You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Probably not too difficult to do this, since pre-'stitched' texture atlas images are already generated (added in GH-3 for the 'stitch pack' as I called it), only need to wrap it in a module and return an ndarray. Then it should be directly usable with voxel-mipmap-demo. However, adding resource pack loading support instead would enable more possibilities deathcap/game-shell-voxel#1 with no change needed on ProgrammerArt's part (but, more distribution formats the better...).
https://github.com/mikolalysenko/isabella-texture-pack is distributed as a JSON file, exported as an ndarray - maybe ProgrammerArt should too?
The text was updated successfully, but these errors were encountered: