You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
[#C] moving walls that crush you, falling tetris pieces ???
[#C] in-game help browser
[#C] return to title screen upon death restart
[#C] blog article on CLON and how lisp was useful for RLX (rapid prototyping in elisp)
[#C] equip mecha extension parts that can affect attributes… stat-value should take equipment into account
[#C] different colored star systems with planets (look up star types) with different tiles
Scale factor for each world… 1m, 10m, 5km
interesting Zeta stuff in middle of map so you can’t escape easy.
more weapons
there should be something cool deep in the nebula
colored Strength and defense displays
Regular layout Storage depot with ammo, goodies, vaults, guardians
exploding oxygen tanks release ice
Make textbox widget sizing policy configurable: allow fixed size
FINISH MENU WIDGET (menu should work on any clon obj)
Escape points appear
fix bases firing too fast
right-click on anything to display :help and/or :tooltip
virtual email display with story background
mouse support!
emacs-ish window-panes widget layout engine
Alien info display
scrolling message popup / interaction widget
print line number of current view
assign set of required fields/types to each cell category and do sanity checks
gun upgrade??!?
yellow text map overlay tooltips a la Ultima7?
rooms with guns/bases that must be destroyed, plus guardians
rook should check for obstructions before selecting a place to move to
make there be a point to destroying boxes
[#A] add weapon powerup firing particles?
[#A] pak :startup type
[#A] pak autoload lisp in order
[#A] numpad support
port pathfinding
Read pathfinding code
Separate heap structure (pool.lisp?)
cell environment sensors?
[#A] Pak text file type for story display
[#A] smarter enemies that talk
[#A] Don’t hit own bullets
[#A] not attack corridor
[#A] annoying music/ change to ambient/softerbeats
[#A] No damage messages when your bullets hit them
[#B] Fix rlx:find-all-modules and standard.lisp
[#C] bad clon error message (forward not found)
[#B] cannot load resource “space” when no :tile ?
[#A] overlapping pickups don’t erase
[#A] Better level generation … corridors
[#A] fix some pickups not dying
[#A] ankh lock to next level
[#A] pathfinding
[#A] reread cells.lisp
[#A] Fix bresenham’s
[#A] Fix lighting
[#A] better error messages throughout
[#A] better prompt API documentation
[#A] cell-mode for widget layout
[#A] win! defeat all robots (or find the exit?)
[#B] silly death messages in Blast
[#B] security cameras
[#B] crash on death
[#B] Fix die method to handle contained/equipped objects
[#B] make gun and shield more useful
[#B] simpler setup with keywords for widget arrangement
[#B] stop having to position / hide prompts
[#B] 1-pixel automap
[#B] scrolling anomalies when near edges
[#B] airlocks and oxygenated safe rooms with stored items
[#B] better Dungeon generation: connected rooms w/or/w/o corridors a la meritous
[#B] console.lisp: animation events (somehow!)
[#B] enemies avoid debris?
[#B] inventory throw?
[#B] powerups inside rooms
[#B] too many crewmembers?
[#B] vary pallet size 10-18 randomly as levels change… open levels are hard
[#B] document install-keybindings vs install-default-keybindings << remove requirement for 2nd?/
[#B] enemy generators
[#B] ditch having to run (yourmod) at the end of yourmod.lisp
[#B] improve intro screen with self-explanatory description
[#B] system log levels
[#B] Better error messages for everything (incl. macros)
cannot forward
create new widget to send messages to
no such field
sending to nil
start with prompt as VERY first widget
thoroughly explain messages
[#C] graph bar status display with danger coding
[#C] CLON duplication forwarding: tie status widget update events to message types in queue?
[#C] custom bitmap font or free ttf font
paper dungeon
<dto> basically i want large tiles with abstract smiley / frowny face
people. i want it to be a sort of kids game. a simple dungeon hack, that
will be the REAL example rlx game. Invader Tactics has taken on a life
of its own and doesn't serve as a simple code example [16:05]
<dto> i want there to be some block pushing
<dto> some goblin smashing
blocks game with larger 24x24 tiles (or maybe smaller??)
large rooms full of growing crystalline structures
grabbing triangles and pushing them onto bioform squares with corresponding cancel buttons
zoom level: color synth resource is an image of a particular size and color
canvas widget
gravity platformer?
realtime/timer events?
combat tank game where rotating the turret takes time? thrust?
drop walls and build a fortress?
collisions knock out trail piece. big ones can break through