Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

R30_dev47 - Collision import/export issue #264

Open
Tim-R opened this issue Aug 9, 2024 · 0 comments
Open

R30_dev47 - Collision import/export issue #264

Tim-R opened this issue Aug 9, 2024 · 0 comments

Comments

@Tim-R
Copy link

Tim-R commented Aug 9, 2024

Blender Version 4.1.1
Sollumz Version 2.4.2
CW Version R30_dev47

Issue: When importing bh1_46_0.ybn into Blender and immediately re-exporting it, some of the mesh and the bound poly boxes are majorly messed up. The ybn comes straight from the game files and looks normal prior to export, but upon re-import is broken.

This behavior is present in R30_dev47 but not previous versions.

No errors or warnings.

Original
CodeWalker_RPF_Explorer_2024-08-09_01-56-47

Re-import
CodeWalker_RPF_Explorer_2024-08-09_01-57-08

blender_2024-08-09_01-56-32

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant