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arbiter.sls
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arbiter.sls
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;; Copyright 2016 Eduardo Cavazos
;;
;; Licensed under the Apache License, Version 2.0 (the "License");
;; you may not use this file except in compliance with the License.
;; You may obtain a copy of the License at
;;
;; http://www.apache.org/licenses/LICENSE-2.0
;;
;; Unless required by applicable law or agreed to in writing, software
;; distributed under the License is distributed on an "AS IS" BASIS,
;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;; See the License for the specific language governing permissions and
;; limitations under the License.
(library (box2d-lite arbiter)
(export make-arbiter
arbiter-contacts
arbiter-num-contacts
arbiter-body-1
arbiter-body-2
arbiter-friction
arbiter-contacts-set!
arbiter-num-contacts-set!
arbiter-body-1-set!
arbiter-body-2-set!
arbiter-friction-set!
is-arbiter
import-arbiter
create-arbiter
arbiter::pre-step
arbiter::apply-impulse
)
(import (rnrs)
(surfage s27 random-bits)
(gl)
(agave glamour misc)
(dharmalab misc is-vector)
(box2d-lite util define-record-type)
(box2d-lite util say)
(box2d-lite util math)
(box2d-lite vec)
(box2d-lite body)
(box2d-lite edges)
(box2d-lite contact)
(box2d-lite collide)
(box2d-lite world-parameters))
;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define MAX-POINTS 2)
(define-record-type++ arbiter
is-arbiter
import-arbiter
(fields (mutable contacts)
(mutable num-contacts)
(mutable body-1)
(mutable body-2)
(mutable friction))
(methods (update arbiter::update)))
;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define (create-arbiter b1 b2)
(let ((arb (make-arbiter (vector (create-contact)
(create-contact))
0 0 0 0)))
(import-arbiter arb)
(is-body body-1)
(is-body body-2)
(body-1! b1)
(body-2! b2)
(num-contacts! (collide contacts body-1 body-2))
(friction! (sqrt (* body-1.friction body-2.friction)))
(glPointSize 4.0)
(glColor3f 1.0 0.0 0.0)
(gl-begin GL_POINTS
(do ((i 0 (+ i 1)))
((>= i num-contacts))
(let ()
(is-vector contacts i)
(is-contact contacts.i)
(is-vec contacts.i.position)
(glVertex2f contacts.i.position.x contacts.i.position.y))))
(glPointSize 1.0)
arb))
;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define (arbiter::update arb new-contacts num-new-contacts)
(import-arbiter arb)
(let ((merged-contacts (make-vector 2)))
(do ((i 0 (+ i 1)))
((>= i num-new-contacts))
(let ()
(is-vector new-contacts i)
(is-contact new-contacts.i)
(is-edges new-contacts.i.feature)
(is-vector merged-contacts i)
(is-contact merged-contacts.i)
(let ((k -1))
(is-vector contacts k)
(is-contact contacts.k)
(do ((j 0 (+ j 1))
(stop #f))
((or (>= j num-contacts) stop))
(let ()
(is-vector contacts j)
(is-contact contacts.j)
(is-edges contacts.j.feature)
(if (edges-equal? new-contacts.i.feature contacts.j.feature)
(begin
(set! k j)
(set! stop #t)))))
(cond ((> k -1)
(merged-contacts.i! new-contacts.i)
(cond ((warm-starting)
(merged-contacts.i.pn! contacts.k.pn)
(merged-contacts.i.pt! contacts.k.pt)
(merged-contacts.i.pnb! contacts.k.pnb))
(else
(merged-contacts.i.pn! 0.0)
(merged-contacts.i.pt! 0.0)
(merged-contacts.i.pnb! 0.0))))
(else
(merged-contacts.i! new-contacts.i))))))
(do ((i 0 (+ i 1)))
((>= i num-new-contacts))
(let ()
(is-vector contacts i)
(is-vector merged-contacts i)
(contacts.i! merged-contacts.i)))
(num-contacts! num-new-contacts)))
;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define (arbiter::pre-step arb inv-dt)
(import-arbiter arb)
(is-body body-1)
(is-body body-2)
(let ((k-allowed-penetration 0.01)
(k-bias-factor (if (position-correction) 0.2 0.0)))
(do ((i 0 (+ i 1)))
((>= i num-contacts))
(let ()
(is-vector contacts i)
(let ((c contacts.i))
(is-contact c)
(let ((r1 (v- c.position body-1.position))
(r2 (v- c.position body-2.position)))
(let ((rn1 (vec-dot r1 c.normal))
(rn2 (vec-dot r2 c.normal)))
(let ((k-normal (+ body-1.inv-mass
body-2.inv-mass
(* body-1.inv-i (- (vec-dot r1 r1) (* rn1 rn1)))
(* body-2.inv-i (- (vec-dot r2 r2) (* rn2 rn2))))))
(c.mass-normal! (/ 1.0 k-normal))
(let ((tangent (vxn c.normal 1.0)))
(let ((rt1 (vec-dot r1 tangent))
(rt2 (vec-dot r2 tangent)))
(let ((k-tangent
(+ body-1.inv-mass
body-2.inv-mass
(* body-1.inv-i (- (vec-dot r1 r1) (* rt1 rt1)))
(* body-2.inv-i (- (vec-dot r2 r2) (* rt2 rt2))))))
(c.mass-tangent! (/ 1.0 k-tangent))
(c.bias! (* -1
k-bias-factor
inv-dt
(min 0.0 (+ c.separation k-allowed-penetration))))
(if (accumulate-impulses)
(let ((p (v+ (n*v c.pn c.normal) (n*v c.pt tangent))))
;; (say body-1.velocity)
;; (say body-2.velocity)
(body-1.velocity!
(v- body-1.velocity (n*v body-1.inv-mass p)))
(body-1.angular-velocity!
(- body-1.angular-velocity (* body-1.inv-i (vxv r1 p))))
(body-2.velocity!
(v+ body-2.velocity (n*v body-2.inv-mass p)))
(body-2.angular-velocity!
(+ body-2.angular-velocity (* body-2.inv-i (vxv r2 p))))
)))))))))))))
;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define (arbiter::apply-impulse arb)
(import-arbiter arb)
(let ((b1 body-1)
(b2 body-2))
(is-body b1)
(is-body b2)
;; (say-expr b2.velocity)
;; (if (> (abs (vec-y b2.velocity)) 0.001)
;; (say-expr (vec-y b2.velocity)))
;; (if (> (abs (vec-y b2.velocity)) 0.001)
;; (say-expr b2.velocity))
(do ((i 0 (+ i (+ i 1))))
((>= i num-contacts))
(let ((c (vector-ref contacts i)))
(is-contact c)
(c.r1! (v- c.position b1.position))
(c.r2! (v- c.position b2.position))
(let ((dv (v- (v- (v+ b2.velocity (nxv b2.angular-velocity c.r2))
b1.velocity)
(nxv b1.angular-velocity c.r1))))
;; (say-expr b2.velocity)
;; (say-expr b2.angular-velocity)
;; (say "c.r2 " c.r2)
(let ((vn (vec-dot dv c.normal)))
(let ((dpn (* c.mass-normal (+ (- vn) c.bias))))
;; (say "c.mass-normal " c.mass-normal)
;; (say "vn " vn)
;; (say "dpn " dpn)
(if (accumulate-impulses)
(let ((pn0 c.pn))
(c.pn! (max (+ pn0 dpn) 0.0))
(set! dpn (- c.pn pn0))
;; (say "c.pn " c.pn)
)
(set! dpn (max dpn 0.0)))
(let ((pn (n*v dpn c.normal)))
(b1.velocity! (v- b1.velocity (n*v b1.inv-mass pn)))
(b1.angular-velocity!
(- b1.angular-velocity (* b1.inv-i (vxv c.r1 pn))))
(b2.velocity! (v+ b2.velocity (n*v b2.inv-mass pn)))
(b2.angular-velocity!
(+ b2.angular-velocity (* b2.inv-i (vxv c.r2 pn))))
(set! dv (v- (v- (v+ b2.velocity
(nxv b2.angular-velocity c.r2))
b1.velocity)
(nxv b1.angular-velocity c.r1)))
(let ((tangent (vxn c.normal 1.0)))
(let ((vt (vec-dot dv tangent)))
(let ((dpt (* c.mass-tangent (- vt))))
;; (say-expr dpt)
(if (accumulate-impulses)
(let ((max-pt (* friction c.pn))
(old-tangent-impulse c.pt))
;; (say-expr max-pt)
(c.pt!
(clamp (+ old-tangent-impulse dpt) (- max-pt) max-pt))
(set! dpt (- c.pt old-tangent-impulse))
;; (say-expr c.pt)
)
(let ((max-pt (* friction dpn)))
(set! dpt (clamp dpt (- max-pt) max-pt))))
(let ((pt (n*v dpt tangent)))
(b1.velocity! (v- b1.velocity (n*v b1.inv-mass pt)))
(b1.angular-velocity!
(- b1.angular-velocity (* b1.inv-i (vxv c.r1 pt))))
(b2.velocity! (v+ b2.velocity (n*v b2.inv-mass pt)))
(b2.angular-velocity!
(+ b2.angular-velocity (* b2.inv-i (vxv c.r2 pt))))
))))))))))))
;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
)