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tests.c
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tests.c
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/* Testing Code */
#include <limits.h>
#include <math.h>
/* Routines used by floation point test code */
/* Convert from bit level representation to floating point number */
float u2f(unsigned u) {
union {
unsigned u;
float f;
} a;
a.u = u;
return a.f;
}
/* Convert from floating point number to bit-level representation */
unsigned f2u(float f) {
union {
unsigned u;
float f;
} a;
a.f = f;
return a.u;
}
//1
int test_bitAnd(int x, int y)
{
return x&y;
}
int test_bitXor(int x, int y)
{
return x^y;
}
//2
int test_negate(int x) {
return -x;
}
int test_byteSwap(int x, int n, int m)
{
/* little endiamachine */
/* least significant byte stored first */
unsigned int nmask, mmask;
switch(n) {
case 0:
nmask = x & 0xFF;
x &= 0xFFFFFF00;
break;
case 1:
nmask = (x & 0xFF00) >> 8;
x &= 0xFFFF00FF;
break;
case 2:
nmask = (x & 0xFF0000) >> 16;
x &= 0xFF00FFFF;
break;
default:
nmask = ((unsigned int)(x & 0xFF000000)) >> 24;
x &= 0x00FFFFFF;
break;
}
switch(m) {
case 0:
mmask = x & 0xFF;
x &= 0xFFFFFF00;
break;
case 1:
mmask = (x & 0xFF00) >> 8;
x &= 0xFFFF00FF;
break;
case 2:
mmask = (x & 0xFF0000) >> 16;
x &= 0xFF00FFFF;
break;
default:
mmask = ((unsigned int)(x & 0xFF000000)) >> 24;
x &= 0x00FFFFFF;
break;
}
nmask <<= 8*m;
mmask <<= 8*n;
return x | nmask | mmask;
}
int test_allOddBits(int x) {
int i;
for (i = 1; i < 32; i+=2)
if ((x & (1<<i)) == 0)
return 0;
return 1;
}
//3
int test_bitMask(int highbit, int lowbit)
{
int result = 0;
int i;
for (i = lowbit; i <= highbit; i++)
result |= 1 << i;
return result;
}
int test_conditional(int x, int y, int z)
{
return x?y:z;
}
int test_isAsciiDigit(int x) {
return (0x30 <= x) && (x <= 0x39);
}
//4
int test_isNonZero(int x)
{
return x!=0;
}
int test_logicalNeg(int x)
{
return !x;
}
//float
unsigned test_floatNegate(unsigned uf) {
float f = u2f(uf);
float nf = -f;
if (isnan(f))
return uf;
else
return f2u(nf);
}
unsigned test_floatAbsVal(unsigned uf) {
float f = u2f(uf);
unsigned unf = f2u(-f);
if (isnan(f))
return uf;
/* An unfortunate hack to get around a limitation of the BDD Checker */
if ((int) uf < 0)
return unf;
else
return uf;
}
unsigned test_floatPower2(int x) {
float result = 1.0;
float p2 = 2.0;
int recip = (x < 0);
/* treat tmin specially */
if ((unsigned)x == 0x80000000) {
return 0;
}
if (recip) {
x = -x;
p2 = 0.5;
}
while (x > 0) {
if (x & 0x1)
result = result * p2;
p2 = p2 * p2;
x >>= 1;
}
return f2u(result);
}