rock and rubble is at least saved from the most dramatic of swells flooding over both. All manner of rough stonework is half-buried in the mounds, from cracked sculptures and friezes to the remnants of support columns and paving stones. Some are glaringly apparent, the white of pitted marble contrasting sharply with the dark basalt. Others are more subtle, like the mostly-covered face of the statue gazing from the shattered rocks.</description>
<position x="-380" y="40" z="0" />
<arc exit="northeast" move="northeast" destination="51" />
<arc exit="go" move="go wooden walkway" destination="49" />
</node>
<node id="51" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>The wet, black stones underfoot shift menacingly in the tide, every so often uttering a muffled plop as one of their number slides into the sea. Thick pilings struggle to keep the pile of stones from vanishing completely under the onslaught of the ocean's power, but their barnacle-encrusted forms betray the weakened state that their time in the water has brought.</description>
<position x="-340" y="0" z="0" />
<arc exit="northeast" move="northeast" destination="52" />
<arc exit="southwest" move="southwest" destination="50" />
</node>
<node id="52" name="Mer'Kresh, Southern Canal Gate" color="#C0C0C0">
<description>Solidly mortared and built from heavy blocks of basalt, the base for the planned canal gate is closer to completion than the surrounding ring, and stands out from the surrounding pile of rough and loose rock. Ebbing waves slicken the stones on top of the base with spray and foam. Caught only by the most violent splashes, a brilliant red banner flutters from atop a wooden pole.</description>
<position x="-300" y="-40" z="0" />
<arc exit="southwest" move="southwest" destination="51" />
<arc exit="climb" move="climb metal gate" destination="148" />
</node>
<node id="53" name="Mer'Kresh, Ship Circle">
<description>Sandalwood incense overlays the ever-present scent of seawater. Like the chanting, it drifts from a marble building set behind a wrought iron fence. Centered upon a neatly clipped swath of green, the Cleric's Guild sits apart, as if the other buildings defer to its holiness. Still clinging to the Carillon wall, the road curves northwest, toward the more secular sections of the city.</description>
<position x="100" y="160" z="0" />
<arc exit="south" move="south" destination="28" />
<arc exit="northwest" move="northwest" destination="54" />
<arc exit="go" move="go cleric guild" destination="269" />
</node>
<node id="54" name="Mer'Kresh, Ship Circle">
<description>Stately and austere, the Courthouse dominates the northeast corner of Ship Circle. Alone among the lands of Elanthia, Mer'Kresh disdains brutal forms of justice -- no jails, no stocks, nor flogging pillars are present to coerce citizens to obey the law. Soft chanting fills the night's breeze, serenading the occasional passerby or strolling couple.</description>
<description>Stately and austere, the Courthouse dominates the northeast corner of Ship Circle. Alone among the lands of Elanthia, Mer'Kresh disdains brutal forms of justice -- no jails, no stocks, nor flogging pillars are present to coerce citizens to obey the law. Soft chanting fills the lulls in the chatter of passersby as they scurry towards the Town Hall or head in the direction of the Cleric's Guild.</description>
<position x="40" y="100" z="0" />
<arc exit="southeast" move="southeast" destination="53" />
<arc exit="west" move="west" destination="55" />
<arc exit="go" move="go courthouse" destination="266" />
</node>
<node id="55" name="Mer'Kresh, Ship Circle">
<description>Even at night, the volume of citizens coming and going distinguishes the unassuming entrance to the Town Hall. Opposite, the Carillon wall bordering the road is obscured by tendrils of ivy that have escaped the garden and spilled over the city side of the wall. The cobbled road's gentle circular bend arcs toward the Trader's Guild and Courthouse.</description>
<description>Set within a row of tall brown buildings, only the volume of citizens coming and going distinguishes the unassuming entrance to the Town Hall. Opposite, the Carillon wall bordering the road is obscured by tendrils of ivy that have escaped the garden and spilled over the city side of the wall. The cobbled road's gentle circular bend arcs toward the Trader's Guild and Courthouse.</description>
<position x="-40" y="100" z="0" />
<arc exit="east" move="east" destination="54" />
<arc exit="west" move="west" destination="56" />
<arc exit="go" move="go town hall" destination="292" />
</node>
<node id="56" name="Mer'Kresh, Ship Circle">
<description>Night quiets the boasting and mock jeers that usually accompany the drivers waiting outside the Traders' Guild for their next assignment. A few traders add to the low buzz of noise as they check their caravans in preparation for the next journey. Light flickering from iron lanterns provides just enough illumination for the guild servants to sweep the day's debris from the road.</description>
<description>Boasts and mock jeers accompany the goodnatured swaggering of drivers waiting outside the Traders' Guild for their next assignment. Some traders add spirited voices to the noise, yelling wagers on pack animals or commenting acidly about the quality of the drivers -- others clutch their contracts, grimly silent while preparing for the next journey.</description>
<position x="-80" y="100" z="0" />
<arc exit="east" move="east" destination="55" />
<arc exit="southwest" move="southwest" destination="57" />
</node>
<node id="57" name="Mer'Kresh, Ship Circle">
<description>The road bends sharply, angling northeast towards the Traders' Guild, south past Tillithern's Emporium and continuing toward the Bank. Birds nesting on the ledges and under the eaves of the tall buildings coo lullabies to their chicks.</description>
<description>The road bends sharply, angling northeast towards the Traders' Guild, south past Tillithern's Emporium and continuing toward the Bank. Birds nest on the ledges and under the eaves of the tall buildings. Screeching, they launch themselves into the air intent upon their own business, an avian imitation of the people below.</description>
<position x="-120" y="140" z="0" />
<arc exit="northeast" move="northeast" destination="56" />
<arc exit="south" move="south" destination="58" />
<arc exit="go" move="go oak door" destination="248" />
</node>
<node id="58" name="Mer'Kresh, Ship Circle">
<description>People stream through the doors of a domed building, hopeful that haste will prevent them from being victimized by the unsavory individuals loitering outside. Even at night, groups of hawkers yell themselves hoarse with extravagant claims about their merchandise and shifty-looking characters try to dodge the guard's watchful eyes by melting into the shadows. Although a garbage can sits near the building's entrance, most people just throw their trash into the street.</description>
<description>People stream through the doors of a domed building, hopeful that haste will prevent them from being victimized by the unsavory individuals loitering outside. Hawkers yell themselves hoarse with extravagant claims about their merchandise and shifty-looking characters try to dodge the guard's watchful eyes by melting into the shadows. Although a garbage can sits near the building's entrance, most people just throw their trash into the street.</description>
<position x="-120" y="200" z="0" />
<arc exit="north" move="north" destination="57" />
<arc exit="south" move="south" destination="59" />
<arc exit="west" move="west" destination="61" />
<arc exit="go" move="go domed building" destination="194" />
</node>
<node id="59" name="Mer'Kresh, Ship Circle">
<description>Bright red curtains embroidered with silver stars flutter from an open shop window. Tubs planted with violet phlox rest on a stoop, and the brick face of a building complements the brick of the Carillon's garden wall opposite. The cobbled road bends sharply to form a bowl that mixes the noises from the bank and boisterous singing from the southeast into a softer nighttime melody, missing only the daytime's high notes from swearing drivers and the counterpoint of pedestrian shouts.</description>
<description>Bright red curtains embroidered with silver stars flutter from an open shop window. Tubs planted with violet phlox rest on a stoop, and the brick face of a building complements the brick of the Carillon's garden wall opposite. The cobbled road bends sharply to form a bowl that mixes the noise from the bank, swearing from drivers and shouts from pedestrians with boisterous singing from the southeast.</description>
<position x="-120" y="260" z="0" />
<arc exit="north" move="north" destination="58" />
<arc exit="southeast" move="southeast" destination="60" />
</node>
<node id="60" name="Mer'Kresh, Ship Circle">
<description>The cacophony of pipes, strums, and thumped drums accompanied by voices raised in enthusiastic song tumbling from a one of the vibrantly painted buildings lining the cobbled roadway isn't stilled by the night or concern for anyone's peaceful sleep. Wrought iron bars cover the upper windows of the building, seemingly more to keep people from falling out than to discourage intruders. Further east, the ivy-covered wall enclosing the Carillon's garden meets the bell tower's arched entrance.</description>
<description>A cacophony of pipes, strums, and thumped drums accompanied by voices raised in enthusiastic song tumble from a one of the vibrantly painted buildings lining the cobbled roadway. Wrought iron bars cover the upper windows of the building, seemingly more to keep people from falling out than to discourage intruders. Further east, the ivy-covered wall enclosing the Carillon's garden meets the bell tower's arched entrance.</description>
<position x="-40" y="320" z="0" />
<arc exit="east" move="east" destination="16" />
<arc exit="northwest" move="northwest" destination="59" />
</node>
<node id="61" name="Mer'Kresh, Shell Circle">
