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I suggest making an option to not re-rig the character joints axis (such as in Geneses 8 and 8.1) so they remain in the native "A" pose with rotational values of zero like when exporting from DAZ using the Export .FBX.
The text was updated successfully, but these errors were encountered:
Hi danielbui78,
When I was testing the latest bridge, I noticed the axis and the default pose was now aligned like I requested. Thanks for that.
But I didn't get a message box asking to do so. I'll look at the code and try to find out why the message box is not being shown.
I suggest making an option to not re-rig the character joints axis (such as in Geneses 8 and 8.1) so they remain in the native "A" pose with rotational values of zero like when exporting from DAZ using the Export .FBX.
The text was updated successfully, but these errors were encountered: