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.gitignore
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# File created using '.gitignore Generator' for Visual Studio Code: https://bit.ly/vscode-gig
# Created by https://www.toptal.com/developers/gitignore/api/visualstudiocode,macos,archive,archives,archlinuxpackages,aspnetcore,azurefunctions,azurite,backup,compressed,compressedarchive,compression,csharp,data,database,datarecovery,dbeaver,diff,direnv,diskimage,dotenv,dotnetcore,dotsettings,executable,git,homebrew,jetbrains,jetbrains+all,jetbrains+iml,linux,microsoftoffice,node,openframeworks+visualstudio,osx,patch,pycharm,pycharm+all,pycharm+iml,pydev,python,root,spreadsheet,stdlib,svn,test,text,typings,venv,virtualenv,visualbasic,visualstudio,vs,web,windows,wordpress,xcode,xcodeinjection,zsh
# Edit at https://www.toptal.com/developers/gitignore?templates=visualstudiocode,macos,archive,archives,archlinuxpackages,aspnetcore,azurefunctions,azurite,backup,compressed,compressedarchive,compression,csharp,data,database,datarecovery,dbeaver,diff,direnv,diskimage,dotenv,dotnetcore,dotsettings,executable,git,homebrew,jetbrains,jetbrains+all,jetbrains+iml,linux,microsoftoffice,node,openframeworks+visualstudio,osx,patch,pycharm,pycharm+all,pycharm+iml,pydev,python,root,spreadsheet,stdlib,svn,test,text,typings,venv,virtualenv,visualbasic,visualstudio,vs,web,windows,wordpress,xcode,xcodeinjection,zsh
### Archive ###
### Mostly from https://en.wikipedia.org/wiki/List_of_archive_formats
## Archiving only
# The traditional archive format on Unix-like systems, now used mainly for the creation of static libraries.
*.a
*.ar
# RPM files consist of metadata concatenated with (usually) a cpio archive. Newer RPM systems also support other archives, as cpio is becoming obsolete. cpio is also used with initramfs.
*.cpio
# A self-extracting archive that uses the Bourne shell (sh).
*.shar
# A system for storing multiple files. LBR archives typically contained files processed by SQ, or the archive itself was compressed with SQ. LBR archives that were compressed with SQ ended with the extension .LQR
*.LBR
# An archive format originally used mainly for archiving and distribution of the exact, nearly-exact, or custom-modified contents of an optical storage medium such as a CD-ROM or DVD-ROM. However, it can be used to archive the contents of other storage media, selected partitions, folders, and/or files. The resulting archive is typically optimized for convenient rendering to (re-)writable CD or DVD media.
*.iso
# A library format used primarily on the Commodore 64 and 128 lines of computers. This bears no resemblance to the DOS LBR format. While library files were quick to implement (a number of programs exist to work with them) they are crippled in that they cannot grow with use: once a file has been created it cannot be amended (files added, changed or deleted) without recreating the entire file.
*.lbr
# An archive format used by Mozilla for storing binary diffs. Used in conjunction with bzip2.
*.mar
# A common archive format used on Unix-like systems. Generally used in conjunction with compressors such as gzip, bzip2, compress or xz to create .tar.gz, .tar.bz2, .tar.Z or tar.xz files.
*.tar
# Package managers
# Red Hat Package Manager
*.rpm
# Debian package
*.deb
# MicroSoft Installer
*.msi
*.msm
*.msp
# Mozilla package installer
*.xpi
# Ruby Package
*.gem
### Archives ###
# It's better to unpack these files and commit the raw source because
# git has its own built in compression methods.
*.7z
*.jar
*.rar
*.zip
*.gz
*.gzip
*.tgz
*.bzip
*.bzip2
*.bz2
*.xz
*.lzma
*.cab
*.xar
# Packing-only formats
# Package management formats
*.dmg
*.egg
*.txz
### ArchLinuxPackages ###
*.tar.*
*.exe
*.log
*.log.*
*.sig
pkg/
### ASPNETCore ###
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# DNX
project.lock.json
project.fragment.lock.json
artifacts/
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# NuGet v3's project.json files produces more ignoreable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/
### AzureFunctions ###
# Azure Functions localsettings file
local.settings.json
### Azurite ###
# Azurite queue
__queuestorage__
__azurite_db_queue__.json
__azurite_db_queue_extent__.json
# Azurite blob
__blobstorage__
__azurite_db_blob__.json
__azurite_db_blob_extent__.json
# Azurite table
__azurite_db_table__.json
__azurite_db_table_extent__.json
### Backup ###
*.bak
*.gho
*.ori
*.orig
### Compressed ###
*.pkg
*.sit
*.sitx
*.zipx
### CompressedArchive ###
## Archiving and compression
# Open source file format. Used by 7-Zip.
# Mac OS X, restoration on different platforms is possible although not immediate Yes Based on 7z. Preserves Spotlight metadata, resource forks, owner/group information, dates and other data which would be otherwise lost with compression.
*.s7z
# Old archive versions only Proprietary format
*.ace
# A format that compresses and doubly encrypt the data (AES256 and CAS256) avoiding brute force attacks, also hide files in an AFA file. It has two ways to safeguard data integrity and subsequent repair of the file if has an error (repair with AstroA2P (online) or Astrotite (offline)).
*.afa
# A mainly Korean format designed for very large archives.
*.alz
# Android application package (variant of JAR file format).
*.apk
# ??
*.arc
# Originally DOS, now multiple
*.arj
# Open archive format, used by B1 Free Archiver (http://dev.b1.org/standard/archive-format.html)
*.b1
# Binary Archive with external header
*.ba
# Proprietary format from the ZipTV Compression Components
*.bh
# The Microsoft Windows native archive format, which is also used by many commercial installers such as InstallShield and WISE.
# Originally DOS, now DOS and Windows Created by Yaakov Gringeler; released last in 2003 (Compressia 1.0.0.1 beta), now apparently defunct. Free trial of 30 days lets user create and extract archives; after that it is possible to extract, but not to create.
*.car
# Open source file format.
*.cfs
# Compact Pro archive, a common archiver used on Mac platforms until about Mac OS 7.5.x. Competed with StuffIt; now obsolete.
*.cpt
# Windows, Unix-like, Mac OS X Open source file format. Files are compressed individually with either gzip, bzip2 or lzo.
*.dar
# DiskDoubler Mac OS obsolete
*.dd
# ??
*.dgc
# Apple Disk Image upports "Internet-enabled" disk images, which, once downloaded, are automatically decompressed, mounted, have the contents extracted, and thrown away. Currently, Safari is the only browser that supports this form of extraction; however, the images can be manually extracted as well. This format can also be password-protected or encrypted with 128-bit or 256-bit AES encryption.
# Enterprise Java Archive archive
*.ear
# ETSoft compressed archive
# The predecessor of DGCA.
*.gca
# Originally DOS Yes, but may be covered by patents DOS era format; uses arithmetic/Markov coding
*.ha
# MS Windows HKI
*.hki
# Produced by ICEOWS program. Excels at text file compression.
*.ice
# Java archive, compatible with ZIP files
# Open sourced archiver with compression using the PAQ family of algorithms and optional encryption.
*.kgb
# Originally DOS, now multiple Multiple Yes The standard format on Amiga.
*.lzh
*.lha
# Archiver originally used on The Amiga. Now copied by Microsoft to use in their .cab and .chm files.
*.lzx
# file format from NoGate Consultings, a rival from ARC-Compressor.
*.pak
# A disk image archive format that supports several compression methods as well as splitting the archive into smaller pieces.
*.partimg
# An experimental open source packager (http://mattmahoney.net/dc)
*.paq*
# Open source archiver supporting authenticated encryption, volume spanning, customizable object level and volume level integrity checks (form CRCs to SHA-512 and Whirlpool hashes), fast deflate based compression
*.pea
# The format from the PIM - a freeware compression tool by Ilia Muraviev. It uses an LZP-based compression algorithm with set of filters for executable, image and audio files.