<description>The air is perpetually warm, unnaturally heated by the flames from makeshift grills sitting behind buildings leading to one of the few open areas in the city. Covered pots sitting near the fiery coals soak up some of the heat, and several men with mugs of steaming cocoa sit around discussing politics. Businesses line the street, one store's window displaying leather armor beaded with cowrie shells. In another shop, weapons gleam from a rack cleverly built into the casement.</description>
<description>The air is perpetually warm, unnaturally heated by the flames from makeshift grills sitting behind buildings leading to one of the few open areas in the city. Covered pots sitting near the fiery coals soak up some of the heat, and several children with long sticks take turns toasting gooey treats. Businesses line the street, one store's window displaying leather armor beaded with cowrie shells. In another shop, weapons gleam from a rack cleverly built into the casement.</description>
<position x="-160" y="200" z="0" />
<arc exit="north" move="north" destination="63" />
<arc exit="east" move="east" destination="58" />
<arc exit="south" move="south" destination="72" />
<arc exit="west" move="west" destination="62" />
<arc exit="go" move="go oilcloth lean-to" destination="204" />
<arc exit="go" move="go shop" destination="330" />
<arc exit="go" move="go lean" destination="204" />
</node>
<node id="62" name="Mer'Kresh, Undogoz Alley" note="Undogoz Alley">
<description>Precious few alleys trail between the buildings of Mer'Kresh, and those that do manage to squeeze in an existence are often filled to capacity with all manner of odds and ends, crates and shipping goods, or simple refuse. This alley, however, proves the exception, as its owners have kept the cramped area free of obstruction, leaving a clear path that runs directly back towards a small square overlooking the canal.</description>
<position x="-180" y="200" z="0" />
<arc exit="east" move="east" destination="61" />
<arc exit="west" move="west" destination="316" />
</node>
<node id="63" name="Mer'Kresh, Shell Circle">
<description>Stores and homes vie for space on the curving cobbled street. Colorful paper decorations strung in the window of one shop flutter in the same breeze as laundry hanging from a window two stories above. Sporadic rings from hammer striking metal pierce the night air from the south -- the weaponsmith has his apprentices working late again to fill their orders for merchandise.</description>
<description>Stores and homes vie for space on the curving cobbled street. Colorful paper decorations strung in the window of one shop flutter in the same breeze as laundry hanging from a window two stories above. Sporadic rings from hammer striking metal sound from the south, blending with the laughter of children playing tag on the sidewalk.</description>
<position x="-160" y="140" z="0" />
<arc exit="northeast" move="northeast" destination="64" />
<arc exit="south" move="south" destination="61" />
<arc exit="go" move="go door" destination="203" />
</node>
<node id="64" name="Mer'Kresh, Nelyn Bridge">
<description>A sculpted seal rookery rests atop the pedestals marking the entrance of the Nelyn Bridge. Modest buildings adorned with flowerboxes squeeze against the bridge's abutments, and tiny stalls hung with merchandise line the bridge's cobbled surface, completely hiding the canal coursing so near. Only the smell of salt, fish and damp hint at the water's presence.</description>
<position x="-140" y="120" z="0" />
<arc exit="northeast" move="northeast" destination="65" />
<arc exit="southwest" move="southwest" destination="63" />
<arc exit="northwest" move="northwest" destination="99" />
</node>
<node id="65" name="Mer'Kresh, Shell Circle">
<description>Niches filled with sculptures of armored champions set one building apart from its plain-faced neighbors. From it, a clatter of weapons practice echoes through the street and mingles with the plaintive braying of dray animals penned nearby. Southwest, the towers of Nelyn Bridge are visible over the rooftops.</description>
<position x="-20" y="20" z="0" />
<arc exit="east" move="east" destination="66" />
<arc exit="southwest" move="southwest" destination="64" />
<arc exit="go" move="go stone arch" destination="205" />
</node>
<node id="66" name="Mer'Kresh, Sahra Bridge">
<description>Massive paved arches bounding from ring to ring span the canals. The bridge's carved basalt arcs mimic the stone dolphins sculpted along the outer walls. One of the five bridges welding the circular city together, the Sahra Bridge's broad structure curves upward to allow gondolas passage beneath.</description>
<position x="20" y="20" z="0" />
<arc exit="north" move="north" destination="95" />
<arc exit="east" move="east" destination="67" />
<arc exit="west" move="west" destination="65" />
</node>
<node id="67" name="Mer'Kresh, Shell Circle">
<description>Conveniently wedged between the Tamris and Sahra bridges, the carousel provides supplemental storage to the tiny Rissan homes, as well as a place for nomadic adventurers to unburden themselves. Across the cobbled street, unsavory-looking individuals clutching portfolios stuffed with papers mill around the back entrance to the Courthouse.</description>
<position x="40" y="20" z="0" />
<arc exit="southeast" move="southeast" destination="68" />
<arc exit="west" move="west" destination="66" />
<arc exit="go" move="go carousel" destination="213" />
</node>
<node id="68" name="Mer'Kresh, Tamris Bridge">
<description>Stone convoys of brisk ships sail atop the arched walls of the Tamris Bridge. Gulls and pelicans roost together peacefully on the bowsprits and gunnels of the sculpted vessels. Dim globes of light surrounding the iron lanterns edging the walkway cast a soft glow along the street. Every so often, the sound of footsteps echo from an unseen pedestrian as someone makes their way in the darkness. Past the bridge's entrance, the cobbled street continues its northwest curve toward the Carousel.</description>
<description>Stone convoys of brisk ships sail atop the arched walls of the Tamris Bridge. Gulls twist in the air above the sculpted vessels, eager to dislodge the placid pelicans perched on the bowsprits and gunnels. Below, tradesmen and shoppers, the idle and the adventurous, mingle on the streets heedless of the competition above them. Past the bridge's entrance, the cobbled street continues its northwest curve toward the Carousel.</description>
<position x="100" y="80" z="0" />
<arc exit="northeast" move="northeast" destination="98" />
<arc exit="southeast" move="southeast" destination="69" />
<arc exit="northwest" move="northwest" destination="67" />
</node>
<node id="69" name="Mer'Kresh, Shell Circle">
<description>The road wends northwest past tightly clustered shops and offices. A lopsided sign, the target of a variety of thrown weapons (including tomatoes), hangs bedraggled above an equally shabby doorway. Across the cobbled street, several colossal statues sculpted in a severe, muscular style carry a domed roof upon their shoulders. Doors set between the legs of the statues would dwarf even a Gor'Tog passing into the building.</description>
<position x="160" y="140" z="0" />
<arc exit="south" move="south" destination="27" />
<arc exit="northwest" move="northwest" destination="68" />
<arc exit="go" move="go door" destination="223" />
</node>
<node id="70" name="Mer'Kresh, Shell Circle">
<description>Street cleaners leisurely sweep up the scraps of paper littering the cobbled road and small lawn outside an elegant building. The frenzied activity of the day's business, shouting clerks and gossiping traders, has paused for the evening. Only the scratch of brooms on pavement and echo of footsteps from an occasional pedestrian break the night's quiet.</description>
<description>Harried-looking clerks waving scraps of paper shout excitedly as they rush between an elegant building and a group of mages poised next to their moon beams. Amid the noise of the clerks and jumbled street sounds of the Zirelga Bridge to the northwest, knots of traders exchange news about crop conditions and gossip about the latest political rumors.</description>
<position x="-40" y="360" z="0" />
<arc exit="east" move="east" destination="17" />
<arc exit="northwest" move="northwest" destination="71" />
</node>
<node id="71" name="Mer'Kresh, Zirelga Bridge">
<description>People trickle over the bridge in dim light cast by the flickering iron lanterns, and the canal's waters stream beneath. Arched walkways flank the bridge's pavement, separated from the roadway by a low railing perfect for sitting on and watching the activity on the canal below. Ornate starfish mosaics, the symbol of Tamris and Sahra's eldest daughter, Zirelga, decorates the arches and abutments.</description>
<description>People stream over the bridge and the canal's waters stream beneath. Arched walkways flank the bridge's pavement, separated from the roadway by a low railing perfect for sitting on and watching the activity on the canal below. Ornate starfish mosaics, the symbol of Tamris and Sahra's eldest daughter, Zirelga, decorates the arches and abutments.</description>
<position x="-140" y="280" z="0" />
<arc exit="southeast" move="southeast" destination="70" />
<arc exit="southwest" move="southwest" destination="182" />
<arc exit="northwest" move="northwest" destination="72" />
</node>
<node id="72" name="Mer'Kresh, Shell Circle">
<description>Narrower in this section, the cobbled road bends southeast to meet the Zirelga Bridge. A mash of vibrantly colored, closely packed buildings sacrifices space for cheerfulness. People funnel through the street, careful to give reverent berth to a tall sculpture set on the walkway in front of one modest shop.</description>
<position x="-160" y="260" z="0" />
<arc exit="north" move="north" destination="61" />
<arc exit="southeast" move="southeast" destination="71" />
</node>
<node id="73" name="Mer'Kresh, Gull Circle">
<description>The darkened arch of Dajere Bridge rises from behind the buildings to the south and west as it spans the inner canals on a journey towards the center of town. Though the buildings do not squeeze as tightly together here as they do to the north, the lack of illumination and oily cobblestones maintain the claustrophobic feel that pervades so much of the city.</description>
