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routes.js
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routes.js
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// This file is required by app.js. It sets up event listeners
// for the two main URL endpoints of the application - /create and /chat/:id
// and listens for socket.io messages.
// Use the gravatar module, to turn email addresses into avatar images:
var gravatar = require('gravatar');
var challenges = require('./flags.json');
console.log(challenges.hidden_path.route);
// Export a function, so that we can pass
// the app and io instances from the app.js file:
module.exports = function(app,io,db){
app.get('/', function(req, res){
// Render views/home.html
res.render('home');
});
app.get('/cz5Fc6sz7rppPf8B', function(req, res){
var admin_token = req.get('x-admin-token');
if (admin_token === "9PZxgVeZiMShe1KV"){
res.render('admin_navbar', {flag: challenges.admin.flag});
}else{
res.status(500).send('Nope!');
}
});
app.put("/" + challenges.hidden_path.route, function(req, res){
res.status(200).send('Nice find! Here is your flag: ' + challenges.hidden_path.flag);
});
app.get('/create', function(req,res){
// Generate unique id for the room
var id = Math.round((Math.random() * 10000));
// Redirect to the random room
res.redirect('/chat/'+id);
});
app.get('/chat/:id', function(req,res){
// Render the chant.html view
res.render('chat');
});
// Initialize a new socket.io application, named 'chat'
var chat = io.on('connection', function (socket) {
console.log('New socket connection!');
// When the client emits the 'load' event, reply with the
// number of people in this chat room
socket.on('load',function(data){
db.query("SELECT * from messages where room = ?;",
[data],
function(err, result){
if (result.length != 0){
chat.emit('tooMany', result);
console.log(result);
}
});
var room = findClientsSocket(io,data);
if(room.length === 0 ) {
socket.emit('peopleinchat', {number: 0});
}
else if(room.length === 1) {
socket.emit('peopleinchat', {
number: 1,
user: room[0].username,
avatar: room[0].avatar,
id: data
});
}
else if(room.length >= 2) {
}
});
// When the client emits 'login', save his name and avatar,
// and add them to the room
socket.on('login', function(data) {
var room = findClientsSocket(io, data.id);
// Only two people per room are allowed
if (room.length < 2) {
// Use the socket object to store data. Each client gets
// their own unique socket object
socket.username = data.user;
socket.room = data.id;
socket.avatar = gravatar.url(data.avatar, {s: '140', r: 'x', d: 'mm'});
// Tell the person what he should use for an avatar
socket.emit('img', socket.avatar);
// Add the client to the room
socket.join(data.id);
if (room.length == 1) {
var usernames = [],
avatars = [];
usernames.push(room[0].username);
usernames.push(socket.username);
avatars.push(room[0].avatar);
avatars.push(socket.avatar);
// Send the startChat event to all the people in the
// room, along with a list of people that are in it.
chat.in(data.id).emit('startChat', {
boolean: true,
id: data.id,
users: usernames,
avatars: avatars
});
}
}
else {
socket.emit('tooMany', {boolean: true});
}
});
// Somebody left the chat
socket.on('disconnect', function() {
// Notify the other person in the chat room
// that his partner has left
socket.broadcast.to(this.room).emit('leave', {
boolean: true,
room: this.room,
user: this.username,
avatar: this.avatar
});
// leave the room
socket.leave(socket.room);
});
// Handle the sending of messages
socket.on('msg', function(data){
// When the server receives a message, it sends it to the other person in the room.
socket.broadcast.to(socket.room).emit('receive', {msg: data.msg, user: data.user, img: data.img});
db.query("INSERT INTO messages (msg, user, room, avatar) VALUES (?, ?, ?, ?)",
[data.msg, data.user, socket.room, socket.avatar],
function(err, result){
console.log('User ' + data.user + ' sent: '
+ data.msg + ' in room: '
+ socket.room + " with avatar: "
+ socket.avatar);
});
});
socket.on('block', function() {
// Notify the other person in the chat room
// that his partner has left
console.log('User Blocked');
socket.broadcast.to(this.room).emit('leave', {
boolean: true,
room: this.room,
user: this.username,
avatar: this.avatar
});
// leave the room
socket.leave(socket.room);
});
});
};
function findClientsSocket(io,roomId, namespace) {
var res = [],
ns = io.of(namespace ||"/"); // the default namespace is "/"
if (ns) {
for (var id in ns.connected) {
if(roomId) {
var index = ns.connected[id].rooms.indexOf(roomId) ;
if(index !== -1) {
res.push(ns.connected[id]);
}
}
else {
res.push(ns.connected[id]);
}
}
}
return res;
}