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LogManager.cs
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace LoggerLib
{
public static class LogManager
{
private static List<Logger> Loggers { get; set; }
public static ILogger GetLogger(string name)
{
Logger logger = new Logger(name);
// check if logger with name exist
// if absent add
Loggers.Add(logger);
return logger;
}
public static void ConfigureLogger(string name, LogConfiguration configuration)
{
// Get Logger with name from list
// Assume its index 0
Loggers[0].Configuration = configuration;
}
}
public interface ILogger
{
void Info(object message);
void Debug(object message);
}
public class Logger: ILogger
{
private string name;
public LogConfiguration Configuration { get; set; }
public Logger(string name)
{
this.name = name;
}
private List<object> messages;
public void Debug(object message)
{
// if lower than current level
messages.Add(message);
}
public void Info(object message)
{
// if lower than current level
messages.Add(message);
}
private void DispatchMessages()
{
}
}
public enum LogLevel
{
Info,
Debug
}
public class LogConfiguration
{
public LogLevel Level{ get; set; }
public List<Appender> Appenders { get; set; }
}
public abstract class Appender
{
public string Name { get; set; }
public List<object> Messages { get; set; }
public abstract void Write(object message);
}
public class ConsoleAppender: Appender
{
public override void Write(object message)
{
Messages.Add(message);
}
}
}