Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Few expressions don't work via a launch method on ALXR. #2

Open
ScarsTRF opened this issue Nov 28, 2022 · 8 comments
Open

Few expressions don't work via a launch method on ALXR. #2

ScarsTRF opened this issue Nov 28, 2022 · 8 comments

Comments

@ScarsTRF
Copy link

The method I'm currently running is by running the ALXR app with --no-alvr-server --no-bindings args using Link/AirLink

  • Eye expressions for looking left and right do not work, they move slightly, but not much
  • Grinning don't work
  • Jaw left and right are inverted
  • LipMoveLeft's don't work

All these above are what I have for now, I will post anything else in the future~

@dfgHiatus
Copy link
Owner

Thanks for the heads up! I'll have a look at these

@Geenz
Copy link
Contributor

Geenz commented Nov 30, 2022

I've got this one - yeah I'm aware. I'm pretty sure the left and right look is some weird additional coordinate space issue. The grinning - I'm still tweaking the facial blendshapes.

@hazre
Copy link

hazre commented Feb 1, 2023

Hey has there been any updates on this? I can't seem to get it to work at all with Link + ALXR (--no-alvr-server --no-bindings)

@ScarsTRF
Copy link
Author

ScarsTRF commented Feb 1, 2023

Hey has there been any updates on this? I can't seem to get it to work at all with Link + ALXR (--no-alvr-server --no-bindings)

Nope, was told there was gonna be a update a few times, but nothing yet.

@hazre
Copy link

hazre commented Feb 2, 2023

Hey has there been any updates on this? I can't seem to get it to work at all with Link + ALXR (--no-alvr-server --no-bindings)

I'm not sure about the extra expressions but I managed to get it work. I thought I have to run VRCFT with it for the mod to work but that's unnecessary and that's why it wasn't working for me.

cc @ScarsTRF

@hazre
Copy link

hazre commented Feb 3, 2023

Okay now I see the issues of looking Left and right not working currently :/

I wonder if this is ALXR issue or with the mod. Because VRCFT works fine, so I wonder if they correct in VRCFT afterwards or if it's a issue with the mod instead.

I probably going to unpack the eye data and correct it, then feed it back into eye bone / blendshapes as a workaround if there isn't any other better options. Alternatively get around the mod completely and use a OSC to Websocket bridge and use the VRCFT fork instead, since that seems to be working.

@Geenz
Copy link
Contributor

Geenz commented Apr 3, 2023

Just a heads up on this one, I've noticed there's a bunch of small things that don't work as well as they could. I'm going to be doing some deeper testing with a few face tracked avatars against my VPE now that the mod is in a generally stable state.

@hazre
Copy link

hazre commented Apr 3, 2023

Just a heads up on this one, I've noticed there's a bunch of small things that don't work as well as they could. I'm going to be doing some deeper testing with a few face tracked avatars against my VPE now that the mod is in a generally stable state.

Good stuff.

Alternatively get around the mod completely and use a OSC to Websocket bridge and use the VRCFT fork instead, since that seems to be working.

I ended up going this route since VRCFT people already figured out a universal face tracking api, it works with Quest Pro as well as other face tracking solutions.

It's janky and not really meant for public use but it works. https://github.com/hazre/VRCFaceTracking-NeosVR

Zandario pushed a commit to Zandario/QuestProModule that referenced this issue Sep 30, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants