We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
In Unity you can focus with F. It would be good to replace (or enhance) default distance based moving to object with similar functionality.
Consider calculating optimal distance from the object so its boudaries fit inside of perspective camera frustum.
The text was updated successfully, but these errors were encountered:
No branches or pull requests
In Unity you can focus with F. It would be good to replace (or enhance) default distance based moving to object with similar functionality.
Consider calculating optimal distance from the object so its boudaries fit inside of perspective camera frustum.
The text was updated successfully, but these errors were encountered: