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As you can clearly see here(https://ibb.co/ZmsVmqX) the leg, when moved to the side(like in the photo) gives me that deformation, but when i do it in DAZ, i get this(https://ibb.co/PQy2jbF) which looks far better and so much more realistic than inside of CINEMA 4D.
WHY AM I GETTING DIFFERENT RESULTS? In DAZ i selected the character and exported it as .FBX, then i went to CINEMA 4D and imported the .FBX of the character, and i get different deformations? WHAT'S THE MATTER? WHY?
This is the character Im working with(Torment 8.1 | Daz 3D).
So does anyone know how to fix this?
Hello, DAZ!
As you can clearly see here(https://ibb.co/ZmsVmqX) the leg, when moved to the side(like in the photo) gives me that deformation, but when i do it in DAZ, i get this(https://ibb.co/PQy2jbF) which looks far better and so much more realistic than inside of CINEMA 4D.
WHY AM I GETTING DIFFERENT RESULTS? In DAZ i selected the character and exported it as .FBX, then i went to CINEMA 4D and imported the .FBX of the character, and i get different deformations? WHAT'S THE MATTER? WHY?
This is the character Im working with(Torment 8.1 | Daz 3D).
So does anyone know how to fix this?
To add to this miserable turn of event, check this out: https://mega.nz/file/QmUGgSob#TmQEGDeiDI7sd3WJHeQI89QRinX5HuNqst1o5TLBv3g
Now the jaw is also malfunctioning for reasons unknown
Programs Im using: Cinema 4d R21(switched back to it, because DAZC4D Bridge is not updated yet to support CINEMA 4D 2024) and DAZ STUDIO 4.21.0.5 Pro
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