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Suggest Making Option for Re-Rigging Axis #39

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brucek5 opened this issue Aug 12, 2022 · 3 comments
Open

Suggest Making Option for Re-Rigging Axis #39

brucek5 opened this issue Aug 12, 2022 · 3 comments
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bug Something isn't working enhancement New feature or request

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@brucek5
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brucek5 commented Aug 12, 2022

I suggest making an option to not re-rig the character joints axis (such as in Geneses 8 and 8.1) so they remain in the native "A" pose with rotational values of zero like when exporting from DAZ using the Export .FBX.

@danielbui78 danielbui78 self-assigned this Sep 14, 2022
@danielbui78 danielbui78 added the enhancement New feature or request label Sep 14, 2022
@danielbui78
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Please test latest update -- it should now ask you before fixing bone rotations or setting T pose.

@brucek5
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brucek5 commented Sep 14, 2022

Hi danielbui78,
When I was testing the latest bridge, I noticed the axis and the default pose was now aligned like I requested. Thanks for that.
But I didn't get a message box asking to do so. I'll look at the code and try to find out why the message box is not being shown.

Bruce

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Sorry, syntax/typo error found here:

fix_bone_rotations == gui.QuestionDialog(

will try make hotfix later today

@danielbui78 danielbui78 added the bug Something isn't working label Sep 23, 2022
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