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Music and sounds libre replacement #12

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akien-mga opened this issue Jun 28, 2015 · 9 comments
Open

Music and sounds libre replacement #12

akien-mga opened this issue Jun 28, 2015 · 9 comments

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@akien-mga
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As stated in the README, the original music and sound effects of Mystic Mine can't be redistributed under a free license. I think the libre games aficionados (for example from FreeGameDev) can help find some nice freely-licensed musics and sounds, but for this we'd need a listing of the needed assets. This post can be edited later on to contain the full list of assets and whether they have found a replacement yet.

Edit: Actually the sound and music files are still shown in the repo, but have been replaced by a silent placeholder. They are listed here: https://github.com/koonsolo/MysticMine/blob/master/data/800x600/resources.cfg

Music:

  • data/music/breakneck_loop.ogg
  • data/music/truck_stop_loop.ogg
  • data/music/heartland.ogg

Sound effects:

  • data/snd/carhit.wav
  • data/snd/clock.wav
  • data/snd/clock_ring.wav
  • data/snd/coin.wav
  • data/snd/collect.wav
  • data/snd/diamond.wav
  • data/snd/dynamite_tick.wav
  • data/snd/explosion.wav
  • data/snd/dynamitefuse02.wav
  • data/snd/pickaxe_pickup.wav
  • data/snd/pickaxe.wav
  • data/snd/pickup.wav
  • data/snd/railswitch.wav
  • data/snd/rock.wav
  • data/snd/button2.wav
  • data/snd/fireworks0.wav
  • data/snd/fireworks1.wav
  • data/snd/fireworks2.wav
  • data/snd/fireworks3.wav
  • data/snd/buzzer.wav
  • data/snd/button.wav
  • data/snd/crumbling.wav
  • data/snd/shot.wav
  • data/snd/flourish.wav
@qubodup
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qubodup commented Jun 29, 2015

Hi, I found this via freegamedev forums.

  1. I made a cc0/ccby3 sound pack: https://app.box.com/s/sdjepacmavu57pg8dvn00v6dd56iuwmp

button, button2 - ccby3 edited http://www.freesound.org/people/qubodup/sounds/187853/
buzzer - ccby3 own work
carhit - cc0 edited http://freesound.org/people/qubodup/sounds/151624/
clock - ccby3 own work
clock_ring - cc0 edited http://freesound.org/people/ollyoldhoff/sounds/69976/
coin - ccby3 own work
collect - cc0 edited http://freesound.org/people/fins/sounds/171671/
crumbling - ccby3 own work
diamond - ccby3 own work
dynamitefuse02 - ccby3 own work
dynamite_tick - cc0 edited http://freesound.org/people/qubodup/sounds/54849/
explosion - edited cc0 http://www.freesound.org/people/qubodup/sounds/162261/
flourish - ccby3 own work
pickup - ccby3 own work
railswitch - ccby3 edited https://www.freesound.org/people/qubodup/sounds/192063/
shot - cc0 edited http://www.freesound.org/people/qubodup/sounds/162361/

I made padded versions of the clock and dynamite_tick sounds.

I had to use the Linux demo, which unfortunately didn't run, so I couldn't test in-game. It seems like fireworks and pickaxe sounds are missing from the demo, so I couldn't make alternatives.

Please share or send me a zip of the (missing) snd/ files dir to [email protected] if you'd like me to create/find replacements for the remaining sounds.

  1. I found some ccby3/ccbysa3 music. If somebody with project authority would pick songs and ideally even time ranges, I would try to create some loops. Alternatively I can create video tutorials of my process for making music loopable in Audacity.

56bpm http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1500021
77bpm http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100743
100bpm http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100359
103bpm http://freemusicarchive.org/music/Jason_Shaw/Audionautix_Acoustic/BACK_TO_THE_WOODS____1-03
105bpm http://www.jamendo.com/en/track/639864/country-time
110bpm http://freemusicarchive.org/music/Jason_Shaw/Audionautix_Acoustic/JENNYS_THEME___________________-45
120bpm http://freemusicarchive.org/music/Jason_Shaw/Audionautix_Acoustic/SNAPPY________________________________-56
120bpm http://freemusicarchive.org/music/Jason_Shaw/Audionautix_Acoustic/TENNESEE_HAYRIDE_____________2-33
123bpm http://www.jamendo.com/en/track/600662/country-music
128bpm http://freemusicarchive.org/music/Jason_Shaw/Audionautix_Acoustic/CHASIN_IT_________________________1-14
130bpm http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300032
132bpm http://freemusicarchive.org/music/Jason_Shaw/Audionautix_Acoustic/ROCKY_TOP_traditional__1-44
132bpm http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100475
146bpm http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100565
190bpm http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400032

FYI: the original music has 150bpm (25s), 109bpm (60s), 135bpm (50s) and uses acoustic or electric guitar plus drumkit. The genre is probably country.

@heinervdm
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If you fork the repository and then send a submit request i will include your sounds.

@qubodup
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qubodup commented Jul 20, 2015

That's not an option, sorry - I don't have the time to learn using even just basic git.

PS: note that the first link in my comment is a link to a zip with mostly pre-named sounds, although some have multiple versions and one should be picked by whoever is responsible for the audio design / feel of the game.

@akien-mga
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I'll have a go at making a pull request based on @qubodup's findings.

@krumelmonster
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I find the railswitch sound to be annoying. I think it is too loud, too long and too low. Maybe pitch it up?

Also, I think it would be better to find music in lossless format or ogg.

@qubodup
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qubodup commented Aug 18, 2015

I find the railswitch sound to be annoying. I think it is too loud, too long and too low. Maybe pitch it up?

I completely agree. I recommend using one of the click sounds instead (I used "button.wav").

Also, I think it would be better to find music in lossless format or ogg.

I'm not sure but I had the impression that all the music I found is extremely compressed and annoying to listen to, but I'm not sure, perhaps I had some volume sliders too loud and other too quiet when testing. If that is not like this though and the music sounds painful, I don't think it's because of the format but rather because the artists want to be paid if people who want to make a quality product want to use it and thus compressed the music too much so that sensitive ears can't enjoy it, making it business-dangerous to use the free version (pure speculation). I should check again (I won't have time any time soon though).

@krumelmonster
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qubodup: If all these sounds are cc0/ccby you. it would be nice if you could provide a LICENSE file that matches ccby and the way you would like to be accredited. I will create a pull request then.

@qubodup
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qubodup commented Aug 18, 2015

They are not, see text in post where I provide the zip.

To person responsible for copyright of included files: you can copy-paste above text, make corrections if appropriate (if you decide to switch sounds or remove any, since some might be non-used(?)) and add an index which explains that ccby3 means that the sound is licensed under Creative Commons Attribution 3.0 Unported and link to https://creativecommons.org/licenses/by/3.0/legalcode.txt and the same for cc0 with https://creativecommons.org/publicdomain/zero/1.0/legalcode.txt

If you don't like URIs, you can include the text of course.

/LICENSE.txt should be updated to clarify that it is not the sole license for the project.

CC-BY 3 covers (very broadly) how attribution should be given (4.b.).

Please attribute Iwan Gabovitch
http://qubodup.net and or [email protected] are optional.

Besides probably being in a text file, credits should be present in the in-game credits (if there are any) if it is "reasonable to the medium or means You are utilizing".

PS: If you clarify which files you want to have where, I can prepare the sounds credits txt file and download and rename the CC-BY 3 and CC0 legal codes to whatever you would like them to be named as. But I would rather know upfront where the files will be and under what name before I format or formulate them incorrectly. Thanks!

@MCMic
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MCMic commented Aug 3, 2016

Any progress on including free sounds in the repo?

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