*.pim
# PackIt Mac OS obsolete
*.pit
# Used for data in games written using the Quadruple D library for Delphi. Uses byte pair compression.
*.qda
# A proprietary archive format, second in popularity to .zip files.
# The format from a commercial archiving package. Odd among commercial packages in that they focus on incorporating experimental algorithms with the highest possible compression (at the expense of speed and memory), such as PAQ, PPMD and PPMZ (PPMD with unlimited-length strings), as well as a proprietary algorithms.
*.rk
# Self Dissolving ARChive Commodore 64, Commodore 128 Commodore 64, Commodore 128 Yes SDAs refer to Self Dissolving ARC files, and are based on the Commodore 64 and Commodore 128 versions of ARC, originally written by Chris Smeets. While the files share the same extension, they are not compatible between platforms. That is, an SDA created on a Commodore 64 but run on a Commodore 128 in Commodore 128 mode will crash the machine, and vice versa. The intended successor to SDA is SFX.
*.sda
# A pre-Mac OS X Self-Extracting Archive format. StuffIt, Compact Pro, Disk Doubler and others could create .sea files, though the StuffIt versions were the most common.
*.sea
# Scifer Archive with internal header
*.sen
# Commodore 64, Commodore 128 SFX is a Self Extracting Archive which uses the LHArc compression algorithm. It was originally developed by Chris Smeets on the Commodore platform, and runs primarily using the CS-DOS extension for the Commodore 128. Unlike its predecessor SDA, SFX files will run on both the Commodore 64 and Commodore 128 regardless of which machine they were created on.
*.sfx
# An archive format designed for the Apple II series of computers. The canonical implementation is ShrinkIt, which can operate on disk images as well as files. Preferred compression algorithm is a combination of RLE and 12-bit LZW. Archives can be manipulated with the command-line NuLib tool, or the Windows-based CiderPress.
*.shk
# A compression format common on Apple Macintosh computers. The free StuffIt Expander is available for Windows and OS X.
# The replacement for the .sit format that supports more compression methods, UNIX file permissions, long file names, very large files, more encryption options, data specific compressors (JPEG, Zip, PDF, 24-bit image, MP3). The free StuffIt Expander is available for Windows and OS X.
# A royalty-free compressing format
*.sqx
# The "tarball" format combines tar archives with a file-based compression scheme (usually gzip). Commonly used for source and binary distribution on Unix-like platforms, widely available elsewhere.
*.tar.gz
*.tar.Z
*.tar.bz2
*.tbz2
*.tar.lzma
*.tlz
# UltraCompressor 2.3 was developed to act as an alternative to the then popular PKZIP application. The main feature of the application is its ability to create large archives. This means that compressed archives with the UC2 file extension can hold almost 1 million files.
*.uc
*.uc0
*.uc2
*.ucn
*.ur2
*.ue2
# Based on PAQ, RZM, CSC, CCM, and 7zip. The format consists of a PAQ, RZM, CSC, or CCM compressed file and a manifest with compression settings stored in a 7z archive.
*.uca
# A high compression rate archive format originally for DOS.
*.uha
# Web Application archive (Java-based web app)
*.war
# File-based disk image format developed to deploy Microsoft Windows.
*.wim
# XAR
# Native format of the Open Source KiriKiri Visual Novel engine. Uses combination of block splitting and zlib compression. The filenames and pathes are stored in UTF-16 format. For integrity check, the Adler-32 hashsum is used. For many commercial games, the files are encrypted (and decoded on runtime) via so-called "cxdec" module, which implements xor-based encryption.
*.xp3
# Yamazaki zipper archive. Compression format used in DeepFreezer archiver utility created by Yamazaki Satoshi. Read and write support exists in TUGZip, IZArc and ZipZag
*.yz1
# The most widely used compression format on Microsoft Windows. Commonly used on Macintosh and Unix systems as well.
# application/x-zoo zoo Multiple Multiple Yes
*.zoo
# Journaling (append-only) archive format with rollback capability. Supports deduplication and incremental update based on last-modified dates. Multi-threaded. Compresses in LZ77, BWT, and context mixing formats. Open source.
*.zpaq
# Archiver with a compression algorithm based on the Burrows-Wheeler transform method.
*.zz
### Compression ###
### From https://en.wikipedia.org/wiki/List_of_archive_formats
## Compression only
# An open source, patent- and royalty-free compression format. The compression algorithm is a Burrows-Wheeler transform followed by a move-to-front transform and finally Huffman coding
# Old compressor for QNX4 OS. The compression algorithm is a modified LZSS, with an adaptive Huffman coding.
*.F
# GNU Zip, the primary compression format used by Unix-like systems. The compression algorithm is DEFLATE.
# An alternate LZMA algorithm implementation, with support for checksums and ident bytes.
*.lz
# The LZMA compression algorithm as used by 7-Zip
# An implementation of the LZO data compression algorithm
*.lzo
# A compression program designed to do particularly well on very large files containing long distance redundancy.
*.rz
# Windows compress/decompress- Linux and Mac OS X decompress only A compression program designed to do high compression on SF2 files (SoundFont)
*.sfark
# A compression format invented by Google and open-sourced in 2011. Snappy aims for very high speeds, reasonable compression, and maximum stability rather than maximum compression or compatibility with any other compression library.
*.sz
# Squeeze: A program which compressed files. A file which was "squeezed" had the middle initial of the name changed to "Q", so that a squeezed text file would end with .TQT, a squeezed executable would end with .CQM or .EQE. Typically used with .LBR archives, either by storing the squeezed files in the archive, or by storing the files decompressed and then compressing the archive, which would have a name ending in ".LQR".
*.?Q?
# A compression program written by Steven Greenberg implementing the LZW algorithm. For several years in the CP/M world when no implementation was available of ARC, CRUNCHed files stored in .LBR archives were very popular. CRUNCH's implementation of LZW had a somewhat unique feature of modifying and occasionally clearing the code table in memory when it became full, resulting in a few percent better compression on many files.
*.?Z?
# A compression format using LZMA2 to yield very high compression ratios.
# The traditional Huffman coding compression format.
*.z
# The traditional LZW compression format.
*.Z
# Joke compression program, actually increasing file size
*.infl
# Compression format(s) used by some DOS and Windows install programs. MS-DOS includes expand.exe to decompress its install files. The compressed files are created with a matching compress.exe command. The compression algorithm is LZSS.
*.??_
### Csharp ###
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
# User-specific files
*.rsuser
# User-specific files (MonoDevelop/Xamarin Studio)
# Mono auto generated files
mono_crash.*
# Build results
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
# Uncomment if you have tasks that create the project's static files in wwwroot
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
# NUnit
nunit-*.xml
# Build Results of an ATL Project
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_h.h
*.iobj
*.ipdb
*_wpftmp.csproj
*.tlog
# Chutzpah Test files
# Visual C++ cache files
# Visual Studio profiler
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
# Guidance Automation Toolkit
# ReSharper is a .NET coding add-in
# TeamCity is a build add-in
# DotCover is a Code Coverage Tool
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
# NCrunch
# MightyMoose
# Web workbench (sass)
# Installshield output folder
# DocProject is a documentation generator add-in
# Click-Once directory
# Publish Web Output
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
# NuGet Packages
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
# Microsoft Azure Build Output
# Microsoft Azure Emulator
# Windows Store app package directories and files
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
# RIA/Silverlight projects
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.ndf
# Business Intelligence projects
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
# GhostDoc plugin setting file
# Node.js Tools for Visual Studio
# Visual Studio 6 build log
# Visual Studio 6 workspace options file
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
*.vbp
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp
# Visual Studio 6 technical files
# Visual Studio LightSwitch build output
# Paket dependency manager
# FAKE - F# Make
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# Visual Studio History (VSHistory) files
.vshistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace
# Local History for Visual Studio Code
.history/
# Windows Installer files from build outputs
*.msix
# JetBrains Rider
### Data ###
*.csv
*.dat
*.efx
*.gbr
*.key
*.pps
*.ppt
*.pptx
*.tax2010
*.vcf
*.xml
### Database ###
*.accdb
*.db
*.dbf
*.mdb
*.sqlite3
*.db-shm
*.db-wal
### DataRecovery ###
## Data recovery
# File format used by dvdisaster to be used for data recovery when discs become damaged or partially unreadable.
*.ecc
# File format used in conjunction with any archive format to provide redundancy and data recovery, most often in newsgroup distribution of binary files.
*.par
*.par2
### DBeaver ###
# ide config file
.dbeaver-data-sources*.xml
### Diff ###
*.patch
*.diff
### direnv ###
.direnv
.envrc
### DiskImage ###
*.toast
*.vcd
### dotenv ###
.env
### DotnetCore ###
# .NET Core build folders
bin/
obj/
# Common node modules locations
/node_modules
/wwwroot/node_modules
### DotSettings ###
*.DotSettings
### Executable ###
*.app
*.bat
*.cgi
*.com
*.gadget
*.pif
*.vb
*.wsf
### Git ###
# Created by git for backups. To disable backups in Git:
# $ git config --global mergetool.keepBackup false
# Created by git when using merge tools for conflicts
*.BACKUP.*
*.BASE.*
*.LOCAL.*
*.REMOTE.*
*_BACKUP_*.txt
*_BASE_*.txt
*_LOCAL_*.txt
*_REMOTE_*.txt
### Homebrew ###
Brewfile.lock.json
### JetBrains ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
# AWS User-specific
.idea/**/aws.xml
# Generated files
.idea/**/contentModel.xml
# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml
# Gradle
.idea/**/gradle.xml
.idea/**/libraries
# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
# auto-import.
# .idea/artifacts
# .idea/compiler.xml
# .idea/jarRepositories.xml
# .idea/modules.xml
# .idea/*.iml
# .idea/modules
# *.iml
# *.ipr
# CMake
cmake-build-*/
# Mongo Explorer plugin
.idea/**/mongoSettings.xml
# File-based project format
*.iws
# IntelliJ
out/
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Cursive Clojure plugin
.idea/replstate.xml
# SonarLint plugin
.idea/sonarlint/
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
# Editor-based Rest Client
.idea/httpRequests
# Android studio 3.1+ serialized cache file
.idea/caches/build_file_checksums.ser
### JetBrains Patch ###
# Comment Reason: https://github.com/joeblau/gitignore.io/issues/186#issuecomment-215987721
# *.iml
# modules.xml
# .idea/misc.xml
# *.ipr
# Sonarlint plugin
# https://plugins.jetbrains.com/plugin/7973-sonarlint
.idea/**/sonarlint/
# SonarQube Plugin
# https://plugins.jetbrains.com/plugin/7238-sonarqube-community-plugin
.idea/**/sonarIssues.xml
# Markdown Navigator plugin
# https://plugins.jetbrains.com/plugin/7896-markdown-navigator-enhanced
.idea/**/markdown-navigator.xml
.idea/**/markdown-navigator-enh.xml
.idea/**/markdown-navigator/
# Cache file creation bug
# See https://youtrack.jetbrains.com/issue/JBR-2257
.idea/$CACHE_FILE$
# CodeStream plugin
# https://plugins.jetbrains.com/plugin/12206-codestream
.idea/codestream.xml
# Azure Toolkit for IntelliJ plugin
# https://plugins.jetbrains.com/plugin/8053-azure-toolkit-for-intellij
.idea/**/azureSettings.xml
### JetBrains+all ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# User-specific stuff
# AWS User-specific
# Generated files
# Sensitive or high-churn files