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AUTHORS
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cocos2d for iPhone authors
--------------------------
Lead Developer:
Ricardo Quesada (http://www.sapusmedia.com)
Developers:
Valentin Milea
Steve Oldmeadow (http://www.smoco.com/)
cocos2d logos by Michael Heald (http://www.fullyillustrated.com)
Special thanks to: Lucio Torre, Alejandro Cura, Daniel Moisset & Rayentray Tappa.
cocos2d for iPhone wouldn't be possible without the help of the community who is
constantly adding new features, sending patches, opening issues:
http://www.cocos2d-iphone.org/forum
People/companies who were/are contributing code to cocos2d for iPhone (alphabetically ordered):
* Alejandro Cura (http://www.vortech.com.ar/):
author of AccelViewPortDemo
* Alex Winston:
author of ParticleSnow
patches for CocosNode
* Alia Mc.Cutcheon:
scale & rotate order fixed in CocosNode.m
category is cocosLive is UTF8'ized
added sanity in scheduler
TileMapAtlas supports fullpath
* Andy Fitter:
patches for Texture2D
* Andreas Löw (thesk):
FileUtils doesn't convert full paths
* Anton Zemlyanov:
patches for MenuItemToggle that supports selectedIndex
* arya.irani:
CCCallFunc supports class methods (patch)
* asad.rehman:
Menu doesn't receive touches when it is invisible (patch)
* Aymeric Bard:
Repeat action works OK
* Barney Mattox:
templates use rfc1034identifier patch.
XCode doxygen script runs with spaces in subdirectories.
* Brian Hammond:
patches for Demos
* Bryan/Acceleroto (http://www.acceleroto.com):
patch for CocosDenshion
* chere.loque:
Fixed memory leak in CCGridBase when initializing the texture
* CJ Hanson (myBuddyCJ, wiseganesha, CJeazy):
RenderTexture generates UIImages patch
correct channel in SimpleAudioEngine patch
Added Ease Elastic actions
oapcity + color works with premultiplied textures. patch.
Director: fixed startup flicker
Fixed the artifact in textures atlas with no border.
* cjlesh:
RotateTo action rotates to shortest angle patch
* Clinth Harris:
patches for Doc generator script
* Codemattic:
patches for CocosNode
patches for MenuItemFont
* Corey.B.Painter:
Speed action calls other#stop patch
* craigching:
Correct type for objects in TMX maps. patch
* DaemonCollector:
patch for TMX per-tile properties
* Daniele Benegiamo:
Prevent possible memory corruption with particles when autoRemove is On. patch.
* David Whatley (http://criticalthoughtgames.com/)
Scheduler supports the repeat parameter. patch.
Author of perFrameUpdate in Scheduler
Scheduler supports scaleTime per node
ActionManager supports scaleTime per node
Author of tests for: Scheduler:repeat, Scheduler:perFrameUpdate, Scheduler:scaleTime
* Derek van Vliet (http://http://getsetgames.com/)
Added fix to make JPEG images work correctly in iOS4
* Dominique Bongard:
patches for CocosDenshion
Scheduler fires Timer the 1st time with dt=0
Prevent crash with BitmapFontAtlas patch
Template: uses removeUnusedTextures patch
* Donald Alan Morrison:
actions uses FLT_EPSILON macro. patch.
* effervens:
patches for Director
* Ernesto Corvi & On-Core (http://www.on-core.com/):
author of TGA RLE support
patches for TextureMgr
patches for Sprite
author of Effects and EffectsDemo
Added Support classes: Grabber, Grid, GridAction
Added Basic Effects: StopGrid, ReuseGrid
Added Grid Effects: Waves3D, FlipX3D, FlipY3D, Lens3D, Ripple3D, Liquid,
Shaky3D, Waves, Twirl
Added Tiled Grid Effects: ShakyTiles3D, ShatteredTiles3D, ShuffleTiles,
FadeOutTRTiles, FadeOutBLTiles, FadeOutUpTiles, FadeOutDownTiles,
TurnOffTiles, WavesTiles3D, JumpTiles3D, SplitRows, SplitCols
Added Composite actions: AccelAmplitude, AccelDeccelAmplitude, DeccelAmplitude
* Favo Yang:
patch for unschedule timer in CocosNode
* Fraggle:
Fix to make Sequence actions works with 1st action
* Florin Dumitrescu (http://www.crystal-works.net/):
added "update score" in cocosLive
author of the sound engine: PASoundListener, PASoundMgr, PASoundSource
* Fradj Johann:
patches for CocosNode
patches for Layer
patches for MultiplexLayer
* geefmijgratismail:
EAGLView supports resizing. patch.
* Graham Perks:
Atlas works with GL_CULL_FACE
FastDirector doesn't leak autorelease pool patch
* hamm.hans:
Author of CrossFadeTransition
* Hans Larsen:
Possibility to create empty menus
Fixed CLang compiling warnings
* InsertWittyName (http://www.didev-studios.com/):
Texture2D allocs the right memory (patch)
* Ishaq Malik:
patches for CocosNode
* Joao Caxaria:
author of SimpleAudioEngine
* Jacob Eiting:
patches for Primitives
* Jason Booth (slipster216) (http://www.stuffedturkeyapps.com/):
author of the EaseAction actions
author of EaseAction demos
author of StreakDemo, MotionStreak and Ribbon
patch for ScaleTo/By action to support X and Y.
added endSize to ParticleSystem
added WorldSpace coordinates to ParticleSystem
author of RenderTexture class
author of RenderTexture sample
author of Joystick
author of ProximityManager
mentor of merging Sprite with AtlasSprite, and Zwoptex supports and improvements
added support for global NSBundle
* Jason Cecil:
Fixed memory leak in Director#FPSLabel
patches for CocosDenshion
CocosNode: parent set to nil after onExit patch
BitmapFontAtlas supports sub-directories patch
* Joe Vennix:
patches for CocosNode
* Jon Kean (http://twitter.com/awesomestsoft):
PointParticle asserts if size > 64
Fixed memory leaks when initialization of some nodes failed
Added removeFromParent method in CCNode
Improved performance in CCArray
Simplified CCArray getNSArray code
Particles: Uses Quad in ARMv7 and Point in ARMv6. patch.
* Jose Miguel Gomez Gonzalez (http://www.itlgames.com)
Author of the games tab in the cocos2d site
* jkrippy:
patch for menu align. takes scale into account
* johnnyflash71:
TMX suports 1 tileset per layer patch
* jszatmary:
QuadParticleSystem works with NPOT textures. patch.
QuadParticleSystem works with subrects. patch.
Menu items are not consumed if items are not enabled
Director#convertToUI works as expected. patch.
* jtbowden
RotateTo uses min distance patch
* kasatani:
AtlasSprite index 0 is not overwritten
* kermidt.zed:
patches for absolutePosition in CocosNode
patches for Labels in Texture2D
* Keith Peters:
author of Bezier drawing primitives
* Kristoffer Grönlund
Added multiline support in CCBitmapFontAtlas
* Lam Pham (http://www.fancyratstudios.com/)
Author of CCProgressTimer node
Author of CCProgressTo and CCProgressFromTo actions
Author of CCRadialCCWTransition and CCRadialCWTransition transitions
Added several functions to CGPointExtension like: clampf, ccpClamp, ccpFromSize,
ccpCompOp, ccpLerp, ccpFuzzyEqual, ccpCompMult, ccpAngleSigned, ccpAngle,
ccpRotateByAngle, ccpLineIntersect
Author of sample "CocosDenshion - Fancy Rat Metering Demo"
* Leonardo Kasperavičius (http://www.instantgames.com.br/):
original author of QuadParticleSystem class
Author of the original Bezier action
* lukeman:
patches for MenuItem
* Maarten Billemont (lhunath) (http://www.lhunath.com/myst/):
author of ParticleRain
added suport for particles' source
"Particles are updated on update, not draw" patch
fixed memory leaks in Sprite
fixed possible crashes in Sprite, Particles
optimizations in the whole code (using floats, not doubles)
removed useless GL commands in director
fixed Menu aligments
Treat warnings as errors patch
Action's elapsed is property patch
MenuItemFont label can be changed
Menu can be aligned in Columns and Rows
MenuItem supports LabelAtlas
Added RGB protocol in CocosNode, Atlas, Texture
Particle reset system works as expected
CocosNode: fixed "already scheduled exception" bug
Director: added converToUI method
Added support for FontLabel
Author of FontTest
PointParticleSystem doesn't draw if there are no particles patch
Actions: cleaner way to start/stop actions patches
author of CCPropertyAction
* magicyu (crmagicxxx):
CocosLive client supports ranking request patch
* manucorporat (manu.valladolid) (http://www.abstractionworks.com/):
added isPaused property to Director
patches for the setColor API for the RGBA protocol
MenuItemLabel: color is saved when item is disabled
Update status in CocosDenshion patch
Added CocosNode#boundingBox method
Added debuging draw method to AtlasSpriteManager
ColorLayer supports blend protocol patch
performance improvement on particles
TextureAtlas uses VBO instead of vertex array list patch
Director: FPSLabel uses RGBA4444 texture (patch)
Node: Added cached GL matrix (patch)
CCArray: author of high performance array
Added CCArray in CCNode and CCSpriteSheet to improve performance
ccCArray: added missing functions so that it easier to wrap a fast enum object around it.
Improved performance in serveral places by using CCARRAY_FOREACH
Particles: also work with vertex array list (compile time option). patch.
* Marco Tillemans:
RenderTexture renders images with correct blend function. patch.
* marcu.catalin:
Menu items are not consumed is items are not visible
* Mark Cooke:
Added TintTo action
* mark at abitofthought:
author of the single threaded Fast Director
updated patch for TMX per-tile properties.
Added Test for TMX per-tile properties
* Math Sephton:
patches for Demos
patches for License
* Matt Oswald:
fix to set depthbuffer size on Director
TextureAtlas supports Texture2D objects
author of the original AtlasSprite and AtlasSpriteManager
* Matthias Hoechsmann:
author of tools/mkatlas.pl script
* Michal Szymerski:
Added support for AtlasSprite as MenuItems
author of CCFollow action
* Michael Thornton:
TMXTileMap supports any kind of child. patch.
* mike AT finklyinteractive:
fixed leak in ActionManager
* Mitch:
patches for Menu
author of MenuItemToggle
* mlmcgoogan:
SpriteFrameCache sets instance to nil when it is purged (patch)
* morten795 (http://aptocore.com):
Device and Simulator behaves identically with premultiplied images. patch.
* Musical Geometry:
Improved SpriteSheet doxygen documentation (patch)
* nash8114:
Sprite#isFrameDisplayed works ok with offsets. patch.
GLES-DebugDraw#drawCircle draws non-solid circles. patch.
* Neophit:
Added support for object and objectgroup in TMXTiledMaps
TMXTiledMaps: objects supports offsets. patch.
* Nerezus:
Fixed compile error when keyboard registry is enabled
* NovaOblivion:
Author of bug #915 test case
* palter AT clozure.com
Texture fails gracefully if PVR image can't be loaded (patch)
* Piero Tofy (http://indieappsalliance.org):
Author of the scraper script used to parse games data in the cocos2d site
* psionic81:
ActionManager doesn't purge running actions patch
* rac5372:
compiler warning in MenuItem
* ratman:
patch for TileMapAtlas: it works with 255 tiles
patch for TextureMgr: supports directory within image names
patch: Added support for tsx tilesets in TMX tiled maps
* Ray Wenderlich (http://www.raywenderlich.com/)
co-author of sample "CocosDenshion - Tom the Turret"
* Robert J Payne (http://www.zwopple.com/)
Author of Zwoptex editor. Added support for Zwoptex
Added support for left,right,top,bottom trim in CCSpriteFrameCache (patch).
Added support for Zwoptex rotated frames. patch
Author of Zwoptex Test
* Rolandas Razma (gamebit):
added support for auto-remove-on-finish in particles
TMX maps support visibility and opacity patch
TMX maps possibility to access the layers patch
Actions: Animate copy originalFrame patch
Director: fixed startup flicker
* Rolando Abarca (funkaster) (http://rolando.cl/):
XCode only displays the libz dependency just once
added userData property in CocosNode
migrated all cocos2d code and all test to using the CC namespace
* sakamoto.kazuki:
2d projection works OK with HighRes. patch.
* samkass:
install_template.sh suports custom directory. patch.
install-template can be installed in user directory. patch.
* Scott Iisystems:
TextureAtlas signed math error patch
BezierBy#reverse patch
* Serge Kolgan:
patches for CocosNode
* sflory:
new way to added CGImageRef to TextureMgr
added unicode support in BitmapFontAtlas
* Sindesso Pty Ltd & David Durbin (http://www.sindesso.com/):
author of PageTurn3D action
author of PageTurn3DTransition
* slypete:
patch for FastDirector to run in the main thread
* SmallMike (http://www.smallrocksoftware.com/)
author of DisplayLink Director
* spoon.reloaded:
JumpBy/To uses parabolic function patch
* Steve Israelson:
patches for Scheduler
pactches for Actions
patches for Transitions
* Stanislav Skuratov (trump-card):
Author of ParticleView, the particle editor
* Steve Oldmeadow (http://www.smoco.com/):
Author and maintainer of CocosDenshion Sound Engine
patches for Texture2D
Integrated Box2d physics engine
Created Box2d + cocos2d demo example
co-author of sample "CocosDenshion - Tom the Turret"
Author of sample "CocosDenshion - Drum Pad"
Author of sample "CocosDenshion - Fade to Grey"
* Stuart Carnie (http://www.manomio.com/):
Sprite with nil textures supports opacity & color. patch.
Added file templates: CCNode, CCLayer, CCSprite
Added git/github improvements: README.mkdown, and .gitingnore files
Added support for Blocks using PLBlocks:
Actions: Added CCCallBlock and CCCallBlockN
MenuItems: supports the "block" parameter
Tests: added Actions and Menu tests
Added ProfilingTimer: Director and Particles supports it when enabled
* svenito:
Fixed artifacts in PageTurnTransition
* TheArsenik:
added BezierTo action
* thoechsm:
update the VBO buffer with only the needed particles
* Thomas Visser:
MenuItem#rect works with anchorPoint
* Valentin Milea:
clean up CocosNode, added better comments to CocosNode
Set transformAnchor point in Sprite
Actions can have tags
Fixed memory leak in MenuItemFont
local to world coordinates (rotation,scale&position) functions
removed unused scale ivar in CocosNode
Layer conforms to TouchDelegate protocol
Ability to remove nil objects
ccArray: a fast alternative to NSMutableArray
improved Scheduler timer performance
improved CocosNode runAction/stopAction
fixed possible memory leak when running actions
AtlasSpriteManager#removeChild fixes
CocosNode#runAction doesn't run an already running action
Added improvements, fixes and documentation in CGPointExtension
Author of the TouchDispatcher/TouchHandler: handle each touch independently
CocosNode actions: patches that makes the actions run MUCH faster
Author of the transformations caches. world2local, local2world runs faster.
fixes for Repeat action. It doesn't skip integer values
CocosNode#children is an explicit property
* yarrington:
patches for Director
Do you have a homepage? Please, send me the URL. I'll add it next to your name. Thanks.
Is someone missing ? Please, send an email to [email protected] . Thanks.