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Describe the bug
An error stating that the DialogicTimeline is not defined in the DialogicGameHandler class occurred after installing then enabling the addon for the first time.
To Reproduce
Steps to reproduce the behavior:
Install and activate Dialogic 2 following the instructions in the documentation.
Click on 'Run Current Scene' without using any Dialogic features.
The bug does not occur with every single run, but frequent enough to be an issue.
Expected behavior
No error should occur when 'Run Current Scene' is pressed if Dialogic is enabled but not in use.
Screenshots
If applicable, add screenshots to help explain your problem.
System (please complete the following information):
OS: Windows
Godot Version: 4.2.2 and 4.3
Dialogic Version: 2.0 Alpha 16
Solutions
Workaround
What you tried to get the feature working
Updated from Godot 4.2.2 to 4.3
After experiencing the issue with 4.3, I added the line: const DialogicTimeline = preload("res://addons/dialogic/Resources/timeline.gd")
to res://addons/dialogic/Core/DialogicGameHandler.gd
After running the scene with the code change, the error did not occur. I removed the code change, and the error did not occur.
Possible fixes
Any idea to fix the issue or a link to the line of code that might be the cause for this problem
The text was updated successfully, but these errors were encountered:
The problem
Describe the bug
An error stating that the DialogicTimeline is not defined in the DialogicGameHandler class occurred after installing then enabling the addon for the first time.
To Reproduce
Steps to reproduce the behavior:
The bug does not occur with every single run, but frequent enough to be an issue.
Expected behavior
No error should occur when 'Run Current Scene' is pressed if Dialogic is enabled but not in use.
Screenshots
If applicable, add screenshots to help explain your problem.
System (please complete the following information):
Solutions
Workaround
What you tried to get the feature working
Updated from Godot 4.2.2 to 4.3
After experiencing the issue with 4.3, I added the line:
const DialogicTimeline = preload("res://addons/dialogic/Resources/timeline.gd")
to res://addons/dialogic/Core/DialogicGameHandler.gd
After running the scene with the code change, the error did not occur. I removed the code change, and the error did not occur.
Possible fixes
Any idea to fix the issue or a link to the line of code that might be the cause for this problem
The text was updated successfully, but these errors were encountered: