From 77b1e20d108bb79cce2f2011c352816b6d730c81 Mon Sep 17 00:00:00 2001 From: Scott Westover Date: Mon, 15 Apr 2024 15:52:40 -0400 Subject: [PATCH] updated readme Signed-off-by: Scott Westover --- examples/3.80/shaders-pokemon/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/3.80/shaders-pokemon/README.md b/examples/3.80/shaders-pokemon/README.md index db8e5ff..c1fa8cb 100644 --- a/examples/3.80/shaders-pokemon/README.md +++ b/examples/3.80/shaders-pokemon/README.md @@ -2,7 +2,7 @@ Contains example code of how to create Pokemon like battle scene transitions using shaders in Phaser 3. This is the sample code that I shared in my tutorial video hosted on YouTube here: TODO. -You can see a live demo of the examples here: [Pokemon Battle Scene Transitions Shader Examples](https://devshareacademy.github.io/phaser-3-typescript-games-and-examples/examples/shader-examples/index.html) +You can see a live demo of the examples here: [Pokemon Battle Scene Transitions Shader Examples](https://devshareacademy.github.io/phaser-3-typescript-games-and-examples/examples/shader-battle-scene-transitions/index.html) While viewing the examples, you can use the [tweakpane](https://tweakpane.github.io/docs/) gui to switch between the various examples and play the scene transitions.