<description>The density of buildings lessens towards the south, but enough are present to block sight of the base of Dajere Bridge as it arches over one of the canals. Glimpses of trade ships and houseboats floating on Torbis Sanhalas peek through the alleys between shops and warehouses, while gulls wheel through the air, descending to the street long enough to make a meal of a discarded bit of food.</description>
<position x="260" y="420" z="0" />
<arc exit="northeast" move="northeast" destination="74" />
<arc exit="southwest" move="southwest" destination="25" />
</node>
<node id="74" name="Mer'Kresh, Gull Circle">
<description>The backsides of warehouses butt against the street as it curves towards the north and south. Many days have come and gone since they were constructed, but their cracking bodies still can safely hold a horde of supplies from prying eyes. Slogans and ads cover the streetside buildings from the ground to an arm's length above the height of the average Elf. Few areas are spared, and both homes and commercial buildings wear the plastered advertisements.</description>
<position x="280" y="400" z="0" />
<arc exit="northeast" move="northeast" destination="75" />
<arc exit="southeast" move="southeast" destination="77" />
<arc exit="southwest" move="southwest" destination="73" />
</node>
<node id="75" name="Mer'Kresh, Gull Circle">
<description>A row of low shrubbery cordons off a yard in front of a large three-story home. The building is as old and grey as the rest of the structures around this part of Mer'Kresh, but is hardly in disrepair. Something unseen speaks of charming grandeur, like a whisper just out of earshot drifting on a breeze. A small stone fountain trickles contentedly in the yard, adding another touch of elegance to the scene.</description>
<position x="300" y="380" z="0" />
<arc exit="northeast" move="northeast" destination="76" />
<arc exit="southwest" move="southwest" destination="74" />
</node>
<node id="76" name="Gull Circle, Deeper's Tavern">
<description>An odd little building of cypress on a stone foundation stands north of the road. From its windows, small and low to the ground, come laughter, song, and a warm, soft light. Of all its oddities, the most striking is its entryway, through yawning, bleached jaws that once armed an enormous shark. The gaping maw is hung with a net curtain, and over this fierce yet intriguing entrance hangs a sign.</description>
<position x="320" y="360" z="0" />
<arc exit="north" move="north" destination="79" />
<arc exit="southwest" move="southwest" destination="75" />
<arc exit="go" move="go shark jaws" destination="287" />
</node>
<node id="77" name="Mer'Kresh, Wharfs">
<description>The walls of yellowed warehouses and storage buildings form a man-made canyon, straight passage through made difficult by the seemingly random placement of stacks of crates. Near the rooftops, narrow open windows squint from under the eaves, revealing several warehouses to be filled to the top with goods.</description>
<position x="300" y="420" z="0" />
<arc exit="southeast" move="southeast" destination="78" />
<arc exit="northwest" move="northwest" destination="74" />
</node>
<node id="78" name="Wharf End, Mer'Kresh" note="Jolas" color="#FF00FF">
<description>Through the gaps in the heavy wood planks, one can easily see the waters of Torbis Sanhalas lapping noisily at the pilings. Although most of the surface of the wharf is covered by a wide assortment of boxes, barrels and shipping goods, there is little that would stop a dropped coin or trinket from vanishing through the slats and sinking into a watery grave.</description>
<position x="320" y="440" z="0" />
<arc exit="northwest" move="northwest" destination="77" />
</node>
<node id="79" name="Mer'Kresh, Gull Circle">
<description>In the darkness, the huddled forms of shabby buildings and run-down shops join into one solid block of black. Somewhere fairly close, the sounds of sloshing water sneaks out to the street, barely perceptible when the wind jostles through the canyon of structures along the street. Squares of colored paper flicker with the breeze, half-covering a faded diorama along the face of one of the larger buildings.</description>
<description>Shabby buildings and run-down shops huddle closely together, the wooden planks of each of the structures' walls barely a hand's length apart. In many cases, the buildings actually touch, leaning on one another for support or physically sharing a wall. Half-covered by sales posters, a faded diorama runs the length of the otherwise bare face of a seedy-looking apartment building.</description>
<position x="320" y="265" z="0" />
<arc exit="north" move="north" destination="80" />
<arc exit="south" move="south" destination="76" />
<arc exit="go" move="go apartment building" destination="326" />
</node>
<node id="80" name="Mer'Kresh, Gull Circle">
<description>Small bits of paper and debris swirl in the breeze, rustling softly against the sides of the faded buildings. Many of the windows of the structures here are cracked or broken, taking on almost sinister characteristics within the night's embrace. The cry of gulls that is so common during the daylight hours is missing, and a few white feathers drifting casually on the street become a reminder of their visits.</description>
<description>Several seagulls strut and flit along the ground, snatching scraps of garbage and discarded food before hopping off to devour their meals. The gulls are considerably braver here than elsewhere in Mer'Kresh, though this may owe as much to the abundance of loose trash as it does to any courage the birds can muster. The flaking paint and broken windows of some of the buildings here echo the street's condition.</description>
<position x="320" y="190" z="0" />
<arc exit="north" move="north" destination="81" />
<arc exit="south" move="south" destination="79" />
</node>
<node id="81" name="Mer'Kresh, Gull Circle">
<description>The pungent scent of garbage floats out to the street from a nearby alley. A banner, suspended between the two apartment buildings that flank the alley, shudders in the same evening breezes that drive the odor streetward. Even though a torch lights a set of descending steps at the far end of the sidestreet, the glow offers little relief from the dark shadows that gloom the alley walls.</description>
<description>Squeezed snugly in an alley between two apartment buildings is a descending series of stone steps. Makeshift handrails flank the steps and a banner flaps from above the alley's entrance. Someone has kept the narrow side street swept clean of most debris, but the nostril-flaring scent of rubbish still wafts through the air. On the other end of the alley, the tops of gondolas can be seen bobbing on the canal waters.</description>
<position x="320" y="115" z="0" />
<arc exit="north" move="north" destination="82" />
<arc exit="south" move="south" destination="80" />
</node>
<node id="82" name="Mer'Kresh, Gull Circle">
<description>The scent of honeysuckle mingles with the smell of salt and fish with every breeze off of the bay. An iron fence, veiled in shadowy vegetation, hides sight of the base of a belltower on the other side. Torches flicker from the tower's belfry, illuminating a bell hanging silent within its stone embrace.</description>
<description>Thick strands of honeysuckle dangle teasingly over the top of an iron fence, blocking all but scant glimpses of a stone building on the other side. A bell tower rises proudly from the building, dwarfing the fence and the surrounding structures. Attached firmly to one of the brick supports for the fence is a brass-plated plaque.</description>
<position x="320" y="60" z="0" />
<arc exit="south" move="south" destination="81" />
<arc exit="northwest" move="northwest" destination="83" />
<arc exit="go" move="go iron gate" destination="273" />
</node>
<node id="83" name="Mer'Kresh, Gull Circle">
<description>The darkened silhouette of a large hammer creaks back and forth on top of an odd building. Shades have been pulled across the windows from within, but a cheerful crowned face painted on one of the outside pane smiles to those braving the nighttime chill. The words King's Hardware and Fine Goods are barely visible in the shadows above the door.</description>
<description>An over-scaled wooden hammer nods in the wind from atop an oddly-angled building nearby. Displayed in the windows of the shop are a wide assortment of tools and construction goods, and the painted image of fat crowned face gleefully peers out into the street. Tacked above the door, a sign proclaims King's Hardware and Fine Goods in bright, flowing colors.</description>
<position x="280" y="20" z="0" />
<arc exit="southeast" move="southeast" destination="82" />
<arc exit="northwest" move="northwest" destination="84" />
</node>
<node id="84" name="Mer'Kresh, Gull Circle">
<description>The wagons and carts that narrow the street's passage are in turn oppressed by the shadows of nightfall. The occasional flapping of cloth banners dangling in breezes above the alleys snaps out defiantly. Every so often, the echo of shuffling footsteps patters in the darkness before being swallowed again in the still of the night.</description>
<description>The backsides of stalls and wagons press in against the road, forcing it to narrow slightly in passing. Bright and festive banners flutter madly in the breeze while colorful signs beckon passerby with promises of exotic wares at affordable prices. The cry of an auctioneer echoes out from somewhere down one of the alleys that cut between the wagon carts.</description>
<position x="260" y="0" z="0" />
<arc exit="southeast" move="southeast" destination="83" />
<arc exit="northwest" move="northwest" destination="85" />
</node>
<node id="85" name="Mer'Kresh, Gull Circle">
<description>An orange glow flickers from behind the closed windows of a slumping inn, the shutters allowing just splinters of light to escape and dance on the cobblestone street. The quiet murmur of speech sneaks out of the inn, only to be dissolved by the gentle rushing of a seabreeze. Along the roof, white shapes betray the location of several sleeping seagulls, resting silently through the night.</description>
<description>The face of a large three-story inn stares longingly over the street and out across Torbis Sanhalas, its sagging doors and window frames becoming tired eyes and a saddened mouth. Though this section of Mer'Kresh is comparatively young, enough years have passed to grey the inn's wooden frame. Despite the toll time and the salt winds have taken, the inn has been maintained in a usable state.</description>
<position x="240" y="-20" z="0" />
<arc exit="southeast" move="southeast" destination="84" />
<arc exit="northwest" move="northwest" destination="86" />
</node>
<node id="86" name="Mer'Kresh, Tamris Bridge">
<description>A half-ring of red bricks partially encircles an abrupt drop-off where the Tamris bridge once crossed the canal. It also marks a change in the surrounding buildings as the festively painted shades of the north yield to the darker and more mundane colors of the south. Rubble, sent flying as the bridge was destroyed, has been gathered into neat piles for use by work crews. The massive stone fountain has been lovingly repaired and no longer spills its precious fresh water into the canal.</description>
<position x="220" y="-40" z="0" />
<arc exit="southeast" move="southeast" destination="85" />
<arc exit="southwest" move="southwest" destination="96" />
<arc exit="northwest" move="northwest" destination="87" />
</node>
<node id="87" name="Mer'Kresh, Gull Circle">
<description>A fuzzy halo of light edges from behind a large caravan barn, originating from the general direction of the Carillion at the center of town. The deep shadow of a canal cuts immediately behind the barn, partially shielded by a livestock fence. No livestock noises echo out from the pen, and aside from the usual nighttime cries of revelers and the creaks of supply wagons, all remains still.</description>
<description>Standing just in front of one of the canals is a large caravan barn, the usual sounds of livestock and traders absent. Though the structure appears to be upkept regularly, it suffers from disuse. Ideally located close to the ferry to the mainland, no indication of why the barn lacks business can be seen. An empty animal pen rests behind, its wooden fences partially blocking the lip of the canal and keeping creatures from falling into the waters.</description>
<position x="200" y="-60" z="0" />
<arc exit="southeast" move="southeast" destination="86" />
<arc exit="northwest" move="northwest" destination="88" />
</node>
<node id="88" name="Mer'Kresh, Gull Circle">
<description>Well placed torches crackle beside an arch created from two entangled trees, illuminating it for display. The dancing shadows of the tree limbs waver across the cobblestone surface of the road, stumble across the wooden planks of a pier jutting into the bay, and then fall into the waters. Several small rowboats rest against the dock, covered during the evening and early morning hours, and visible from here only as white shapes bobbing upon the surface of the waves.</description>
<description>Two small, carefully cultivated trees arc overhead, entwining each other's branches to form a living arch. Their trunks descend into identical ceramic pots set firmly into the street. Beyond the trees, a pier stretches out into the bay, harboring rowboats and fishing junks as a mother goose might shelter goslings. On either side of the living arch, festive dwellings and shops cluster tightly, as if jostling for attention.</description>
<position x="180" y="-80" z="0" />
<arc exit="southeast" move="southeast" destination="87" />
<arc exit="northwest" move="northwest" destination="89" />
<arc exit="go" move="go arch" destination="112" />
</node>
<node id="89" name="Mer'Kresh, Gull Circle">
<description>Spawning from windows and torches along the street, shuddering lights sneak across the dark walls of the buildings, illuminating the pastel shades normally hidden within the night. With few exceptions, such as one faded green building in particular, the dwellings and businesses embrace the respite from the shadows. Those that do not, sulk and withdraw within the darkness formed from their own eaves and unlit windows.</description>
<description>The pastel hues that many of the homes and businesses have been painted reflect equally bright in the water of the canal that separates Gull Circle from Pearl Circle. While the shades are not as brilliant as those used on structures lining Pearl Circle, there still remains a festive degree of tones. With the exception of a few faded buildings, such as the dull green dwelling nearby, the colors are easily representative of flowering plants or speckled sea shells.</description>
<position x="140" y="-120" z="0" />
<arc exit="southeast" move="southeast" destination="88" />
<arc exit="northwest" move="northwest" destination="90" />
</node>
<node id="90" name="Mer'Kresh, Gull Circle">
<description>A clear dome of windows nests atop a rounded pink building, twinkling gently from the sources of torch and gaethzen that litter the city. The pink shade of the building glares out at the street even while veiled in shadow, as the waters of Torbis Sanhalas indifferently steal glances at passers-by.</description>
<description>The glint of light sparkles from the glass dome atop a rounded pink building, only slightly less brilliant when clouds cover the sky. Aside from the light catching dome and the bright pink shade painted on its walls, the building has been constructed with function in mind, and shows minimal adornment. The waters of Torbis Sanhalas glare from behind this obstruction, desperate to catch a glance of the city streets.</description>
<position x="80" y="-180" z="0" />
<arc exit="southeast" move="southeast" destination="89" />
<arc exit="west" move="west" destination="91" />
<arc exit="go" move="go pink building" destination="108" />
</node>
<node id="91" name="Mer'Kresh, Gull Circle">
<description>Stark against the nightfall, a pale crescent-shaped building hides behind a white fence that lines the street. Even with the surrounding darkness, the bright shades of flowering plants peaking through the fence match those colors painted on the nearby buildings. The basalt street, even darker in evening hours, becomes a dance floor for the twisting shadows and square spotlights shining upon it from still active windows.</description>
<description>Behind a towering white fence sulks a pale crescent-shaped building resting atop a series of terraces. Richly colored plants of various species crowd the sculptured steppes, some fronds and leaves poking through the gaps in the fence to tickle the paving stones. Though the street itself is basalt colored, a wild assortment of shades is provided by the brightly painted facades of the nearby buildings.</description>
<position x="40" y="-180" z="0" />
<arc exit="east" move="east" destination="90" />
<arc exit="west" move="west" destination="92" />
<arc exit="go" move="go white-washed arch" destination="170" />
</node>
<node id="92" name="Mer'Kresh, Sahra Bridge" note="North Barricade">
<description>The rising and falling humps that line the sides of Sahra Bridge prove to be the stone forms of dolphins, decoratively added to the cresting arch of the bridge. As the bridge curves down to the street, the sideguards flare in either direction, each capped with an iron brazier set into their ends. A seashell mosaic spirals between, the normally bright shades of blue and green dusty from traveling wagons.</description>
<position x="20" y="-180" z="0" />
<arc exit="east" move="east" destination="91" />
<arc exit="south" move="south" destination="93" />
<arc exit="climb" move="climb construction barricade" destination="103" />
</node>
<node id="93" name="Mer'Kresh, Sahra Bridge">
<description>Mimicking the rising and falling of a serpent cresting in the water, Sahra Bridge arches as it spans the canals. Dark stains dot the cobblestones, left behind by the steady flow of traffic heading to and from the outer ring. The water below heaves and sloshes, leaving foamy bubbles where it splashes against the rocks lining the ring.</description>
<position x="20" y="-80" z="0" />
<arc exit="north" move="north" destination="92" />
<arc exit="south" move="south" destination="94" />
</node>
<node id="94" name="Mer'Kresh, Sahra Bridge" note="Sahra Bridge">
<description>People, animals, and caravans flood the crossroads of the Sahra Bridge and Tuilis Clemois. The caravan dray animals shy from the noise, while their drivers alternate shouting encouragement and curses. Small knots of children stalk the trundling wagons, intent on snatching a plump turnip or a juicy esturi fruit while the driver isn't watching.</description>
<description>Animated by the flickering street lamps, the stone dolphins set atop the bridge's edge leap from shadow to wavering shadow. A crew of street sweepers work to clean the day's trash -- esturi fruit rinds, dung and debris fallen (or perhaps flung) from the wagons that clogged the crossroads of the Sahra Bridge and Tuilis Clemois earlier in the day.</description>
<position x="20" y="-40" z="0" />
<arc exit="north" move="north" destination="93" />
<arc exit="east" move="east" destination="122" />
<arc exit="south" move="south" destination="95" />
<arc exit="west" move="west" destination="121" />
</node>
<node id="95" name="Mer'Kresh, Sahra Bridge">
<description>Certainly the lowest of the bridges, Sahra Bridge curves just high enough to allow the gondolas on the water to squeeze beneath. Sometimes a larger gondola will come amazingly close to scraping along the bridge's underside, and the cautious looks on the pilots prove that a collision isn't out of the question. Lining the edges of the bridge and carved with surprising detail, basalt dolphins leap and frolic in the stone water, frozen eternally in their joyous dance.</description>
<position x="20" y="0" z="0" />
<arc exit="north" move="north" destination="94" />
<arc exit="south" move="south" destination="66" />
</node>
<node id="96" name="Mer'Kresh, Tamris Bridge">
<description>Even at the highest point of Tamris Bridge, several buildings on the skyline rise yet higher. The belltower in the Carillion is obviously one, rising higher than any other building in town. Half the size of the Carillion's, a less dominating belltower near the edge of town on Gull Circle stretches skyward. From this vantage point, it is clear that structures in Mer'Kresh have a tendency to be built upwards since open space is so rare.</description>
<description>The constant gurgling of the canal several feet below is echoed oddly along the ruins of the bridge. No longer a viable egress from the center of the city, there are some who forget, and with their heads turned away from the devastation and their lips uttering regretful sighs, turn back the way they came. Far away, the shores of M'Riss can be seen clearly, but access to Gull Circle-- and the ferry to the main island -- is impossible from here due to the great rift that splits the bridge in two.</description>
<position x="160" y="20" z="0" />
<arc exit="southwest" move="southwest" destination="97" />
<arc exit="northeast" move="northeast" destination="86" />
</node>
<node id="97" name="Mer'Kresh, Tamris Bridge" note="Tamris Bridge">
<description>Even at the highest point of Tamris Bridge, several buildings on the skyline rise yet higher. The belltower in the Carillion is obviously one, rising higher than any other building in town. Half the size of the Carillion's, a less dominating belltower near the edge of town on Gull Circle stretches skyward. From this vantage point, it is clear that structures in Mer'Kresh have a tendency to be built upwards since open space is so rare.</description>
<position x="140" y="40" z="0" />
<arc exit="northeast" move="northeast" destination="96" />
<arc exit="southwest" move="southwest" destination="98" />
</node>
<node id="98" name="Mer'Kresh, Tamris Bridge">
<description>Tamris Bridge slopes up, arching over the innermost canal of Mer'Kresh before crossing Pearl Circle. Among the three tallest of the bridges, this one is as ornate as its fellows and decorated with a recurring theme of ships, sails unfurled in bas-relief. Across the rooftops and in the bay, the ships' real life counterparts drift across the sloshing waves of Torbis Sanhalas, on journeys to places unknown.</description>
<position x="120" y="60" z="0" />
<arc exit="northeast" move="northeast" destination="97" />
<arc exit="southwest" move="southwest" destination="68" />
</node>
<node id="99" name="Mer'Kresh, Nelyn Bridge">
<description>By gazing directly along the canal as it curves, one can make out the humped forms of Sahra Bridge to the northeast and Zirelga Bridge to the south. Though by far the shortest of the five bridges of Mer'Kresh, Nelyn Bridge is only the second lowest, and still arches higher above the waters of the canal than Sahra Bridge. The roots of all the overpasses are hidden, tucked away behind shops, stalls and homes.</description>
<position x="-200" y="60" z="0" />
<arc exit="southeast" move="southeast" destination="64" />
<arc exit="northwest" move="northwest" destination="100" />
</node>
<node id="100" name="Mer'Kresh, Nelyn Bridge" note="Nelyn Bridge">
<description>Directly across from the sea's entrance through the outer ring, two sculpted seal rookeries resting atop the pedestals of the Nelyn Bridge stare over the incoming ships and onward toward the open ocean. Chairs and benches are sprinkled near the water's edge, both in placement and literally, as the spray from the waves washes over the area. With few buildings to block the canals, the scent of salt and seaweed overwhelms the usual city smells.</description>
<description>In the evening's quiet, the waves sing a lullaby as they splash against the middle ring's foundation and surge through the sea's entrance in the outer ring. High above, on the pedestals of the Nelyn Bridge, two sculpted seal rookeries gaze toward the open ocean, as if drawn by the barks of their living cousins skimming through the surf.</description>
<position x="-280" y="-20" z="0" />
<arc exit="northeast" move="northeast" destination="101" />
<arc exit="southeast" move="southeast" destination="99" />
<arc exit="southwest" move="southwest" destination="114" />
</node>
<node id="101" name="Mer'Kresh, Pearl Circle">
<description>Intriguing bottles of unguents, ointments, and salves are jammed on one shop's display shelving, along with bundles of dried herbs and potted plants. An odd scent -- not quite something burning, not quite something rotting, and not quite something fresh -- curdles the air near the shop. One of the more pricey bundles of dried herbs hanging in the window looks suspiciously like a clump of weeds growing between the cobbles near the gutter.</description>
<description>The streetlamp's glow reflects off the jewel-toned bottles collected in one of the shop windows. One of the more pricey bundles of dried herbs hanging in the window looks suspiciously like a clump of weeds growing between the cobbles near the gutter.</description>
<position x="-220" y="-40" z="0" />
<arc exit="northeast" move="northeast" destination="102" />
<arc exit="west" move="west" destination="100" />
<arc exit="go" move="go whitewashed shop" destination="250" />
</node>
<node id="102" name="Mer'Kresh, Pearl Circle">
<description>Mannequins posing in one shop window are skillfully draped with silks and cottons, linens and threaded spidersilk. Strands of beads and elegant lace medallions adorn the lengths of fabric, each perfectly placed to enhance both fabric and ornament. Wide terracotta planters, each containing a rosewood sapling, are evenly spaced at the edge of the walkway. Curving toward the northeast, the road continues its great arc between the rows of buildings.</description>
<description>The evening breeze rustles the rosewood saplings carefully nurtured in wide terracotta planters set at the edge of the walkway. The stores are dark, but even the night can't dull the sparkle of beads against silk in one shop window. A clink of glasses, an occasional laugh, and the murmur of soft music drift from the northeast.</description>
<position x="-100" y="-40" z="0" />
<arc exit="northeast" move="northeast" destination="121" />
<arc exit="west" move="west" destination="101" />
</node>
<node id="103" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>Flat and black, the basalt foundations for future shops and homes fill either side of the road, their edges lined with wood guiderails. The dark grey streaks of ash and lime mortar between the stones creates the illusion that the surfaces are cracked deeply, when in fact the specially made mortar keeps a tight grip on the individual stones.</description>
<position x="-40" y="-180" z="0" />
<arc exit="west" move="west" destination="104" />
<arc exit="climb" move="climb construction barricade" destination="92" />
</node>
<node id="104" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>Though the road is completed, no structures stand but for one run-down shack huddled quietly off to the side. A constant sloshing from the canal behind the shack replaces the sounds of workers and townsfolk, and only the occasional cry of a hungry seagull breaks through the noisy water's gurgle.</description>
<position x="-220" y="-180" z="0" />
<arc exit="east" move="east" destination="103" />
<arc exit="southwest" move="southwest" destination="105" />
<arc exit="southeast" destination="307" />
</node>
<node id="105" name="Mer'Kresh, Gull Circle" color="#C0C0C0">
<description>Unobstructed by buildings or people, the coast of M'Riss lies serenely across the bay, Torbis Sanhalas. Beyond the ash-colored sands of the beaches, Undogoz Mountain towers over the woodlands of the main island, a perpetual haze clouding details due to the distance. Much closer, a series of broken and shattered fences run a circle around one of the finished basalt foundations along the street.</description>
<position x="-240" y="-160" z="0" />
<arc exit="northeast" move="northeast" destination="104" />
<arc exit="southwest" move="southwest" destination="106" />
</node>
<node id="106" name="Mer'Kresh, Gull Circle" note="Super Celpeze" color="#C0C0C0">
<description>Thin patches of ashen dirt cover some sections of the road's flagstones, lending the area an unkempt appearance. The assortment of tools and construction supplies remaining after the workers were done doesn't add to the concept of tidiness. A stack of leftover bricks sits to one side of the main causeway, no longer needed now that this section of Gull Circle is nearing completion.</description>
<position x="-260" y="-140" z="0" />
<arc exit="northeast" move="northeast" destination="105" />
<arc exit="southwest" move="southwest" destination="107" />
<arc exit="southeast" move="southeast" destination="311" />
</node>
<node id="107" name="Mer'Kresh, Northern Canal Gate" color="#C0C0C0">
<description>The most prominent feature of the end of the road is the massive bronze-wrapped tower that will, once finished, hold the northern half of the canal gate in place. Practically a work of art, the tower stretches high overhead, holding several colorful banners aloft. Taut ropes run from the midsection, the top, and a point inbetween, down to several metal loops along the ground. A pile of jagged rocks, discarded from the construction of the road, lean against the ring from inside the canal.</description>
<position x="-280" y="-120" z="0" />
<arc exit="northeast" move="northeast" destination="106" />
<arc exit="climb" move="climb jagged rocks" />
</node>
<node id="108" name="Torbis Sanhalas Hospital, Reception Area">
<description>Squares of thick glass, stacked in place of windows, distort every simple motion outside into a flailing and pulsing mimicry of light and shadow. Copying this in static form, blue and grey stripes dive up and down the contour of the walls, only splitting apart once the ceiling ascends into the domed central hall. The design is a potent sight, and may explain the vacancy behind the receptionist's desk.</description>
<position x="80" y="-200" z="0" />
<arc exit="northeast" move="northeast" destination="109" />
<arc exit="out" move="out" destination="90" />
</node>
<node id="109" name="Torbis Sanhalas Hospital, Main Hallway" color="#00FFFF">
<description>Near the domed roof high above, a circle of windows floods the hospital with natural, healing light during the day and gives a relaxing view of the dark sky during night. A curved bench offers those tired or ill souls a place to rest and enjoy the sky that lies beyond those lofty windows. Apartment doors along the walls show that some resident students make their homes here, near enough to be called upon at a moment's notice in an emergency.</description>
<position x="100" y="-220" z="0" />
<arc exit="southeast" move="southeast" destination="110" />
<arc exit="southwest" move="southwest" destination="108" />
<arc exit="climb" move="climb stone steps" destination="181" />
</node>
<node id="110" name="Torbis Sanhalas Hospital, Waiting Room">
<description>A cushioned sofa rests under a dazzling painted landscape that graces the walls. The vivid colors flow up from the floor in bold dashes and streaks, encircling the sofa as if each of the brushstrokes were moths flying about an open flame. A simple red shelf is treated in similar fashion by the design, yet the artistic swirls on the wall give it a wider berth than they do the neighboring sofa.</description>
<position x="120" y="-200" z="0" />
<arc exit="northwest" move="northwest" destination="109" />
<arc exit="go" move="go white-striped door" destination="111" />
</node>
<node id="111" name="Torbis Sanhalas Hospital, Healing Room" note="Torbis Sanhalas Hospital|Healer|Yolesi" color="#00BF80">
<description>A single gaethzen sphere serves as the area's only light source, sending soft bird-like shadows spinning slowly around the room as it twirls gently. Directly below it, a padded wood and steel table awaits to serve the wounded, as do the white sheets hanging in the corner await to provide cover to those beyond help. Near them, a sealed cabinet mounted on the wall faces those sitting on the table.</description>
<position x="140" y="-220" z="0" />
<arc exit="go" move="go white-striped door" destination="110" />
</node>
<node id="112" name="Mer'Kresh, The Galley Dock">
<description>The gentle thumping of rowboats and fishing junks bouncing casually against the stone columns of the dock fills the air with a disjointed rhythm. Tight coils of heavy rope wrap the lower sections in a vain attempt to cushion the sounds of the drifting boats. Two trees lean into one another in the opposite direction, creating a living arch leading to the street.</description>
<position x="200" y="-100" z="0" />
<arc exit="northeast" move="northeast" destination="113" />
<arc exit="go" move="go arch" destination="88" />
</node>
<node id="113" name="Mer'Kresh, The Galley Dock" note="Galley Dock|First Land Herald|Herald|newspaper|news stand" color="#FF00FF">
<description>The stone dock, a happy union of usefulness and beauty, rises from the water on fluted columns softened by layers of moss. Its carved stanchions and bright lampposts define an area both comfortable for waiting passengers and spacious for cargo.</description>
<description>The stone dock, a happy union of usefulness and beauty, rises from the water on fluted columns softened by layers of moss. Its carved stanchions and painted posts define an area both comfortable for waiting passengers and spacious for cargo.</description>
<position x="220" y="-120" z="0" />
<arc exit="southwest" move="southwest" destination="112" />
<arc exit="go" move="go galley" destination="285" />
<arc exit="go" move="go galle" destination="286" />
</node>
<node id="114" name="Mer'Kresh, Pearl Circle">
<description>A fringe of boots and shoes swings from the entrance awning of a prosperous-looking shop. The scent of tanned leather mixed with dye wafts through the door, beckoning the fashion-conscious to enter if the window display fails. The din from the Nelyn Bridge rises from the north.</description>
<description>The shop awnings have been furled for the evening, but the flickering streetlamps cast enough light to admire the wares in the various shop display windows.</description>
<position x="-291" y="46" z="0" />
<arc exit="north" move="north" destination="100" />
<arc exit="southwest" move="southwest" destination="115" />
</node>
<node id="115" name="Mer'Kresh, Pearl Circle">
<description>Drawn by a puddle fed from a leaking cistern, a flock of strutting gulls drink and bathe in the water. Pecking at each other and menacing the passersby with their shrill cries, the gulls compete for choice spots at the makeshift pool. Every so often, a shopkeeper will charge out of his store and beat at the gulls with a broom, while yelling "Wifwif, irin madaricama asacimian! Wifwif!"</description>
<description>The steady drip from a leaky cistern fills a pothole in the street. Several gulls roost upon a ledge, resting soundly after an exciting day of dodging shopkeepers' brooms.</description>
<position x="-291" y="66" z="0" />
<arc exit="north" move="north" destination="114" />
<arc exit="southwest" move="southwest" destination="116" />
</node>
<node id="116" name="Mer'Kresh, Pearl Circle">
<description>The soft glow of lamplight shines down on the myriad of toys displayed in a nearby shop window. An occasional shadowy figure is silhouetted against the drawn curtains of an above-store apartment.</description>
<description>Toys, fanciful and alluring, draw both adults and children to the display window of a shop snuggly occupying the lower level of a vividly colored building. The upper stories are filled with apartments, each having a tiny balcony wrapped around an oversized window. The road curves gently north, bending toward the Nelyn Bridge.</description>
<position x="-292" y="160" z="0" />
<arc exit="north" move="north" destination="115" />
<arc exit="south" move="south" destination="117" />
</node>
<node id="117" name="Mer'Kresh, Pearl Circle">
<description>Close-set buildings line both edges of Pearl Circle. Although they hide the view of the canals, the scent of fish and salt is a reminder the ocean is never far. A golden-lettered sign hangs over the door of one building. Rocking chairs with thick cushions dot the porch floor and baskets of deep purple fuschias swing from the eaves. Further down the street, closer to the theater district, a blend of bright costumes, wigs and props fill a store window.</description>
<position x="-292" y="180" z="0" />
<arc exit="north" move="north" destination="116" />
<arc exit="south" move="south" destination="118" />
<arc exit="go" move="go door" destination="255" />
</node>
<node id="118" name="Mer'Kresh, Pearl Circle">
<description>Curving gently, the road passes through a melange of shops and businesses that cater to the entertainers who perform at the theater. A nearby restaurant's elaborately painted window portrays a group of revelers with frothing mugs raised. If the picture fails to entice, a discrete placard on the door assures diners that the food is cheap and filling. A shop window displays clothing designed for dancers. Above the store, bold black letters on the window announce, Willert Snerk, Agent.</description>
<position x="-292" y="200" z="0" />
<arc exit="north" move="north" destination="117" />
<arc exit="south" move="south" destination="119" />
</node>
<node id="119" name="Mer'Kresh, Pearl Circle">
<description>Reflected lamplight floods the face of the theater, striking the building's bright paint and gilded columns to transform the dull daytime landmark into a palace. Jewel-eyed bronze dolphins leap among sprays of water surging from the fountain in front of the theater. Noisy crowds fill the street, some clamoring at the ticket booth and entering the theater in a steady stream, others content to watch the street performers and spend coppers on food, drink and baubles at the pushcarts.</description>
<description>Stripped of the night's magic, the heart of the entertainment district seems drab in the day's light. The pushcarts are cloaked in canvas and awaiting dusk. The theater's main doors are shut and thick curtains drawn across the windows -- even the fountain's watery hiss is silent. A few tradesmen and hopeful actors slip in through a side door at one end of the theater. At the other end of the building, the ticket booth does a brisk business, and a barker touts the delights of the evening to come.</description>
<position x="-292" y="240" z="0" />
<arc exit="south" move="south" destination="120" />
<arc exit="northwest" move="northwest" destination="118" />
</node>
<node id="120" name="Mer'Kresh, Pearl Circle">
<description>The shops and houses are drawn closer together in the western quarter than in the ring's southern quadrant, and in places obscure the view of the canals altogether. From the northwest, a theater barker's enticements to the passing crowds compete with the southeasterly noise of the bridge's traffic. A shuttered tavern, a favorite with entertainers and late-hour audiences crouches at the edge of the theater district.</description>
<description>The shops and houses are drawn closer together in the western quarter than in the ring's southern quadrant, and in places obscure the view of the canals altogether. From the northwest, shouts and music mixed with applause overwhelms the southeasterly noise of the sporadic evening traffic surrounding the bridge. A tavern, aglow with lanterns and windows flung wide, invites entertainers and late-hour audiences to continue their celebrations after the show.</description>
<position x="-292" y="280" z="0" />
<arc exit="northwest" move="northwest" destination="119" />
<arc exit="go" move="go shuttered tavern" destination="317" />
<arc exit="go" move="go dark tunnel" destination="185" />
</node>
<node id="121" name="Mer'Kresh, Pearl Circle" note="Sttiejal">
<description>Small, umbrella-shaded tables on the sidewalk in front of a cafe offer refuge from the swift current of people swirling along the cobbled road toward the Sahra Bridge. Terracotta pots, each as wide as a grown man's armspan, are home to graceful rosewood saplings. Two small pozreman -- one for luck, the other for prosperity -- are nestled together beneath a moss hut near the base of one sapling.</description>
<description>The umbrellas may be folded and fastened for the evening, but the flickering candles set on each table invite guests to pause for a nightcap before retiring. Lanterns sit upon each corner of the terracotta sapling pots lining the walkway. One of the planters is home to two small pozreman as well as a graceful rosewood sapling.</description>
<position x="-20" y="-40" z="0" />
<arc exit="east" move="east" destination="94" />
<arc exit="west" move="west" destination="102" />
</node>
<node id="122" name="Mer'Kresh, Pearl Circle">
<description>The canal's rippling water shimmers in the lamplight. The steady, gentle bumping of gondolas against their slips gives a steady beat to the music of the tide and night. Lulled by the quiet, a group of pelicans roost atop the gondola mooring posts and slip pilings.</description>
<description>The cobbled road widens as it curves past a gondola landing. Tall blue and purple striped poles topped with golden streamers and set with large metal rings are moored near the slips. The frayed remains of rope used to tie off the gondolas hang off one ring. The only barriers to Shell Circle and Gull Circle are the salty stretches of water and the massive terracotta planters marking the entrance steps to each gondola slip.</description>
<position x="60" y="-40" z="0" />
<arc exit="east" move="east" destination="123" />
<arc exit="west" move="west" destination="94" />
</node>
<node id="123" name="Mer'Kresh, Pearl Circle">
<description>Staggered gaps between the colorful buildings give plenty of room to gaze at the canals and the slow moving barges hauling cargo. The area boasts few shops -- residences surrounded by patches of lawn dominate. Above, ropes strung between the upper stories flap with laundry and birds.</description>
<description>The few shops in the area are shuttered for the night. Above, slivers of light slip from between the drawn curtains, and shadows of movement hint at the lives of those within. A line of crows sleep on laundry ropes strung between the upper stories.</description>
<position x="120" y="-40" z="0" />
<arc exit="east" move="east" destination="124" />
<arc exit="northwest" move="northwest" destination="122" />
</node>
<node id="124" name="Mer'Kresh, Pearl Circle">
<description>The road continues its broad arc, stretching away from the residences and curving east toward the Tamris Bridge. A mob of familiars clogs the walkway outside a metal grillwork door. They scratch themselves and chase their tails, some sleep or lounge, while others stare malevolently at anyone approaching too near.</description>
<description>The road continues its broad arc, stretching away from the residences and curving east toward the Tamris Bridge. Streetlamps give a soft glow to the night, and cast murky shapes in the alleys between the buildings. Wood shavings and cambrinth flakes litter the area near a metal grillwork door.</description>
<position x="180" y="-40" z="0" />
<arc exit="east" move="east" destination="125" />
<arc exit="northwest" move="northwest" destination="123" />
</node>
<node id="125" name="Mer'Kresh, Tamris Bridge">
<description>Four sets of evenly spaced stone pillars support the arched masonry carrying the bed of the Tamris Bridge high overhead. The area between the columns far exceeds the squat tunnel of the Zirelga Bridge, allowing the pedestrians and wagons to maneuver with ease. Centered beneath the vaulted ceiling, an octagonal mosaic of tiny, brilliantly hued tiles depicts Eluned cradling a three-masted ship.</description>
<position x="240" y="20" z="0" />
<arc exit="southeast" move="southeast" destination="126" />
<arc exit="northwest" move="northwest" destination="124" />
</node>
<node id="126" name="Mer'Kresh, Pearl Circle">
<description>Although closed for the day and the front of the store dark, behind the counter the bakery still bustles with work. Faces and clothing smudged with flour, the baker's apprentices prepare dough and shape loaves. Leaning against the back wall, racks of cloth-covered bread rise and await their turn in the oven.</description>
<description>The road arcs slowly, as if to pause and revel in the thick scent of baking bread. Loaves -- round, long, and braided -- fill the bakery's window. Samples slathered with creamy butter sit beneath heavy glass-domed plates. The gulls have learned they cannot get to the bread themselves, but wait patiently for their expected handout, and, wings flapping angrily, will shrilly pursue anyone not giving them their due share.</description>
<position x="280" y="60" z="0" />
<arc exit="southeast" move="southeast" destination="127" />
<arc exit="northwest" move="northwest" destination="125" />
<arc exit="go" move="go bakery" destination="304" />
</node>
<node id="127" name="Mer'Kresh, Pearl Circle">
<description>The dim lamplight can't rescue the pink awnings and aqua shutters, or the white-walled buildings with their window boxes full of red blossoms from the drab cloak of night. Soft evening sounds rustle the area and only the brine from the canals retains its daytime tang. The road bends unevenly through the area, meandering restfully from the bakery toward the ring's end.</description>
<description>A kaleidoscope of sensations, the smell of brine, white-walled buildings, voices caroling, the aroma of yeast and grain, the twang of a lute string, pink awnings and aqua shutters, the press of the crowd, the clop and creak of wagons, and red blossoms in the window boxes dance into a whirlpool of smell, color and sound. Even the road's curve wavers as it sweeps through the area, as if not quite able to maintain its steady cobbled stream in the cacophony.</description>
<position x="280" y="100" z="0" />
<arc exit="north" move="north" destination="126" />
<arc exit="southeast" move="southeast" destination="128" />
</node>
<node id="128" name="Mer'Kresh, Pearl Circle">
<description>With nightfall, the gems are removed from the shop window and in their place, elegant ruby and sapphire velvet cloths are artfully arranged over the display setting. The glow from the wrought iron lanterns hung high on curved posts illuminate the boldly painted buildings, sending splashes of vivid pinks, yellows, oranges and blues against the night's darkness.</description>
<description>The flashy gemstones in the jewelry shop window mimic the gaudy tones of the surrounding homes and shops. Vivid oranges and yellows, eye-searing greens, and bright blues and pinks splash the buildings, awnings, and shutters. Like a raucous flock of wild parrots perched along the roadside, the boldly painted colors fuse harmoniously in the tropical landscape.</description>
<position x="280" y="160" z="0" />
<arc exit="north" move="north" destination="127" />
<arc exit="south" move="south" destination="129" />
</node>
<node id="129" name="Mer'Kresh, Pearl Circle">
<description>Elegant for this section of the city, the High Tide Inn's imported brick, intricate wrought iron gate, carved rosewood columns, and expansive lawn are a startling contrast to the vibrant tropical hues of the surrounding buildings. The cobbled road curves gracefully in its course between the walkways and terracotta planters. A jutting brick cobble has forced one planter to be placed slightly out of line with the others.</description>
<position x="280" y="180" z="0" />
<arc exit="north" move="north" destination="128" />
<arc exit="south" move="south" destination="130" />
</node>
<node id="130" name="Mer'Kresh, Pearl Circle">
<description>Oil lanterns hanging from ornate wrought iron poles cast a faint illumination over the miniature trees, sculpted shrubbery, and carefully nurtured lawns fronting the homes and shops lining the cobbled street. The shops are shut tight for the evening: doors locked and window curtains drawn, even the stoop mats welcoming visitors have been removed until the next day's business.</description>
<description>Miniature trees and sculpted shrubbery thrive in the carefully nurtured lawns that front the homes and shops lining the cobbled street. Windowsills are bright with blossoms and shop displays are skillfully arranged to lure customers. As with nearly every Rissan shop, no sign is needed to proclaim the owner or his service: everyone knows everybody else's business in this isolated society.</description>
<position x="280" y="200" z="0" />
<arc exit="north" move="north" destination="129" />
<arc exit="south" move="south" destination="131" />
</node>
<node id="131" name="Mer'Kresh, Pearl Circle">
<description>Empty tin pails reflecting the streetlamp's glow are clustered near the florist's garland-swagged door, and a scattering of bruised and broken blossoms litter the walkway. Few buildings crowd this stretch of road, so near the ring's end. Greenhouses dot the area, taking advantage of the relative desertion. Their simplistic easy-to-disassemble design suggests that the florist may be borrowing space to which he isn't entitled.</description>
<description>Few buildings crowd this stretch of road, so near the ring's end. The florist has taken advantage of the relative desertion by planting the open areas with blooms. His greenhouses dot the area, and the simplistic easy-to-disassemble design suggests that he may be borrowing space to which he isn't entitled. Clustered near the florist's garland-swagged door, tin pails of freshly cut roses, bellflowers, and columbine sweeten the air.</description>
<position x="280" y="240" z="0" />
<arc exit="northeast" move="northeast" destination="130" />
<arc exit="south" move="south" destination="132" />
<arc exit="go" move="go garland-swagged door" destination="350" />
</node>
<node id="132" name="Mer'Kresh, Pearl Circle">
<description>Set at Nuscilremi's feet, a jumble of votive candles flickering in a driftwood shelter casts a dim glow in the night. Barge lamps reflected from the canal soften the jagged basalt chunks forming the ring's foundation, and the decay of the few shacks nearer the florist's stolen patches of ground is less evident.</description>
<description>Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring's basalt foundation is a path of bramble and rubble. A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist's stolen patches of ground. A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring's bed, greets the barges as they pass through the canal gate.</description>
<position x="280" y="320" z="0" />
<arc exit="northeast" move="northeast" destination="131" />
</node>
<node id="133" name="Iden Araba, Southwest" color="#0000FF">
<description>The Zirelga Bridge looms near. A bevy of gulls hover in the air, squawking and competing with each other for the scraps flung from the roadway above. The current slows slightly as it flows toward the southwest, checked by the bridge's massive footings.</description>
<description>Light from the city's buildings reflects off the rippling water, but doesn't cast enough illumination to navigate. Only the current, tugging toward the southeast, hints at where you are.</description>
<position x="-260" y="440" z="0" />
<arc exit="southeast" move="swim southeast" destination="134" />
<arc exit="northwest" move="swim northwest" destination="152" />
<arc exit="climb" move="climb bridge support" destination="40" />
</node>
<node id="134" name="Iden Araba, South" color="#0000FF">
<description>The blue-green water sweeps past the middle ring's gondola landing and scrapes against the basalt blocks forming the outer ring's foundation. Sheltered in the crevices between the stone slabs, pink anemonies hopeful of a meal wave their tentacles in the quickly moving southeasterly current.</description>
<description>Light from the city's buildings reflects off the rippling water, but doesn't cast enough illumination to navigate. Only the current, tugging toward the southeast, hints at where you are.</description>
<position x="-200" y="500" z="0" />
<arc exit="southeast" move="swim southeast" destination="135" />
<arc exit="west" move="swim west" destination="133" />
</node>
<node id="135" name="Iden Araba, South" color="#0000FF">
<description>The drag of water on rock slows the current as it curves eastward toward the Dajere Bridge. A dark brown patch marking the remains of a canal barge lies nestled in the seagrass growing on the bottom of the waterway.</description>
<description>Light from the city's buildings reflects off the rippling water, but doesn't cast enough illumination to navigate. Only the current, tugging eastward, hints at where you are.</description>
<position x="-80" y="500" z="0" />
<arc exit="east" move="swim east" destination="136" />
<arc exit="west" move="swim west" destination="134" />
</node>
<node id="136" name="Iden Araba, South" color="#0000FF">
<description>Mirroring the blue-green water, sprawling colonies of tiny blue-shelled snails stain the damp foundation rocks. Sprigs of green growing atop the rough ring edges flutter in breeze. The current flows eastward toward the Dajere Bridge.</description>
<description>Light from the city's buildings reflects off the rippling water, but doesn't cast enough illumination to navigate. Only the current, tugging eastward, hints at where you are.</description>
<position x="20" y="500" z="0" />
<arc exit="east" move="swim east" destination="137" />
<arc exit="southwest" move="swim southwest" destination="135" />
</node>
<node id="137" name="Iden Araba, Southeast" color="#0000FF">
<description>As it rushes against the footings of the Dajere Bridge, the current splits, part veering into the inner canal, part continuing the circular trip through the outer canal. The water surging through the area is perpetually turbulent as the bridge footings and inner canal's point repel and rechannel the frothing waves.</description>
<description>Light from the city's buildings reflects off the rippling water, but doesn't cast enough illumination navigate. Only the current, tugging toward the northeast, hints at where you are.</description>
<position x="140" y="500" z="0" />
<arc exit="northeast" move="swim northeast" destination="138" />
<arc exit="southwest" move="swim southwest" destination="136" />
<arc exit="northwest" move="swim northwest" destination="154" />
</node>
<node id="138" name="Iden Araba, Southeast" color="#0000FF">
<description>The footings of the Dajere Bridge split the current, sending little eddies of water spinning toward the northeast. Puddles of foam careen among the twisting whirls of water like dancers pirouetting from partner to partner.</description>
<description>Light from the city's buildings reflects off the rippling water, but doesn't cast enough illumination navigate. Only the current, tugging toward the northeast, hints at where you are.</description>
<position x="200" y="440" z="0" />
<arc exit="northeast" move="swim northeast" destination="139" />
<arc exit="southwest" move="swim southwest" destination="137" />
<arc exit="northwest" move="swim northwest" destination="154" />
</node>
<node id="139" name="Iden Araba, East" color="#0000FF">
<description>Streaks of white brine mark the tides on the steep basalt pillars that form the ring foundations. Long slender strands of green slime floats atop the water, pulled along by the current.</description>
<description />
<description>Light from the city's buildings reflects off the rippling water, but doesn't cast enough illumination navigate. Only the current, tugging toward the northeast, hints at where you are.</description>
<position x="300" y="320" z="0" />
<arc exit="northeast" move="swim northeast" destination="140" />
<arc exit="south" move="swim south" destination="138" />
</node>
<node id="140" name="Iden Araba, East" color="#0000FF">
<description>Delectable scents from the back of an inn waft over the canal: roasting meat mingles with baking bread and the tang of salt. A squall of gulls swarm near the inn, while on the other side of the canal, a group of pelicans perches on the mooring poles of the outer ring's gondola landing.</description>
<description>Light from the city's buildings reflects off the rippling water, but doesn't cast enough illumination navigate. Only the current, tugging toward the northeast, hints at where you are.</description>
<description>Light from the city's buildings reflects off the rippling water, but doesn't cast enough illumination navigate. Only the current, tugging northward, hints at where you are.</description>
<position x="300" y="160" z="0" />
<arc exit="north" move="swim north" destination="141" />
<arc exit="south" move="swim south" destination="139" />
</node>
<node id="141" name="Iden Araba, East" color="#0000FF">
<description>Cries of hawkers selling their goods cut through the slosh of water and squawk of birds which normally defines the canal's voice. Small buoys, painted with the colors of their owners, mark the position of lobster traps.</description>
<description>Light from the city's buildings reflects off the rippling water, but doesn't cast enough illumination navigate. Only the current, tugging toward the northeast, hints at where you are.</description>
<description>Light from the city's buildings reflects off the rippling water, but doesn't cast enough illumination to navigate. Only the current, tugging northward, hints at where you are.</description>
<position x="300" y="60" z="0" />
<arc exit="north" move="swim north" destination="142" />
<arc exit="southeast" move="swim southeast" destination="140" />
</node>
<node id="142" name="Iden Araba, Northeast" color="#0000FF">
<description>The Tamris bridge looms nearby, its sculpted ships clearly visible as they sail across the arching sides. Several fishermen have cast their lines over the bridge's side, but, more interested in gossip and coffee, pay little attention to the floats bobbing in the water.</description>
<description>Light from the city's buildings reflects off the rippling water, but doesn't cast enough illumination to navigate. Only the current, tugging toward the northwest, hints at where you are.</description>
<position x="240" y="0" z="0" />
<arc exit="southeast" move="swim southeast" destination="141" />
<arc exit="northwest" move="swim northwest" destination="143" />
</node>
<node id="143" name="Iden Araba, Northeast" color="#0000FF">
<description>Blunted by the Tamris bridge's thick footings, the current is slowed as it continues its journey through the canal. Whirls of foamy water spin forward languidly, picking up particles of debris and greenish brown scum torn from the ring foundations.</description>
<description>Light from the city's buildings reflects off the rippling water, but doesn't cast enough illumination to navigate. Only the current, tugging toward the northwest, hints at where you are.</description>
<position x="180" y="-60" z="0" />
<arc exit="southeast" move="swim southeast" destination="142" />
<arc exit="northwest" move="swim northwest" destination="144" />
</node>
<node id="144" name="Iden Araba, North" color="#0000FF">
<description>Noise from the normal life of the city echoes across the canal. The shallow-walled channel formed by the basalt foundations gathers the sound, echos it and reflects the noise off the water, magnifying its intensity.</description>
<description>Light from the city's buildings reflects off the rippling water, but doesn't cast enough illumination navigate. Only the current, tugging toward the northeast, hints at where you are.</description>
<description>Light from the city's buildings reflects off the rippling water, but doesn't cast enough illumination to navigate. Only the current, tugging toward the northwest, hints at where you are.</description>
<position x="120" y="-60" z="0" />
<arc exit="east" move="swim east" destination="143" />
<arc exit="northwest" move="swim northwest" destination="145" />
</node>
<node id="145" name="Iden Araba, North" color="#0000FF">
<description>Crude drawings and crooked-lettered puns scrawled on the bridge's footings emerge through the dark grey paint intended to obscure these rude artistic efforts. The current flows westward toward the sea's entrance to the canal.</description>
<description>The water slapping against the bridge footings echos in the confined space beneath it. A lighter patch of dark marks the mouth of the tunnel.</description>
<position x="0" y="-60" z="0" />
<arc exit="east" move="swim east" destination="144" />
<arc exit="west" move="swim west" destination="146" />