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CreatureManager.pde
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CreatureManager.pde
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class CreatureManager{
ArrayList<Creature> creatures;
ArrayList<Cell> newCells;
ArrayList<VerletSpring2D> newBonds;
boolean creaturesGrown;
Flowfield field;
CreatureManager()
{
creatures = new ArrayList<Creature>();
newCells = new ArrayList<Cell>();
newBonds = new ArrayList<VerletSpring2D>();
initCreatures();
}
void run(Flowfield ff)
{
field = ff;
}
void initCreatures()
{
for(int i=0; i<12; i++)
{
Creature cr = new Creature();
creatures.add(cr);
}
}
void display()
{
newCells.clear();
newBonds.clear();
for(Creature c : creatures)
{
if(c.update())
{
newCells.add(c.cells.get(c.cells.size()-1));
newBonds.add(c.bonds.get(c.bonds.size()-1));
creaturesGrown = true;
}
else {
creaturesGrown = false;
}
//c.updateShape();
c.follow(field);
c.display();
}
}
boolean isGrown()
{
return creaturesGrown;
}
int getCreatureCount()
{
int count = creatures.size();
return count;
}
int getTotalCellCount()
{
int count = 0;
for(Creature c : creatures)
{
count += c.getCellCount();
}
return count;
}
}