Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Inventory scene - handle when item qty is 0 #90

Open
scottwestover opened this issue Dec 24, 2023 · 0 comments
Open

Inventory scene - handle when item qty is 0 #90

scottwestover opened this issue Dec 24, 2023 · 0 comments

Comments

@scottwestover
Copy link
Member

In the inventory scene, we need to add support for when the player uses their last item, for example only have 1 potion left and then we heal a monster. When we get down to 0, we need to remove that item from the inventory and inventory screen. We will need to move all of the game objects, and ensure the player cannot select that item again.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant