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Support colormap in foliage textures #14

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deathcap opened this issue Mar 6, 2014 · 1 comment
Open

Support colormap in foliage textures #14

deathcap opened this issue Mar 6, 2014 · 1 comment

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@deathcap
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deathcap commented Mar 6, 2014

Currently, ProgrammerArt colors grass and leaves green, directly in the texture file.

MC uses a colormap so it can colorize foliage differently in other biomes. The texture files themselves include a grayish color instead, as a placeholder. ProgrammerArt might want to adopt this convention, as well (preferably still retaining the pre-greenified textures for compatibility, as they are easier to support directly, no special code required).

@deathcap
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Changed one texture (textures/blocks/vines) to grayscale as a test. MC 1.7.5 with ProgrammerArt, before (color fixed in texture):

2014-03-12_19 29 15

after (gray texture, MC fills in the color):

2014-03-12_19 29 43

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