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I'm using the Daz-->Unity plugin with the built in render pipeline.
Is it possible to add a toggle in the options so that the bridge creates and populates a Unity Standard Shader Material instead of the Daz3d/Iray materials?
I had a look at the code and tried to do it myself but failed. I also tried manually switching the material type on the generated material but they lose all the texture references on doing so.
Great work and thank you for your time.
The text was updated successfully, but these errors were encountered:
This is the unofficial Unity bridge, there is support for your feature request here. The dev has been making updates that include support for the built-in render pipeline and the URP.
Here is a forum where you can direct any questions to the developer:
I'm using the Daz-->Unity plugin with the built in render pipeline.
Is it possible to add a toggle in the options so that the bridge creates and populates a Unity Standard Shader Material instead of the Daz3d/Iray materials?
I had a look at the code and tried to do it myself but failed. I also tried manually switching the material type on the generated material but they lose all the texture references on doing so.
Great work and thank you for your time.
The text was updated successfully, but these errors were encountered: