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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.18)
project(cis5650_boids LANGUAGES CUDA CXX)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
# Enable C++11 for host code
set(CMAKE_CXX_STANDARD 11)
if(NOT DEFINED CMAKE_CUDA_STANDARD)
set(CMAKE_CUDA_STANDARD 11)
set(CMAKE_CUDA_STANDARD_REQUIRED ON)
endif()
# Set a default build type if none was specified
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
SET(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE)
# Set the possible values of build type for cmake-gui
SET_PROPERTY(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
find_package(OpenGL REQUIRED)
if(UNIX)
include_directories("${CMAKE_CUDA_TOOLKIT_INCLUDE_DIRECTORIES}")
find_package(glfw3 REQUIRED)
find_package(GLEW REQUIRED)
set(LIBRARIES glfw ${GLEW_LIBRARIES} ${OPENGL_LIBRARIES})
else(UNIX)
set(EXTERNAL "${CMAKE_SOURCE_DIR}/external")
set(GLFW_ROOT_DIR ${EXTERNAL})
set(GLFW_USE_STATIC_LIBS ON)
find_package(GLFW REQUIRED)
set(GLEW_ROOT_DIR ${EXTERNAL})
set(GLEW_USE_STATIC_LIBS ON)
find_package(GLEW REQUIRED)
add_definitions(${GLEW_DEFINITIONS})
include_directories(${GLEW_INCLUDE_DIR} ${GLFW_INCLUDE_DIR})
set(LIBRARIES ${GLEW_LIBRARY} ${GLFW_LIBRARY} ${OPENGL_LIBRARY})
endif(UNIX)
set(GLM_ROOT_DIR "${CMAKE_SOURCE_DIR}/external")
find_package(GLM REQUIRED)
include_directories(${GLM_INCLUDE_DIRS})
set(headers
src/cudaMat4.hpp
src/glslUtility.hpp
src/kernel.h
src/main.hpp
src/utilityCore.hpp
)
set(sources
src/glslUtility.cpp
src/kernel.cu
src/main.cpp
src/utilityCore.cpp
)
list(SORT headers)
list(SORT sources)
source_group(Headers FILES ${headers})
source_group(Sources FILES ${sources})
add_executable(${CMAKE_PROJECT_NAME} ${sources} ${headers})
target_link_libraries(${CMAKE_PROJECT_NAME} ${LIBRARIES})
if(CMAKE_VERSION VERSION_LESS "3.23.0")
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES CUDA_ARCHITECTURES OFF)
elseif(CMAKE_VERSION VERSION_LESS "3.24.0")
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES CUDA_ARCHITECTURES all-major)
else()
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES CUDA_ARCHITECTURES native)
endif()
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE "$<$<AND:$<CONFIG:Debug,RelWithDebInfo>,$<COMPILE_LANGUAGE:CUDA>>:-G>")
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${CMAKE_PROJECT_NAME})
add_custom_command(
TARGET ${CMAKE_PROJECT_NAME}
PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/shaders
${CMAKE_BINARY_DIR}/shaders
)